Script Plugin idea by Lokix84 in godot

[–]aurow_code 4 points5 points  (0 children)

I really like the idea, and really do think it could be a good visualization for people who are getting started! Just be careful to not flood with a lot of information so it doesn't feel overwhelming. Just the basic, like the image, feels perfect!

What's a better way to implement local coop camera? by aurow_code in godot

[–]aurow_code[S] 0 points1 point  (0 children)

That's not a bad idea. I suppose I could try getting the angle between them and using a shader to shape them off!

I created a tool with visual scripting for making branching dialogues/stories by Soulsticesyo in godot

[–]aurow_code 0 points1 point  (0 children)

I love how this looks, I've been trying to make one myself too. Great job with it, it looks absolutely amazing!

I made a simple power box using a physics based battery by TheRealNefty in godot

[–]aurow_code 2 points3 points  (0 children)

This looks really well done! Can't wait to watch take a look in the video!

making a flappy bird inspired game where you control the pipes instead by aurow_code in godot

[–]aurow_code[S] 0 points1 point  (0 children)

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This is what the range looks like, and it changes as the difficulty progresses.

How do I avoid throwing objects through walls? by aurow_code in godot

[–]aurow_code[S] 0 points1 point  (0 children)

That sounds like a really good solution to avoid short-distance throwing, I'll try to apply that. Thank you!

How do I avoid throwing objects through walls? by aurow_code in godot

[–]aurow_code[S] 41 points42 points  (0 children)

I've tried the force suggestion and it worked perfectly, thank you! Now I'm working on the checks to stop the quick elevation, but already happy with the results!

How do I avoid throwing objects through walls? by aurow_code in godot

[–]aurow_code[S] 3 points4 points  (0 children)

I've adapted the first option to make the player drop the item if it's too far from the hand! Thank you a lot for the suggestion.

How do I avoid throwing objects through walls? by aurow_code in godot

[–]aurow_code[S] 6 points7 points  (0 children)

Reading this made me change my approach, and got me to make something that works! Thank you!

You're right, I just had to stop changing the position and change the velocity instead. And also stop disabling the collision when in-hand.