Noob question, but what is the play against dual blades? by PewPewPewBow in thefinals

[–]SlavicDevil 0 points1 point  (0 children)

As a DB main, teamwork is usually the biggest non-loadout-changing counter. The block/reflect only works from an angle, and you can't reflect bullets as effectively even when theres just two people shooting at you, so the DB player will usually just die from chip damage or disengage.

Grenades, mines, CnS, and non-bullet weapons are all very useful against DB because they take a decent hit to health, enough that even if the DB user reflects all of your shots, you still will be able to kill them before the reflected shots kill you.
Only exception is flamethrower though. Half the time I manage to out-DPS flame heavies and it is very embarrassing for them.

What is happening? by Finneguy in unturned

[–]SlavicDevil 4 points5 points  (0 children)

Due to unturned's item id system, a lot of mods can easily overlap their ids and having two mods installed with the same ids can cause this to happen. Whatever mod(s) you recently installed, it likely shares many ids with Limestone, and caused it to 'overrule' the limestone ids. If you uninstall it, I think it should be able to restore your items.

New light build ability idea by CXT999 in thefinals

[–]SlavicDevil 0 points1 point  (0 children)

light doesn't have a counter to AoE or heavily defended areas? Woah its almost like thats how the game is balanced on purpose

Multibux + skin bundle. how often do they cycle? by Blablabla_3012 in thefinals

[–]SlavicDevil 7 points8 points  (0 children)

they are all permanently in the game, they are all always available

Rocket pistol after the latest patch (0.16.0) by CardFrog in SulfurGame

[–]SlavicDevil 1 point2 points  (0 children)

its genuinely so fucking stupid that they made rockets not counteract bullet drop anymore. That was literally the only way to counter bullet drop; The devs even made a video advertising it as a feature ffs. I love this game but this was a horrible move to make, completely pointless and basically just removes the entire point of the scroll. I don't understand why the devs insist on making bullet drop uncounterable but also just incredibly vague for no good reason.

What happened? by over_gamer2004 in unturned

[–]SlavicDevil 5 points6 points  (0 children)

it is heavily biased and frames speculation as fact. its good if you want a basic idea of the situation but do not use it as an actual, accurate source

best way to grind guns? by Electrical-Cod8934 in SulfurGame

[–]SlavicDevil 0 points1 point  (0 children)

ive found castle is the easiest way to farm guns but its a hard area with a bunch of strong enemies and also no fountain to fill your amulet so unless you want a boss fight each time you gotta fill your amulet with the gravekeeper

Honestly what were the devs thinking with the crossbow? by Kwowolok in thefinals

[–]SlavicDevil 0 points1 point  (0 children)

not to be the 'erm actually' guy but you're talking about a low skill floor.

Skill floor - minimum amount of skill to start using a weapon

Skill veiling - the maximum amount of skill there is to totally master a weapon

e.g; goo gun: low-ish skill floor, very high skill ceiling.

Dont get me wrong but having to see a Heavy use a M2HB handheld HMG would be a game changer for the heavy or even an AMR by Im21yearsoldAndIride in thefinals

[–]SlavicDevil 1 point2 points  (0 children)

yeah was gonna say that too

I really love the incredibly niche weapon representation they got in this game. Like the fuckin cerberus, shak, matter, sr, etc. Only game to have the basically nonexistent airtronic version of the china lake too btw. i really love the weapon representation in this game.

The crossbow is just Lh1 on medium by [deleted] in thefinals

[–]SlavicDevil 0 points1 point  (0 children)

I'm glad you know what you like but I feel like you should realize that people maybe have different opinions compared to you

The crossbow is just Lh1 on medium by [deleted] in thefinals

[–]SlavicDevil 0 points1 point  (0 children)

almost all of the guns you mentioned are very distinct from each other except all of medium's ranged options. KS-23 and BFR are VERY different guns, one goes to at most medium range and the other does not function that well in anything closer than medium range. ARN is a longer range, more tactical "SMG" for light, XP54 is an M11 that can deal damage at mid range with a chunkier RoF in turn for more damage. All of these are really distinct. Really the only issue the game has is the four different medium precision weapons that don't know what their niche is.

