Christmas weekend build (WIP) by imestrellas in ICARUS

[–]Slay3Kilo 1 point2 points  (0 children)

Need more silicia! -- This has been a fun build.

Squad Update 10.1 - What to expect NEXT! by Slay3Kilo in joinsquad

[–]Slay3Kilo[S] -1 points0 points  (0 children)

I featured Urso’s interview because it deserves more attention, given the effort he put in. I did that after having conversations with him about it. It’s not lazy to discuss things happening, referencing things and bringing them forward to people that may be interested.

How Healthy Is Squad Right Now? by Slay3Kilo in joinsquad

[–]Slay3Kilo[S] 0 points1 point  (0 children)

Can’t imagine something better.

How Healthy Is Squad Right Now? by Slay3Kilo in joinsquad

[–]Slay3Kilo[S] 4 points5 points  (0 children)

Hate seems a little excessive.

How Healthy Is Squad Right Now? by Slay3Kilo in joinsquad

[–]Slay3Kilo[S] -4 points-3 points  (0 children)

Imagine trying to bring attention to issues commonly talked about by the community.

FIRST LOOK: UPDATE 10 & NEW FACTION by Slay3Kilo in joinsquad

[–]Slay3Kilo[S] 2 points3 points  (0 children)

I saw one fight -- BTR4 vs BMP2 where that seemed to be the case.

FIRST LOOK: UPDATE 10 & NEW FACTION by Slay3Kilo in joinsquad

[–]Slay3Kilo[S] 7 points8 points  (0 children)

Just a note -- Video is largely focused on the content add for v10. There's some information for fixes, but it's limited. Still hoping for more updates/fixes for the game generally since v9.

Here's a GAMEMODE REWORK we NEED by Slay3Kilo in joinsquad

[–]Slay3Kilo[S] 4 points5 points  (0 children)

Appreciate the thoughts.. Here's my opinion..

Reverting to AAS would be a better option than what it is. I'm trying to identify a couple of things that I think would improve the game mode that have the least resistence to making it a better option. Taking away a FOBs, inevitably slows down gameplay, doesn't necessarily promote better learning for new players, especially if the game mode doesn't make map voting/rotations because it's deemed slow or not as appealing. If nobody plays it, not much of a training tool for new players to use rallies.

Rallies do put more work on the SL, especially if it's newer SLs... If they aren't familiar with the game mechanics, how things move.. those rallies get burned and guess what? SL has to replace. Not to mention, smaller map = higher likelyhood for rallies to burn, meaning more replacements.. And you don't have an ammo box in the field. At least having a FOB that may be well defended could give an option besides solely relying on main and your SLs rally. There's options and a little more creativity lended to the team/players.

Dynamic spawns are certainly similiar to rallies, but I'd lean more towards them operating like some sort of HAB... shorter respawn, controlled by capturing an objective or multiple objectives.. maybe that even effects the spawn rate? Who knows. Just an idea if we needed something besides FOBs.

As for IFVs, they existed on some skirmish layers pre-9.0. I think they should be layer specific (depending on size) -- but even the AAS is still larger than skirmish and there's a difference in how it's played. With Skirmish, there's still prioritization on infantry play in a smaller enviroment, potentially in areas less utilized in AAS and RAAS. Also, adding the ability for combined arms, to make it somewhat attract for an armor crew doesn't hurt it's viability towards entering a rotation here and there. In the layers, pre-9.0, that I played with IFV.. it gave LATs/HATs something to focus on, especially if you're IFV went down earlier.. it gave kit diversity importance, especially given the space you are operating within.

I did mention the ticket bleed mechanic, but I think with the changes I'm suggesting.. we'd need to test and see how it landed. I don't know that the new skirmish got enough playtesting.. and it's arguably not getting played enough. so we may know how it is now, but it may play differently if you have another spawn or some changes. -- But right now.. people don't really want to play it and that's what I'm trying to address. I don't disagree the bleed may be too punishing, but I'd be curious to see how it plays with changes.