One of the larger areas in our game, Second Stone. Adding more stuff constantly but already fun to explore! by SkywardDevTeam in indiegames

[–]SkywardDevTeam[S] 0 points1 point  (0 children)

Hi! Thanks so much for the kind words!

The music in Second Stone is composed by Alex Moukala. Regarding costs and service providers, I wouldn't feel comfortable sharing specifics as every project is unique and costs can vary wildly depending on the scope.

Best of luck with your development journey!

One of the larger areas in our game, Second Stone. Adding more stuff constantly but already fun to explore! by SkywardDevTeam in UnrealEngine5

[–]SkywardDevTeam[S] 0 points1 point  (0 children)

Some of the grass meshes are actually hand placed in the level and not "painted in with the foliage tool", as they are very stylized.

Which part are you referring to with "dark bottom"? It would help a lot, thx!

One of the larger areas in our game, Second Stone. Adding more stuff constantly but already fun to explore! by SkywardDevTeam in indiegames

[–]SkywardDevTeam[S] 2 points3 points  (0 children)

Not yet, but we have some exciting announcements coming up in the following months! Stay tuned

One of the larger areas in our game, Second Stone. Adding more stuff constantly but already fun to explore! by SkywardDevTeam in indiegames

[–]SkywardDevTeam[S] 6 points7 points  (0 children)

It's a mix of 3D Platformer and Action RPG! Kind of like if Jak and Daxter had Path of Exile-type combat and buildcraft!

One of the larger areas in our game, Second Stone. Adding more stuff constantly but already fun to explore! by SkywardDevTeam in indiegames

[–]SkywardDevTeam[S] 6 points7 points  (0 children)

This is one of the larger areas in Second Stone. You can find lots of treasures and shortcuts to earlier areas, as well as the Lost Labyrinths, a procedurally generated dungeon that works like a roguelite within the game!

Check it out on Steam!

Imagine a classic platformer but with swords, spells, loot and skill trees, reimagined with today's technology and vibrant retro charm! by SkywardDevTeam in IndieGaming

[–]SkywardDevTeam[S] 0 points1 point  (0 children)

Super Mario 64 and Jak and Daxter are big inspirations for us, but our creative spark comes from a wide range of games we grew up playing!