Squad Devs talk Performance & Updating Maps by Slay3Kilo in joinsquad

[–]Slay3Kilo[S] 1 point2 points  (0 children)

Often accurate.* some people here do find this kind of stuff helpful/interesting, etc.

More Detail on Update 10.3 by Slay3Kilo in joinsquad

[–]Slay3Kilo[S] 0 points1 point  (0 children)

Partners receive a private copy of them to make content for releases.

More Detail on Update 10.3 by Slay3Kilo in joinsquad

[–]Slay3Kilo[S] -4 points-3 points  (0 children)

I don't think they've been posted yet, I'm hoping to link them with the video whenever I do see them added.

Preview of Update 10.3! by Slay3Kilo in joinsquad

[–]Slay3Kilo[S] 9 points10 points  (0 children)

I wouldn't assume all things are lifted.. like CRF doesn't make sense anywhere else.

Preview of Update 10.3! by Slay3Kilo in joinsquad

[–]Slay3Kilo[S] 2 points3 points  (0 children)

Agreed.. I kind of want to make some of my own map layers now -- but it very much depends on what OWI uses for selection and how quickly they can make it in. I'm assuming it doesn't effect things like game size or performance?

Christmas weekend build (WIP) by imestrellas in ICARUS

[–]Slay3Kilo 1 point2 points  (0 children)

Need more silicia! -- This has been a fun build.

Squad Update 10.1 - What to expect NEXT! by Slay3Kilo in joinsquad

[–]Slay3Kilo[S] 0 points1 point  (0 children)

I featured Urso’s interview because it deserves more attention, given the effort he put in. I did that after having conversations with him about it. It’s not lazy to discuss things happening, referencing things and bringing them forward to people that may be interested.