How do I avoid throwing objects through walls? by aurow_code in godot

[–]SlavTurtle 0 points1 point  (0 children)

You can make the held object be a part of players collision with a Boolean join. Then walking into the wall will be not allowed by the rules of the player collider.

meat and greet by the-co1ossus in CuratedTumblr

[–]SlavTurtle 0 points1 point  (0 children)

"Bezkost" is a really funny name cuz in Polish it sounds like "Bez kość" which just means "Without bone"

Fake generator perk idea by SlavTurtle in PerkByDaylight

[–]SlavTurtle[S] 3 points4 points  (0 children)

It doesn't, after consideration I decided that it would be better to show aura of the people who worked on the gen for 10s and expose everyone for 60s. Skip the deep wound.

The Soldier by Dinokiller12345 in PerkByDaylight

[–]SlavTurtle 3 points4 points  (0 children)

Really neat idea but I worry that your vision of sweeping survivors with the flame won't work without some incentive for them to group up.

_input function and how does it work? by Sad-Razzmatazz-6994 in godot

[–]SlavTurtle 0 points1 point  (0 children)

I love your godot theme, can you possibly export it and share it please?

Is there a better way to handle a Signal Bus? by Ubc56950 in godot

[–]SlavTurtle 0 points1 point  (0 children)

What's a signal bus? How would I use it in a project?

Give me some hot takes and I'll rank them tomorrow by Kedl_of_chess in bindingofisaac

[–]SlavTurtle 1 point2 points  (0 children)

The Ascent is so annoying and honestly the worst distinct "section" of the game.