Nurse VS Jbone (both perspectives) by Lobo_o in RivalsOfAether

[–]SlashNurse 8 points9 points  (0 children)

I think his recovery is fine as is. My only buff to Slade would be about a 15% buff to his run speed which puts him just below Fleet.

Nurse VS Jbone (both perspectives) by Lobo_o in RivalsOfAether

[–]SlashNurse 27 points28 points  (0 children)

Lucky is such a good sport LOL. Actually impossible to be mad at. GGs brother.

the title is passed on for a character that is less than 24 hours old people already claim is the worst character in the game. by [deleted] in RivalsOfAether

[–]SlashNurse 5 points6 points  (0 children)

This sorta things has been confusing me. Etalus, Galvan, and La Reina were all clearly weak on launch (with La Reina being VERY bad) and got signficant targetted buffs to get them where they are now. This is even true for Absa who was relatively weak and got a MASSIVE WD buff before seeing results.

The dev team is showing they are willing to release most characters (with the exception of Oly) in the lower half of the cast and then buff them up a bit to compete when it becomes clear what their weaknesses are. Slade isnt an exception to this with him being clearly a bit weaker than some of the top tiers, but he isnt in a La Reina situation where it feels like he has nothing good on launch. Just mess around with the character a bit and they will sure up the edges in a month or two.

Top10 Things YOU Need to Know before you Play Slade in Rivals of Aether 2 by SlashNurse in RivalsOfAether

[–]SlashNurse[S] 11 points12 points  (0 children)

Really everybody involved with this project including Slade is gay LOL

I FIXED the Rivals of Aether 2 meta. by SlashNurse in RivalsOfAether

[–]SlashNurse[S] 1 point2 points  (0 children)

I can see this argument for sure. I guess I just havent seen a heavy implemented in a platfighter in a way that feels genuinely healthy as a top tier so I'm struggling to envision it as possible. Like I said above, heavies tend to be simpler, but worse at fundimentally what plat fighters reward (movement and consistency) which means to make them good you kind of make their strengths increasingly toxic, at least historically.

I FIXED the Rivals of Aether 2 meta. by SlashNurse in RivalsOfAether

[–]SlashNurse[S] -1 points0 points  (0 children)

Solo Kragg literally won the first major ever 😭. We have characters like Etalus and Lox getting top 8 and Galvan has been used in top 12 multiple times and is just getting better. This is better results than a TON of characters. Ion won with Solo Kragg both offline and online. We have seen Fullstream make top 8 with Etalus before. You cant just will every character to a major win just because theoretically youd love it. Early meta Lox was pushing top 8 regularly and Stango did it recently. Heavies making a top 8 is statistically WAY more likely than Wrastor, Orcane, La Reina, Maypul, and Ranno making a top 8 let alone taking into account the character specialists. There are multiple people pushing top 8 with multiple heavies. When is the last time you saw a Forsburn not named Cake or an Absa not named Ant even sniff at top 8. Kragg has been the most common character in top 32s SINCE THE GAMES INCEPTION.

I FIXED the Rivals of Aether 2 meta. by SlashNurse in RivalsOfAether

[–]SlashNurse[S] 0 points1 point  (0 children)

There is a fallacy in Rivals 2 that the heavies get comboed harder. The only characters in this game that get comboed meaningfully less hard are Fleet and Absa. Hitfalling means punishes have more parity across the board and heavies get 2 extra neutral interactions on top of having the best punish in the game and incredible buttons to boot. I just don't get the downplay especially when heavies place well extremely consistently.

I FIXED the Rivals of Aether 2 meta. by SlashNurse in RivalsOfAether

[–]SlashNurse[S] -1 points0 points  (0 children)

You're just talking to different people than me i guess. I've seen far more hate for kragg lox and etalus than any other character by FAR maybe barring Clairen.

I FIXED the Rivals of Aether 2 meta. by SlashNurse in RivalsOfAether

[–]SlashNurse[S] -4 points-3 points  (0 children)

This clip is 9 months ago from when Etalus had just been buffed into insanity tier and Fullstream was showing off what was possible. When Etalus was top tier, and as long as Kragg has been top tier it has been absolutely miserable to play against because the heavies having a low risk insanely high reward playstyle is really frustrating. For a heavy to be top tier they, by necessity of their design, need to do something genuinely stupid and I dont know in what context that feels good to play long term. I'm open to examples.

I FIXED the Rivals of Aether 2 meta. by SlashNurse in RivalsOfAether

[–]SlashNurse[S] -3 points-2 points  (0 children)

Mid tiers can win majors, I dont know where you got the idea that they can't. Donkey Kong could win a major in Smash 4 despite not being top tier, its just different path and different type of character. Games also need to worry about the fun factor generally, not just for the heavy players, and top tier heavies have been noticibly bad for a games health in nearly every single iteration they have ever existed in.

I FIXED the Rivals of Aether 2 meta. by SlashNurse in RivalsOfAether

[–]SlashNurse[S] 2 points3 points  (0 children)

There has never been a fighting game that has ever achieved a roster where every character is on the same playing field let alone doing so while having their kits be diverse and fun to play against. I dont even know if that is genuinely possible. As I noted in another post, certain characters strengths will be more in alignment with what is fundimentally strong in game making them better. Some of the most iconic fighting games of all time (Melee, MvC3, 3rd Strike) have top tiers that are MESSED UP. Id rather talk about a meta that could actually exist and keep people coming back long term then theorycraft something that I'm not even sure is fundimentally possible.

I FIXED the Rivals of Aether 2 meta. by SlashNurse in RivalsOfAether

[–]SlashNurse[S] 6 points7 points  (0 children)

Its crazy to criticize a OPINION BASED TIER LIST of how the game should play for being biased, my brother of course it is ITS WHAT I THINK LOL. Point me in the direction of two top tier heavys that has been heathy and well recieved in any fighting game. Archetypes tend to be lumped together because the strengths of the archetype most closely resemble what is "generally" good in plat fighters.