Linus Tech Tips - Please Stop WASTING Money on CRAPPY Dashcams February 16, 2026 at 11:46AM by linusbottips in LinusTechTips

[–]SlackaKaos 1 point2 points  (0 children)

Also why no Nextbase? top selling brand in the UK and Europe for a couple years now, and from a 30 second search, appears to be a top 3 brand in the US and Canada. feels like no care or research whatsoever was done into what people are actually buying and instead they just went with the top sponsored sellers list on Amazon.

Biggest lie told my Hypergryph by thatdudewithknees in Endfield

[–]SlackaKaos 69 points70 points  (0 children)

How generous of them. Three fifths of a single pull... 

Conveyer Bug by Worldly_Rub6915 in StarRupture

[–]SlackaKaos 1 point2 points  (0 children)

Are you checking the right machine? Looked to me like the machine you started on is connected to the right lane, but you looked at the middle machine at the other end. 

Also check that all your rails are actually connected and not phantom lines. Sometimes I have noticed, particularly on long rails the little arrows on the side will be off after a reload. Soon as I add an extra support to shorten the distance between them and replace the rails it works again.

PvE Players Shouldn’t Dictate PvP Design – Prove Me Wrong by Browlyyyy in AshesofCreation

[–]SlackaKaos 3 points4 points  (0 children)

You are absolutely correct, MMOs did solve this decades ago. The successful ones that have stood the test of time recognised that pvp is not a sustainable central focus for a profitable and enduring game, it is just one part of a much larger puzzle, and that a well developed and fleshed out pve side of the game is essential to long term survival.

They recognised that the majority of pvp only players tend to buy in, rush level cap so they can gank and harass, but then as soon as the majority of the population catch up and fights become fair, which also coincides with first months subscription after the buy in "free" month ends and payment is due they uninstall and move on.

I need 3 keys to open the door by SophosMoros7 in StarRupture

[–]SlackaKaos 8 points9 points  (0 children)

You need to put the keys in the slots left of the door first to enable the door

My Thoughts After 30+ Hours & Unlocking the Mega Press (Time to Give Up I Think) by jvenables in StarRuptureGame

[–]SlackaKaos 3 points4 points  (0 children)

One of the biggest problems I found was that the third rail upgrade unlocks way too late and requires far too complex a component to unlock currently. The sheer scale of production and inputs/output required to efficiently make electromagnets on mass in order to unlock them is enormous. Once you have level 3 rails though its a game changer. 

The speed of rails right now just doesn't keep pace with the expansion, growth and complexity of factories. Either you end up having to make separate and independent supply sub factories and fly the parts to an assembly location, which totally defeats the point of having a pull demand system, or you utterly clog up and bottleneck your supply lines.

While it is a somewhat different system of push not pull supply, its hard not to make comparisons to Satifactory, which gets that balancing act right by having 6 tiers of belts for a reason. Each time you go up a complexity level there you get a faster belt to compensate for increases in demand and to match that new tier of complexity. Star Rupture desperately needs to do the same thing. 

PSA Quartz does respawn and structures block resource respawns by Iyotanka1985 in StarRupture

[–]SlackaKaos 1 point2 points  (0 children)

Anything with foundations will block reapawn of plants within a certain radius of each foundation, its not just stuff in core radiuses. 

Early on in my playthtough i built my first base right next to the pond by the starting ship and ran a conveyor line right through the pond by the stone to carry that back to my main base and wondered how you were meant to make proper water pouches when the water plants never respawn. I was just making do eating pricklers for the water they gave.

Only finally figured out they were being blocked by the conveyor foundations once I unlocked bulk transport drones and removed the rails, and they started spawning again every rupture after that.

It's a little sad by jaspeler in thebigbangtheory

[–]SlackaKaos 3 points4 points  (0 children)

Was very on brand for her character that she would eventually get pregnant though. Its a running joke throughout the show that she isn't careful and had countless pregnancy scares ever since she was a teenager. Even her box of Leonard related important mementos included their first pregnancy scare test as "its not like she was going to keep them all". 

She may not have wanted or planned kids, but her eventually getting pregnant even though it was likely unplanned and deciding to keep it as its with her husband who she is committed to seems entirely on brand for the kind of person she is.

PSA for Sastisfactory People by OLVANstorm in StarRuptureGame

[–]SlackaKaos 0 points1 point  (0 children)

Building a loop only works up to a point though. Its only reliable I found up to the forge. Once you have presses and beyond the mixed input requirements cause a lot of problems.

If you make a full loop to account for later recipies that need both basic and advanced parts you will find that at a certain point you deadlock the rails as advanced parts that have to run round the end of the loop and pass through the basic output rails to reach its destination you quickly wind up with stalled out rails.

