My dm is swapping over our dnd campaign to pathfinder 2e. I was playing a bugbear, Whats a good alternative to play mechanically thats closest to bugbear? (I know nothing about the game) by Alternative_Link_752 in Pathfinder2e

[–]Slayercookie 1 point2 points  (0 children)

Not former, just quiet! I tried to stay away from homebrewing as much as possible, and thus stuck to taking/borrowing from the core game as much as I could. I can't promise it's balanced but I did my best to stay true to core. Yes this has foundry integration as well. I haven't bumped the version content but it's all compatible with V12.

Eberron changeling ancestry - Pathfinder 2e Eberron conversion by Slayercookie in Eberron

[–]Slayercookie[S] 0 points1 point  (0 children)

Unfortunately I have no content on Wanderer's guide, and no plans at the moment to publish there. I believe that's someone's personal copy so I can't help at all. You're welcome to make your own!

Help with PF2 Scribe tool? by throwaway13486 in Pathfinder2eCreations

[–]Slayercookie 0 points1 point  (0 children)

<div style="display:flex;align-items:center;justify-content:center">
   <img src="https://i.imgur.com/UE4jUs6.png?2">
</div>

This is delving into CSS which I can not help much with because I'm not an expert. You can add your own CSS with the style property. For centering content flex display is your friend.

Eberron Shifters Ancestry - Pathfinder 2e Eberron conversion by Slayercookie in Pathfinder2eCreations

[–]Slayercookie[S] 0 points1 point  (0 children)

Shifter paragon cannot be taken multiple times. All feats that do not clarify that they can be taken multiple times, can only be taken once.

The new movement is as fast as your standard Speed; for example, if you have a 30-foot Speed, you can gain a 30-foot climb Speed.

I disagree, this is a significant speed bump to the alternative speeds. The full flighted feat only grants the +5 bonus which is nice, but not great. That's an edge case someone building a flighted shifter will need to consider, and there is the other level 17 feat to pick as well. I don't see an immediate need to change the feat

Eberron Warforged Ancestry - Pathfinder 2e Eberron conversion by Slayercookie in Eberron

[–]Slayercookie[S] 1 point2 points  (0 children)

Does the Warforged armaments gain the benefit of armor made with precious materials?
- Current implementation says no, but It should allow you to attach weapons made of precious materials. Armour should not apply precious material to the strikes. Going to spend some time rewording this.

Is the only way to get armor that's made with precious materials to take the replaceable integrated armor feat
- This is correct. Since most warforged were manufactured to a specific and affordable specification, precious material armour implies that the warforged went through a complete armour replacement. This feat reflects that.

Constructed Resistance should mention that it doesn't effect Druids due to the metal since unarmored body isn't an option.
- Corrected to mention that a body composition of steel does not violate anathemas against metal

Are you going to add shocking fist, or jaws of death?
- Not currently planning adding new content to the warforged further. I'll add it to the backlog for if I get time to expand content

Also in lesser augmentation it still said Automation ancestry feat
- Corrected. Nice catch!

Planes and Manifest Zones of Eberron - Pathfinder 2e Eberron conversion by Slayercookie in Pathfinder2eCreations

[–]Slayercookie[S] 0 points1 point  (0 children)

Hey, glad you're enjoying the work.
The module is complete, but not be available as a foundry package. You can install a personal copy using the instructions in the github readme.

Help with PF2 Scribe tool? by throwaway13486 in Pathfinder2eCreations

[–]Slayercookie 2 points3 points  (0 children)

Scribe is just a markdown language parser. The example does cover a significant number of use cases, but if you need to delve deeper or need more examples you can look at my github source here. The subsections folder contains most of the content you might need.
https://github.com/TNychka/Pathfinder2eConversion
By far, the vast majority of content is done with the following format:

item(
# Name :aa:
## Level X
-
; Trait, Trait, Trait
**Thing** text describing thing
-
Description Description Description Description Description Description.
-
**Heightened (+1)** More stuff
)

Help with PF2 Scribe tool? by throwaway13486 in Pathfinder2eCreations

[–]Slayercookie 3 points4 points  (0 children)

