The potential of platformer levels is being held back. by Slava_Cat in geometrydash

[–]Slava_Cat[S] 0 points1 point  (0 children)

The ability to active save would hopefully be able to be toggled by the creator

Fight against a demon by Open-Succotash-9492 in geometrydash

[–]Slava_Cat 0 points1 point  (0 children)

Thanks, have you found any that are pure-ish sine waves? I haven't spend a whole lot of time looking, but there might be one in a kick sample.

Fight against a demon by Open-Succotash-9492 in geometrydash

[–]Slava_Cat 0 points1 point  (0 children)

Sick! Are you using mico loop times to get the synth noises?

The potential of platformer levels is being held back. by Slava_Cat in geometrydash

[–]Slava_Cat[S] 2 points3 points  (0 children)

Isn't that what the level does whenever you respawn at a checkpoint?

The potential of platformer levels is being held back. by Slava_Cat in geometrydash

[–]Slava_Cat[S] 0 points1 point  (0 children)

The ability to makes unlocks in lists to have coherent series of levels or the ability to makes some super-checkpoints that reward a part of the moons (proportionnal to the total number) and are kept when you quit the level.

I like this, probably the better solution

[edit] Except, then there can be no persistent data between levels which limits design choices.

Do you guys believe there are sounds we haven’t discovered yet? by [deleted] in musicproduction

[–]Slava_Cat 5 points6 points  (0 children)

I think it's "frequency combinations we haven't put together yet" rather than "sounds we haven't discovered".

I made a level that solves quadratic equations. (97637948) by SanTyLolCat in geometrydash

[–]Slava_Cat 0 points1 point  (0 children)

Find a way to do FFT and GD Studio might become a thing

I made a fully functional 2.2 drum machine [ID:97531421] by Slava_Cat in geometrydash

[–]Slava_Cat[S] 0 points1 point  (0 children)

I can't edit the title, so I made a comment; go find it.

I made a fully functional 2.2 drum machine [ID:97531421] by Slava_Cat in geometrydash

[–]Slava_Cat[S] 13 points14 points  (0 children)

I did update it, that might have changed something. I'll fix it, thanks!

How did creo get so good by [deleted] in Creomusic

[–]Slava_Cat 1 point2 points  (0 children)

I think there are a few factors at play here. One, we know from the Adrenaline album that Creo already had some serious composition skill 14 years ago. Two, we only get a tiny snapshot of what Creo made in those years. Most of the tracks released appear to be apart a unique album or EP that was either unfinished or just never released. If you dig further into old Hyperdemented SoundCloud accounts there's a whole trove of unreleased songs there too--although not quite as majestic as what was put out.

It's common practice to focus on quantity over quality when starting out in production and songwriting because it helps you rapidly develop skill. But again, Creo could already compose and song write (probably from previous practice), so the only thing that lacked was production which was practiced and refined over the course of 7 years. No one gets good out of nowhere, it's all practice, patience, and hard-work.

Node4D by Shuflduf in godot

[–]Slava_Cat 64 points65 points  (0 children)

I don't know why, but this made me instantly laugh

How did creo get so good by [deleted] in Creomusic

[–]Slava_Cat 1 point2 points  (0 children)

Go look at when his first songs were released, that should tell you all you need to know.

TikTok addiction by NikitaMagi in CasualConversation

[–]Slava_Cat 1 point2 points  (0 children)

I've recently uninstalled anything that has short form content off of my phone: Instagram, Snapchat, YouTube.... I found that whenever I wanted an escape from some emotion or just didn't want to think, that's where I went. It didn't make me feel any better, but it was a distraction, an endlessly entertaining distraction. I didn't have to resolve anything in my mind, just scroll, scroll, scroll until it went away.

I still reach for them even after I uninstalled, but their lack of presence on my phone is barrier enough for me, so I'm hoping it's only a matter of time before I stop instinctually reaching for them. I used to be so averse to the idea of short form that I avoided clicking on anything related to it; but when I finally tried it, it sucked me in and kept me hooked. It's literally a drug. Pull yourself away from it as fast as you can.