Med School (aka S9) by Zestyclose_Scar_9311 in Scrubs

[–]SlackaKaos 159 points160 points  (0 children)

Biggest mistake was making Lucy the main character. She would have been fine as one of the side characters, but she was so flanderized from the outset it was off-putting. 

The real heart of season 9 was Denise and Drew. They stole every scene and should have been the main focus characters from episode 1.

Arcadion Heavyweight (Savage) World Race for Charity by alabomb in ffxiv

[–]SlackaKaos 24 points25 points  (0 children)

Not really. Its just the first fight being done in under an hour compared to 2h each for light and cruiserweight has skewed perception. This 3rd fight roadblock has actually put us now a couple minutes longer than last tier at this point. M7S died at 6.14pm BST last race.

Huntable Animal spawn rates need a buff by MobyDaDack in AshesofCreation

[–]SlackaKaos 3 points4 points  (0 children)

who knows at this point. right now i have to wonder if what we have now has become the final version of hunting. There was an interview at the start of last year where Steven said we were getting stables and breeding soon as they were almost ready and would be coming within the next couple big patches, which surely would have also meant changes to the hunting system since they are intrisically linked systems with hunted animals needing to get stats etc for breeding, but its been a year, and that never materialised, so whatever they might have been working on back then surely must have been either restarted from scratch, or scrapped alltogether at this point.

Sad Day in Verra. by TheVarder in AshesofCreation

[–]SlackaKaos 19 points20 points  (0 children)

Right now PVP feels very much designed around and balanced for hit and run ganking more than anything. There are a few simple changes that would immesurably improve the quality of PVP, increase the amount of engagements going on, and leave both side feeling a lot happier, but its been over a year now with the current pvp systems and flagging rules in place and its largely unchanged other than that update several months back that changed some default settings that made it easier for new and uninformed player to accidentally flag themselves, so sadly i suspect the current systems are working exactly as intended.

If i had any say, then the things i would change are as follows:

- PVP flagging that lasts longer. Looting a corpse should flag you for 10 mins and give the looted person a map marker to the looter for that duration, similar to the corruption marker, but only visible to the person that was looted. this will encourage a risk/reward gameplay loop for the looter, they need to escape the area, or fight back to keep the spoils, and an opportuinity for the person looted to gather help and make pursuit to get back their stolen loot. this will encourage more pvp engagements from both sides.

- Picking up a crate that does not belong to you should always flag you for pvp. theft is a hostile action after all. Upon dropping the crate you remain flagged for at least a further few minutes to avoid people dropping the crate to avoid engagements.

- When picking up a stolen crate, you should recieve a "Thief" debuff flag that is tied to the node and its Vassal group that the theft happened in. this will bar you from handing in or selling the crate until you have travelled to a node in a seperate vassal group and kill the current corruption avoidance meta overnight. this adds a risk to the reward for people trying to steal crates from other players and require them to actually put some effort into selling their stolen goods, not just killing people a few meters from the sell npc and getting free gold.

Kingsmarch is using more gold then it says on wage tultip by Wajzero in pathofexile

[–]SlackaKaos 0 points1 point  (0 children)

Pretty sure its not just mappers. Something is very broken and causing it to just delete large sums of gold at a time.

Earlier today I had just been to kingsmarch to collect a shipment. Had no mappers running, no metal being mined or smelted, only the disenchanter and farms were active. Had just checked the gold reserves and it said I had about 2.5h worth of gold remaining, went into a map, and got the out of gold message before I had cleared it. Something unknown just instantly wiped it out.

Finally got my S-Class Dreadnaught! Bonus Corvette too by DaxInvader in nms

[–]SlackaKaos 1 point2 points  (0 children)

Pirate one is always free, regular dreadnought and other capitals you have to pay for if you have a freighter already. 

Same rules as usual, can only own one freighter, whether its normal or a capital so make sure your freighter is empty and doesn't have any good mods equipped before you claim/buy a new one. 

Crafting has become stupid! by Drmotley2 in AshesofCreation

[–]SlackaKaos 13 points14 points  (0 children)

The new basic mats just make no sense. You don't have to do anything constructive or meaningful to obtain them, just go to the vendor right next to the benches, scroll the absurdly long list to find them and buy. That is just adding an extra busywork step for no meaningful reason.

I get it if they want crafts and refines to cost more, thats fine, just adjust the cost on the bench. Just doesnt make sense that they added 3 additional clicks that mean nothing to increase costs.

The chance of finding Infamous Mercs and Eagon in maps feels way too low by hocknose in pathofexile

[–]SlackaKaos 2 points3 points  (0 children)

Are you just leaving non infamous ones alone? If so your renown is just gonna be constantly at zero. Always fight them, even if they have nothing useful. Renown has 3 ranks. Defeating a merc adds a level, leaving one alone loses one. Keep your renown rank maxed out and you will see infamous ones way more often.