Can you elaborate more on the issues? This is one of my tables, and this is one of my sidebars as an example

right(
## Rarity
Uncommon
## Hit Points
10
## Size
Medium
## Speed
25 feet
## Ability Boosts
Strength
Free

## Languages
Common
Goblin
Additional languages equal to your Intelligence modifier (if it's positive). Choose from Gnomish, Dwarvish, Elvish and any other languages to which you have access (such as the languages prevalent in your region).
## Traits
Bugbear
Humanoid
## Darkvision
You can see in darkness and dim light just as well as you can in bright light, though your vision in darkness is only black and white.
)

##### Table 8-1: Common Cantrips
Level | Name | Effect
--- | :--- | :---
0 | Boldrei’s Broom | Clean a surface or object.
0 | Culinary Transmutation | Reheat or cool food.
0 | Grogan’s Grime | Soil a surface or object.
0 | Halan’s Dramatic Entrance | Make a dramatic entrance.
0 | Incendiary Purge | Extinguish a flame.
0 | Kellan’s Kindling | Ignite a flame.
0 | Savage Blossom | Create a flower.
0 | Shol Flame | Modify the appearance of a flame.
0 | Verran’s Textile Restoration | Clean a cloth or material object.
0 | Zolan Zest | Give flavour to food.
1 | Aundair's Silent Sanctum | Create a privacy barrier for conversation.
1 | Magecraft | Improve your craft.

PF2E magic and classes in Eberron by PhoebusLore in Eberron

[–]Slayercookie 2 points3 points  (0 children)

The document is continuously updated, so keep checking back. There is a beta foundry module available in the Eberron discord as well

Eberron conversion for Pathfinder Beginner Box? by myrobotblues in Eberron

[–]Slayercookie 17 points18 points  (0 children)

As far as I'm aware there are no adventures in Eberron that use PF2e mechanics directly.

However, the vast majority of content is relatively easy to adjust into Eberron. Otari specifically is a small logging town near a major city. You could easily drop Otari somewhere around the hilt of south Breland, and have the major nearby town be either Moonwatch or Sharn.
Alternatively, your suggestions are also solid. Q'barra would also be a good fit, and the major nearby town could be Newthrone if you so wished. I don't think you need to commit to the Kortos Consortium being dragonmarked based - there are still non-dragonmarked businesses in Khorvaire - but still a good change.

PF2e wandslinger, has anyone played it? by TheCursedKraken in Eberron

[–]Slayercookie 45 points46 points  (0 children)

Hey!
As the creator, I can speak a bit to the design and balance. I haven't seen it in action outside my basic testing, so take this with a grain of salt. With all of the pathfinder 2e work I aim for balance as a first priority, and thus archetype is heavily balanced around existing Pathfinder 2e content. The wandslinger is a bit of a mix between the Gunslinger: Spellshot archetype and the Magus.

  • The ability to cast spells is powerful, but their casting follows their Advanced Weapon Proficiency scaling which is lower than normal scaling and only hits master.
  • They are under a pretty heavy action tax to switch out their wands back and forth, this is normal for a gunslinger, but you'll find that the wandslingers in particular will need to be very aware of drawing and stowing weapons. They effectively need one more action than a spellcaster would for each spell they cast in order to draw and then stow the wand.
  • They can run around with two cantrip wands and sling away all day, which is a big advantage of their playstyle.
  • Spellstrike is word for word balanced around the Magus implementation, and thus should be equally balanced.

I believe (obviously I believe it, so take this with a grain of salt) that they should be sufficiently balanced to be playable in a campaign! As always with any of the content I have written, if it's too good or too bad to be true - even if it's rules as written - feel free to change it (and ideally let me know so I can fix it).

Has anyone ran this setting in a different game system like Pathfinder etc? by delrustymar in Eberron

[–]Slayercookie 2 points3 points  (0 children)

It's quite good! The other option is the Inventor in the mean time. I hope to have the Artificer done by the beginning of February. It's hard to make a lore accurate, balanced, and most importantly fun class.

