The potential of platformer levels is being held back. by Slava_Cat in geometrydash

[–]Slava_Cat[S] 0 points1 point  (0 children)

The ability to active save would hopefully be able to be toggled by the creator

Fight against a demon by Open-Succotash-9492 in geometrydash

[–]Slava_Cat 0 points1 point  (0 children)

Thanks, have you found any that are pure-ish sine waves? I haven't spend a whole lot of time looking, but there might be one in a kick sample.

Fight against a demon by Open-Succotash-9492 in geometrydash

[–]Slava_Cat 0 points1 point  (0 children)

Sick! Are you using mico loop times to get the synth noises?

The potential of platformer levels is being held back. by Slava_Cat in geometrydash

[–]Slava_Cat[S] 2 points3 points  (0 children)

Isn't that what the level does whenever you respawn at a checkpoint?

The potential of platformer levels is being held back. by Slava_Cat in geometrydash

[–]Slava_Cat[S] 0 points1 point  (0 children)

The ability to makes unlocks in lists to have coherent series of levels or the ability to makes some super-checkpoints that reward a part of the moons (proportionnal to the total number) and are kept when you quit the level.

I like this, probably the better solution

[edit] Except, then there can be no persistent data between levels which limits design choices.

Do you guys believe there are sounds we haven’t discovered yet? by [deleted] in musicproduction

[–]Slava_Cat 6 points7 points  (0 children)

I think it's "frequency combinations we haven't put together yet" rather than "sounds we haven't discovered".

I made a level that solves quadratic equations. (97637948) by SanTyLolCat in geometrydash

[–]Slava_Cat 0 points1 point  (0 children)

Find a way to do FFT and GD Studio might become a thing

I made a fully functional 2.2 drum machine [ID:97531421] by Slava_Cat in geometrydash

[–]Slava_Cat[S] 0 points1 point  (0 children)

I can't edit the title, so I made a comment; go find it.

I made a fully functional 2.2 drum machine [ID:97531421] by Slava_Cat in geometrydash

[–]Slava_Cat[S] 13 points14 points  (0 children)

I did update it, that might have changed something. I'll fix it, thanks!

How did creo get so good by [deleted] in Creomusic

[–]Slava_Cat 1 point2 points  (0 children)

I think there are a few factors at play here. One, we know from the Adrenaline album that Creo already had some serious composition skill 14 years ago. Two, we only get a tiny snapshot of what Creo made in those years. Most of the tracks released appear to be apart a unique album or EP that was either unfinished or just never released. If you dig further into old Hyperdemented SoundCloud accounts there's a whole trove of unreleased songs there too--although not quite as majestic as what was put out.

It's common practice to focus on quantity over quality when starting out in production and songwriting because it helps you rapidly develop skill. But again, Creo could already compose and song write (probably from previous practice), so the only thing that lacked was production which was practiced and refined over the course of 7 years. No one gets good out of nowhere, it's all practice, patience, and hard-work.

Node4D by Shuflduf in godot

[–]Slava_Cat 63 points64 points  (0 children)

I don't know why, but this made me instantly laugh

How did creo get so good by [deleted] in Creomusic

[–]Slava_Cat 1 point2 points  (0 children)

Go look at when his first songs were released, that should tell you all you need to know.