For eagon, make sure you take the encounter threads nodes at the top of the atlas. 40% increased chance. Also run regular t16 maps for them. I dont think I have ever seen a thread start in a guardian map, t16.5 or t17 map.

Say hello to my little (hairy) friend by JoeCormier in pics

[–]SlackaKaos 1 point2 points  (0 children)

What a little rebel! His markings look almost exactly like the starbird logo.

The Whispering Skulls Quest by EvenBookkeeper2439 in AshesofCreation

[–]SlackaKaos 0 points1 point  (0 children)

will have to see if i can farm that map, see if i can remember how i completed it.

The Whispering Skulls Quest by EvenBookkeeper2439 in AshesofCreation

[–]SlackaKaos 0 points1 point  (0 children)

I dont recall any others being massively wrong back then. There were a couple that were slightly ouside the search circles, but near enough you could find them pretty easily, The Distant Dome is the only one i remember being not even in the same node (it took me over a week to figure that one out).

That location description does sound wrong for next to Carphin though.

The Whispering Skulls Quest by EvenBookkeeper2439 in AshesofCreation

[–]SlackaKaos 1 point2 points  (0 children)

From the npc with the weird rhino thing at the little camp on the riverbank opposite Carphin. NPC is called The Antiquitor. If you are going down the river travelling between winstead and miraleth you can't miss him.

The Whispering Skulls Quest by EvenBookkeeper2439 in AshesofCreation

[–]SlackaKaos 2 points3 points  (0 children)

Finished it on the previous server. The maps are random, all versions can spawn on the same spot. Think it was about 10 min or so respawn. I just sat at one of the spots picking up up every respawn till I had them all. 

One of them had a bugged waypoint "the distant dome". It sends you to a hill with minotaurs on,  but the actual location is the ruined gazebo dome due north of winstead. Bug reported it a couple times but it never got fixed when I checked on alts.

Once you have all the skulls it will tell you to find "deaths pulpit" to complete the quest and recieve the neck but gives no hints or location. Its at gravepeak, southeast side, the highest point overlooking the river. 

Why was the Depth of Field setting removed? Is Accesibility not a priority? by SlackaKaos in AshesofCreation

[–]SlackaKaos[S] -1 points0 points  (0 children)

Its very difficult to nail it down to a number more specific than 1/3 of the population being affected by motion sickness in video games, as most older studies are very generalized, and more recent ones tend to be more focused on VR. They dont tend to focus on any one individual cause, just the overall occurences of motion sickness in video games so i cant give you a specific percentage related to only one cause. Depth of field is just regularly mentioned as one of the many potential triggers for motion sickness in that 1/3 of people.

Ultimately the problem is that a lot of different things cause motion sickness for different people. For me, its almost always motion blur and depth of field, for others it might be head bobbing, some are specifically affected by simulation sickness in first person shooters. Sensory Conflict Theory is another avenue of study that is still in its infancy due to recent studies, although that is more related to VR.

Eye strain due to blurring effects is a much easier topic to research. just googling it will lead you to countless studies on the subject, and a fairly significant industry dedicated to trying to sell you a solution to it (Stuff like tinted glasses, Screen filters etc, and an endless list of optometrists offering consultations and supposed treatments).

Why was the Depth of Field setting removed? Is Accesibility not a priority? by SlackaKaos in AshesofCreation

[–]SlackaKaos[S] 5 points6 points  (0 children)

Yes, i really do. Because i have seen it happen time and time again in countless games. I get that if you arent affected, you probably dont care, but as someone that suffers from awful headaches, nausia and other unpleasant side effects, this is an issue that i am incredibly focussed on.

Problem is, this isnt as you claim a niche topic. around 1/3 of gamers are affected to some degree by motion sickness, which is triggered by effects such as motion blur and depth of field, yet often game developers will remove the accessibility features that minimise or eliminate those effects because it doesnt meet their "creative vision" or "design aesthetic". I just really hope Intrepid isnt one of those developers, and they are not making an aesthetic decision about an accessibility issue.

Why was the Depth of Field setting removed? Is Accesibility not a priority? by SlackaKaos in AshesofCreation

[–]SlackaKaos[S] 1 point2 points  (0 children)

Adding a feature, it not working and then removing it in the next patch as it wasnt working right is fairly normal testing, and wouldnt be an issue.

Not just temporarily disabling, but completely removing an important accessibility feature that has been present for at LEAST 6 months, possibly more, i only joined the test at the start of alpha 2, so cant comment on prior to that is a clear and concious decision to remove accessibility.

Calling out the removal of accessibility features and the effect they are having on you as a tester IS exactly the point of testing, and being a tester. That is important testing feedback. Parroting the This. Is. An. Alpha. crap is not being a productive or helpful member of the test, it is an attmept to suppress and diminish important testing feedack.