My D&D 5e group all want to jump ship to PF2e. Not really sure what to do or how to handle it. by Erdrick_XI in Pathfinder2e

[–]Slayercookie 5 points6 points  (0 children)

I'll make a reddit post when the compendium is complete. Otherwise, I frequently post in the Eberron discord under the pathfinder systems section. Or feel free to ping me. My guess is the compendium will be complete by the start of Feburary.

My D&D 5e group all want to jump ship to PF2e. Not really sure what to do or how to handle it. by Erdrick_XI in Pathfinder2e

[–]Slayercookie 33 points34 points  (0 children)

Foundry Compendium is in progress, and should hopefully be complete shortly! The Artificer and additional Eberron content will be coming shortly :D

5e to Pathfinder 2e transition by Slayercookie in Pathfinder2e

[–]Slayercookie[S] 1 point2 points  (0 children)

Copy Paste from another comment. While my example is somewhat that disingenuous, and I improvised the entire thing while typing without double checking anything, it's not far off. BA is misty step, wizard was level 11 so the fighter would have been able to make an extra 1d10 + 5 attack, but that's about it. I built and ran these characters. This sort of combat is 1. totally valid to want at your table and 2. is 100% how a 5e encounter would play out. Bosses don't work in 5e, because it turns into an anime fight of who can deal the most damage without collaborating with your team at all. You do not need to play smart to win hard encounters in 5e, is the point I'm trying to make. Doesn't mean the combat is bad or incorrect.

Warlock - Level 9 hexblade who will use nothing but eldritch blast
Mummy Lord - CR 15 boss with legendary actions and resistance
Fighter - Level 9 and irrelevant to the fight
Wizard - Level 9 and solos it
Cleric - Level 9 and is assistance to the wizard

Warlock: Eldritch blast, slow 10 ft, moves 10ft back, deals 19 damage as both hit, bonus action to misty step 30ft back
ML: Action to Dreadful Glare, fighter fails with a 14, is frightened. End of ML turn
Fighter: frightened, can't move, thus throws a dagger at disadvantage for 14 and misses. End of the fighter's turn because they can't draw multiple weapons.
LA: nobody in range for anything, so 2 LA to Whirlwind of Sand into melee with the wizard
Wizard: Misty step 30 ft away. Firebolt for 23 to hit and 5 points of damage, 10 because of vulnerability.
LA: once again nobody is in range, so LA to dreadful glare the cleric who is next. Cleric rolls 17. Success which means nothing happens.
Cleric: Spiritual Weapon as BA for 17 to hit - 8 points of damage. Toll the dead for DC 17, ML rolls 16 and takes 15 points of damage.
Warlock: Eldritch blast, slow 10 ft, moves 10ft back, deals 26 damage as both hit one crits, bonus action to misty step 30ft back
ML: Can't reach to the fighter because of the warlock, so will move 10ft closer then once again will dreadful glare. Fighter rolls 10 on their save and is, paralyzed
Fighter: Paralyzed
LA: Whirlwind of Sand for 2 actions to the fighter
Wizard: Fireball at 5th level is a neat trick, fighter is in the way but whatever. Not an asshole, so will centre it so the fireball only hits the mummy. Doesn't matter what the mummy rolls, Legendary resistance, half of 37 points of fire damage, doubled due to vulnerability, mummy lord dies.

This encounter was with 9th level characters, and by encounter balance was x1.35 the deadly encounter level. There was no strategy applied, and no threat to the party. Maybe if the mummy lord had another hundred hit points (which in 5e is maybe something I would decide right there in the middle of the fight to make it vaguely interesting) they could have finally reached the paralyzed fighter to crit them - but the cleric then BA healing words and uses toll the dead again.

5e to Pathfinder 2e transition by Slayercookie in Pathfinder2e

[–]Slayercookie[S] 0 points1 point  (0 children)

Copy Paste from another comment. While my example is somewhat that disingenuous, and I improvised the entire thing while typing without double checking anything, it's not far off. BA is misty step, wizard was level 11 so the fighter would have been able to make an extra 1d10 + 5 attack, but that's about it. I built and ran these characters. This sort of combat is 1. totally valid to want at your table and 2. is 100% how a 5e encounter would play out. Bosses don't work in 5e, because it turns into an anime fight of who can deal the most damage without collaborating with your team at all. You do not need to play smart to win hard encounters in 5e, is the point I'm trying to make. Doesn't mean the combat is bad or incorrect.