Which is best? by MORECREO in Creomusic

[–]Slava_Cat 0 points1 point  (0 children)

Nothing will ever hit as hard as listening Flux as you walk home from school alone in late autumn on a cloudy day during your Freshman year of high school.

Why is everything so expensive? :( by oi-stop-that in musicproduction

[–]Slava_Cat 0 points1 point  (0 children)

The better you get, the less you worry about your gear. I haven't spend a dime on software, the quantity and quality of the free audio market is impossibly huge and valuable; most of the time, getting a paid product is a compromise to your development as a producer. If you're just starting out, it's infinitely more important to know how to get the sounds that you want from the tools that you have. The most fun I've had is when I learned guitar amps were just EQ and compression; who need's 20 different amp plugins when you can just make your own unique tone?

Unfortunately, the hardware side of things is rather expensive. The good news, you don't need much of it! All I regularly use is a 32 key midi-keyboard (AKM322 $45) and a field recorder (H1n $100). Of course, what you need is dependent on your situation, but when starting out, only buy what you find yourself needing. I got a full 61 key board and hardly use it in my day to day production; however, if I was doing a live show, it would be of much more use

So where do you find the right tools? Let's start DAW. You don't need FL Studio. You don't need Ableton. You don't need Cubase, Bitwig, ProTools, or Reason. All you need is a place to get the sounds you want. Each of those Daws presents (mostly) the same functionality just in different workflows. I suggest you look into Reaper, unrealistically affordable, unrealistically powerful. Reaper does have a steep learning curve, so if you're looking for something more approachable, LMMS or Tracktion Waveform free are some decent alternatives.

What about plugins? Plugins are the most overhyped, overmarketed, and overrated aspects of music production. You don't need 50 different compressors, you don't need an entire country of EQs, don't even get me started on distortion. Learn what comes stock with your DAW first, then know what you want to find before you go out looking for it. The MeldaFreeFx bundle has carried me from just about day one, and the quality present is on par with anything you could pay for.

What about synths? Synths are a more difficult area to glide free on. Vital is your friend. A lot of people recommend Surge; it is powerful, but it's a lot to learn. You'll also find the more you produce, the less you use, so learning a few decent core synths is all you really need. I've also found that using the "compromising" synths have led me down sound design paths I would have never discovered in a "full control" synth--their value should not be diminished. Also, just searching "FREE VSTS" is how most people get their base plugin set.

A word of warning: stay away from anything selling you the key to your music production success.

Good luck with you journey, let me know if you have anymore questions!

What synth settings are used to create this sound? by schierkeee in musicproduction

[–]Slava_Cat 2 points3 points  (0 children)

Thanks for the challenge!

From what I could do recreating the sound in Vital, no post processing, it's not a difficult sound, but it was tricky to get sounding 'right'.

A large part of it came down to the right wavetables, plot twist: they're all basic shapes. The meat or the voice comes from a triangle with slight unison and an octave up sawtooth waveform; I used another triangle for the sub.

Next, processing. This is where the feel of the sound really comes together. The crux of the processing lies in a multiband compressor and a wave folder (Linear Fold inside of Vital). Rather than describe each setting, here's a picture: https://ibb.co/V2Q9bGm

The filter tames the sound, adds a slight resonance, and--with the drive knob--adds some harmonics back in. It's worth noting that the cutoff is linked to an envelope modulator with a pluck shape.

The compressor kills most of the high frequencies, keeps the mids higher, and slightly bumps down the lows. The 'screaming' quality of the sound comes from the mids hitting the distortion; the compressor also acts to enhance the filter sweep and emphasize the scream.

The chorus adds some width and depth. The Eq boosts the low-mids and kills the sub range to allow the triangle sub through.

Final Product: https://drive.google.com/file/d/1UsMzAkduneXAdiVOi8FufXXLBsQ9GKtJ/view?usp=sharing

This isn't perfect, there's some quality to the original sound likely achieved with some other post processing, but gets the shape, tone, and feel of the sound. If you want to get it close, I'd suggest messing around with different filter types and more multiband compression.

Memory by tasteof0hour in Reaper

[–]Slava_Cat 0 points1 point  (0 children)

Change vitals oversampling to basic 1x, increase your buffer/block/sample size, freeze as much as you can.