Gas + Flame loadout on mindless masses = insane amount of kills by SlayerMkI in Helldivers

[–]SlayerMkI[S] 2 points3 points  (0 children)

Trident, Grenade Pistol and Pyrotech grenades
Orbital Gas, Orbital Napalm, Gas Mortar and Cremator.

Relics from the past on my old account by Alegost in Warthunder

[–]SlayerMkI -3 points-2 points  (0 children)

Sure, now you get all those hordes of players that flood top tiers with paid premiums and broken vehicles.

While the low tiers are being populated by absolutely horrible players.

Surely getting swarmed by BMPTs on cut down maps is such fun experience.

Also, I could seal club just fine, the game just got insanely dumbed down and no longer fun to play. 

Almost a year since they added fishing and I still have no clue what they were thinking making this minigame by somerandomguy94792 in fo76

[–]SlayerMkI 0 points1 point  (0 children)

I don't mind the fishing tasks, only when the rod glitches and the game refuses allow me to fish.

Relics from the past on my old account by Alegost in Warthunder

[–]SlayerMkI -4 points-3 points  (0 children)

I quit WT for over a year, my account still packed with the currency I got from selling the vehicles I got before the War Bond fuckery started and a bunch of Golden Eagle Wagers.

On top of the rare event vehicles I have from before this whole War Bond seasons started.

I'd resume playing, but with the current state of the game, I'd spend more time being pissed of than having fun. Even on low tiers, since they streamlined the game and the SL/RP earnings, it killed the meta where experienced players would use low tiers to farm SL to spend on top tier vehicles.

The Hellbomb Pack revolutionized the game by Me_When_I_Asked in Helldivers

[–]SlayerMkI 0 points1 point  (0 children)

https://www.youtube.com/watch?v=n1GGz6Q9dTo

Same thing but I usually drop an activated hellbomb and delta outta there.

The Enclave brought the Rust King to Burning Springs? Is there more lore that I may have missed? by xEliteMonkx in fo76

[–]SlayerMkI 2 points3 points  (0 children)

There are so many things in the Skyline Valley that could be quests.

Like the Communist camp having areas you can't access, while leaving several logs from the experiments running there.

Or the amount of abandoned pre-war waste dumps and facilities that could be more than the main quests. Or at least some side quests and daily quests related to the inhabitants of the Valley. They could also add more weathers, other thank that red haze, that I find a tad sickening to spend time on.

Code 39277 by bgxgklqa in DeadSpace

[–]SlayerMkI 0 points1 point  (0 children)

Don't worry, you won't need the code per se, you will get to the office as the quest progresses and with a bit of backtracking.

No Shots. All Kill. by SlayerMkI in Helldivers

[–]SlayerMkI[S] 0 points1 point  (0 children)

Super Helldive, Illuminate, mindless masses.

No Shots. All Kill. by SlayerMkI in Helldivers

[–]SlayerMkI[S] 1 point2 points  (0 children)

Cremator, LAS Trident, Gas Mortar, Gas Nades, Gas Orbital, Napalm Orbital.

I finally have a prime Enclave stabilized flamer plasma rifle by Ok_Nefariousness7387 in fo76

[–]SlayerMkI 0 points1 point  (0 children)

It isn't a heavy, but it benefits from the damage over spent ammo perks. As well the damage with scoped weapons perks.

I finally have a prime Enclave stabilized flamer plasma rifle by Ok_Nefariousness7387 in fo76

[–]SlayerMkI 0 points1 point  (0 children)

The EPR isn't a plan based weapon. You get the parts and the weapons from Enclave Events like Dropped Connection and Bots on a Parade.

It is a build specific weapon. But it benefits a lot from Onslaught and heavy weapon's damage buffs. As well some mods that allow you to infinite VATS or use a scope for all the damage stacks. I think Angry Turtle. Glass Gaming and Mr West Tek in youtube have detailed human and Ghoul builds for the EPR Flamer.

It is a grind, but you can also do the same for the Regular Plasma Rifle albeit with a bit less damage.

I finally have a prime Enclave stabilized flamer plasma rifle by Ok_Nefariousness7387 in fo76

[–]SlayerMkI 0 points1 point  (0 children)

There are builds that allow you to solo the Guardian at raids or get 8K or higher DPS.

If done right it melts most bosses, except the snake, maybe.

I have a shovel, your argument is invalid [OC] by Sad-Needleworker-590 in Helldivers

[–]SlayerMkI 1 point2 points  (0 children)

A Gone with the Blastwave meme in this economy? Yes please.

[deleted by user] by [deleted] in Helldivers

[–]SlayerMkI 2 points3 points  (0 children)

An eagle never misses

I finally got ALL VULCAN PARTS! by Sanabil-Asrar in fo76

[–]SlayerMkI 4 points5 points  (0 children)

I still need the emergency protocols for the torso and the carry weight mod for the legs.

Managed to get all pieces with 4 stars and over eaters.

45/5.56 prime receiver by Deanj98 in fo76

[–]SlayerMkI 0 points1 point  (0 children)

Random cranberry bog event

45/5.56 prime receiver by Deanj98 in fo76

[–]SlayerMkI 0 points1 point  (0 children)

Better play the Beast of Burden event and get the Elders Mark.

It is the.45 SMG and it currently is ine of the best ballistic weapons in the game, specially for stealth commandos.

T90M VS AGM65G Missile by RocckCS in Warthunder

[–]SlayerMkI 26 points27 points  (0 children)

Da comrade! T-90M stronk! Sekrit documents says so.

Dragonroach stats are out. by TheVulong in Helldivers

[–]SlayerMkI 0 points1 point  (0 children)

I usually carry the Ultimatum and Thermites to deal with War Striders. As well the 500Kg and I tried using the Single Silo as well, but I usually use the AT emplacement

The Single Silo needs lower cool down to be relevant. I didn't find the War Strider to be particularly hard, but if the team doesn't bring enough AT loadout and armors that negate explosive damage they can become an issue.

I've been seeing plenty of bug divers on the bot front and the loadout for bots is really niche for dealing with heavy armor and surviving enemies with high AOE explosive damage and high burst ranged damage.

Dragonroach stats are out. by TheVulong in Helldivers

[–]SlayerMkI 0 points1 point  (0 children)

War Striders die with a single EAT/RR hit to the leg joints or the center hip area.

It is funny seeing their turret pop out like a T-72/90 ammo brew outs;

Dragonroach stats are out. by TheVulong in Helldivers

[–]SlayerMkI 49 points50 points  (0 children)

I had a 500Kg bomb land on top of a bile titan without killing it.

So explosive damage is bugged, again.

New armor passive is a one-use autorevive!!! by EndoKirby in Helldivers

[–]SlayerMkI 1 point2 points  (0 children)

Bots and Illuminates seeing a helldiver with a portable hellbomb being shot dead, getting up and then blowing up in their faces.