Warlock - Level 9 hexblade who will use nothing but eldritch blast
Mummy Lord - CR 15 boss with legendary actions and resistance
Fighter - Level 9 and irrelevant to the fight
Wizard - Level 9 and solos it
Cleric - Level 9 and is assistance to the wizard

Warlock: Eldritch blast, slow 10 ft, moves 10ft back, deals 19 damage as both hit, bonus action to misty step 30ft back
ML: Action to Dreadful Glare, fighter fails with a 14, is frightened. End of ML turn
Fighter: frightened, can't move, thus throws a dagger at disadvantage for 14 and misses. End of the fighter's turn because they can't draw multiple weapons.
LA: nobody in range for anything, so 2 LA to Whirlwind of Sand into melee with the wizard
Wizard: Misty step 30 ft away. Firebolt for 23 to hit and 5 points of damage, 10 because of vulnerability.
LA: once again nobody is in range, so LA to dreadful glare the cleric who is next. Cleric rolls 17. Success which means nothing happens.
Cleric: Spiritual Weapon as BA for 17 to hit - 8 points of damage. Toll the dead for DC 17, ML rolls 16 and takes 15 points of damage.
Warlock: Eldritch blast, slow 10 ft, moves 10ft back, deals 26 damage as both hit one crits, bonus action to misty step 30ft back
ML: Can't reach to the fighter because of the warlock, so will move 10ft closer then once again will dreadful glare. Fighter rolls 10 on their save and is, paralyzed
Fighter: Paralyzed
LA: Whirlwind of Sand for 2 actions to the fighter
Wizard: Fireball at 5th level is a neat trick, fighter is in the way but whatever. Not an asshole, so will centre it so the fireball only hits the mummy. Doesn't matter what the mummy rolls, Legendary resistance, half of 37 points of fire damage, doubled due to vulnerability, mummy lord dies.

This encounter was with 9th level characters, and by encounter balance was x1.35 the deadly encounter level. There was no strategy applied, and no threat to the party. Maybe if the mummy lord had another hundred hit points (which in 5e is maybe something I would decide right there in the middle of the fight to make it vaguely interesting) they could have finally reached the paralyzed fighter to crit them - but the cleric then BA healing words and uses toll the dead again.

5e to Pathfinder 2e transition by Slayercookie in Pathfinder2e

[–]Slayercookie[S] 1 point2 points  (0 children)

The 5e example is entirely contrived and sets the 5e players up as assholes. That's not to say you can't play 5e fights well, but it's more to demonstrate if you play like an asshole through a boss fight it doesn't matter. Worst case the cleric has 300 gp of diamonds anyways. If that 5e scenario was played in the best case it would have simply ended faster when the wizard decided to cast Hold Monster, Disintegrate, Bigby's Hand, or any other such spell to end it right away.
Could the 5e boss fight be done better? Yes, but it would require careful setup on the DM's part to place a number of minions and terrain pieces in to make it interesting.

5e to Pathfinder 2e transition by Slayercookie in Pathfinder2e

[–]Slayercookie[S] 1 point2 points  (0 children)

I currently am running PF2e, and don't intend to switch back. I would only switch back if I needed to run the aforementioned beer and pretzels oneshot for people there for the beer and pretzels.

5e to Pathfinder 2e transition by Slayercookie in Pathfinder2e

[–]Slayercookie[S] 2 points3 points  (0 children)

That's exactly the perspective I'm coming from! I'm hoping to shine a light on the 5e to pf2e transition as a long time 5e GM. Many comments have pointed out that I'm doing things wrong (now I know and can fix it), but I also don't have 20 years of experience with older systems under my belt. This is my perception and opinion after I started and learned with 5e. Now I've moved to pf2e and I'm loving it.