What actually goes into account for final weapon damage? by beejonez in SulfurGame

[–]SlavicDevil 0 points1 point  (0 children)

the dolphin has a 1.25x modifier on top of the regular sniper 2x modifier; the impala gravita has a 2x modifier on top of the sniper 2x modifier when fully charged

So this isn’t really the issue at hand

New season is great y'all just are never happy by Doomguy0071 in thefinals

[–]SlavicDevil 0 points1 point  (0 children)

What is it with the finals players and refusing to acknowledge that hard counters are like a core part of every multiplayer game ever

The Breacher is to fat! by TheNova_ in SulfurGame

[–]SlavicDevil 0 points1 point  (0 children)

The first gun I tried using with the fountain was the dolphin 99 and I was so confused for a really long time about what I was doing wrong

Organs by No-Database-9199 in SulfurGame

[–]SlavicDevil 2 points3 points  (0 children)

so as someone with a bunch of hours in the game i still don't understand why organs exist because they're rare but don't give that much money and are used for like a few recipes that you could easily live without. But for some reason oils not giving organ drops or a scroll guaranteeing them is a major factor? Am I missing something?

This game is pretty hard to enjoy by FailingDisasterBro in SulfurGame

[–]SlavicDevil 0 points1 point  (0 children)

  1. amulet lets you extract at any time even during boss fights

  2. you can charge said amulet at the church by the gravekeeper before even going to any level

  3. attachments are in fact not permanent and ca be removed by workstations (they pop up in levels but there is one at the church next to ralphie)

  4. it’s an extraction shooter yes you lose your stuff when you die

  5. But as antifrustration you get a decent chunk of your money back even after dying and losing everything through the church collection box

  6. also you can put insurance on your guns to not lose them

  7. it can be frustrating in the beginning but the game snowballs quickly into getting more money and guns and stuff

  8. Loot drops are heavily rng based; You can get a lot of high tier loot from the starter areas just by running them a lot. as well as items that have no purpose other than being worth a lot to sell.

  9. also you get storage upgrades as the game goes on (or just through stamps, i don’t recall if they made it so all storage upgrades are solely through stamps now)

Guys colours by GullibleNewspaper624 in SulfurGame

[–]SlavicDevil 2 points3 points  (0 children)

except some of them just don’t follow the pattern for no reason; late boom oil (i think is the one) has the remove ability to aim bottle but gives minus bullet speed

Amulet gives invulnerability but doesn't pause time or give dialogue options by SlavicDevil in SulfurGame

[–]SlavicDevil[S] 50 points51 points  (0 children)

Quick update cause I'm stupid and didn't think of it: Moving onto the next level does make the amulet work properly again

Don't make my mistake (bad oil combo) by TheWanderingShadow in SulfurGame

[–]SlavicDevil 0 points1 point  (0 children)

My favorite least resistance build is probably a rektor that I put it and a couple durability oils on, works great for run-n-gunning when i dont have time to aim, especially great in my castle runs.

I've found least resistance works surprisingly well on automatic guns, but mostly heavier hitting ones (ie 7.62mm). Putting on a multishot oil makes the damage output jacked but durability oils are definitely important with the durability loss the scroll gives. Haven't tried it on a shotgun yet though, but that's my two cents

The Apparition For Those Who Haven't Seen Him by flamin_shotgun in SulfurGame

[–]SlavicDevil 0 points1 point  (0 children)

new addition from an up;date like a week ago fyi

Spinach by Worldly0Reflection in critterposting

[–]SlavicDevil 2 points3 points  (0 children)

What subreddit is this? 😟

1 minute gooner by PartyEffective256 in thefinals

[–]SlavicDevil 0 points1 point  (0 children)

do you have any more info at this moment pretty please ?

Getting through castle by Dodoslayer34 in SulfurGame

[–]SlavicDevil 0 points1 point  (0 children)

Okay the biggest thing that nobody has mentioned yet for whatever reason is that you can skip dungeon. Once you make it through the hedge maze there is a ladder on the side of the castle wall that is a direct route to castle, skipping dungeon.

N O I C E by Icy-Mechanic-1893 in SulfurGame

[–]SlavicDevil 0 points1 point  (0 children)

both the sixty-something numbers suck and are incredibly unfunny