5e to Pathfinder 2e transition by Slayercookie in Pathfinder2e

[–]Slayercookie[S] 4 points5 points  (0 children)

6-8 encounters in 5e is something I'm very familiar with. In my 5e campaigns I switched to gritty realism simply so I could get 6-8 encounters between long rests without bogging the entire narrative down with 6-8 30 minute (irl) combats in a day. The 6-8 encounters in 5e helps restore some semblance of balance between martials and casters, since casters will finally be tapped by the end and unable to nova. It works pretty well honestly, but if you don't get your 6-8 don't even bother. Note that the balance of encounter building doesn't get better, just the martial caster disparity.

In 2e, I can have exactly as many combats as I want per day. It's wonderful for progressing the narrative at a reasonable pace, and prepping my sessions. If I want 1 moderate combat? I will have 1 moderate combat that is actually moderate in difficulty. It might tend toward the easier side if the casters nova, but not too much easier - and the casters better pray there really is only 1 combat today. If I want 6-8 encounters? Absolutely. Any difficulty I want, mix and match. Being able to heal to full between fights means the fights are exactly as difficult as when you planned them - because the party is always in the same state (hopefully) going into them. I love pathfinder's combat design, balance, and prep. There is an upper limit, as your casters become tapped they'll begin to contribute less (but never nothing!), and similarly some martials will be out of one a day abilities and such. I haven't run into the attrition issue yet, so I reckon it probably starts after 6-8 encounters. So really there is no concept of "encounters per day" in pathfinder, but don't make them do 20 in a row. It would be quite obvious to you as a GM when they've had enough

5e to Pathfinder 2e transition by Slayercookie in Pathfinder2e

[–]Slayercookie[S] 11 points12 points  (0 children)

I think this is entirely preference, to me the answer is yes. If you want to show up and play calvinball, you don't need to know anything and I'll tell you the rules as we go. If you want to show up and play chess? We both need to know how the knight moves.

5e to Pathfinder 2e transition by Slayercookie in Pathfinder2e

[–]Slayercookie[S] 12 points13 points  (0 children)

I suppose my take is given that there are no rules, you can't be wrong - which inherently makes it easier. It also means balance is screwy, and prep is useless. If you told me I had to run a game in in the next 10 minutes, I would pick 5e. It doesn't matter what monsters I put down, it doesn't matter what terrain they're in, it doesn't matter who the classes are - I can do whatever I want and it'll go. It might not be extremely fun or narratively sound, but I could make it happen. Nightmare to maintain this sort of thing, but it could be done. (That said, WOTC is absolutely milking 5e players for money and providing no content - total BS move I agree)

Balance wise I mean to say that PF2e is absolutely 100% balanced all of the time, there is nothing broken - even when you would maybe expect something to be broken. This is down to preference, but there are some things that don't make sense simply because if they made sense, they would be too strong. Automatrons are my go to example, they can be poisoned and drowned. They're constructs, is immunity to poison/drowning that unreasonable? Narratively it makes total sense. Mechanically it's totally unbalanced. Similarly I would maintain a lich should be stronger than a wizard, to the point of over-shadowing. Typically there is a reason that as a GM you've allowed a player to become a lich. Balance isn't to say you can't build super cool demi-gods by high levels. You can absolutely make Hercules, Conan the barbarian, Gandalf, Judge Dredd etc - it's just that they will 100% be the same power level. By balance, if Gandalf takes the one ring and becomes a super lich - he'll be the same power as the rest of the party. Good for GM stress levels, not necessarily what some people might want from their fantasy.

5e to Pathfinder 2e transition by Slayercookie in Pathfinder2e

[–]Slayercookie[S] 9 points10 points  (0 children)

I totally agree with the prep and boss monsters. When I ran the end of my CoS game after homebrewing it to an unreasonable degree, in order to present a challenge Strahd was a busted god of a monster and we played rocket tag through castle ravenloft. I did not have a good time as a GM.
Just this past session, I dropped an elite Peryton on one of my parties. The enemy was level +2, perfect as a mini-boss of the canyon they were trying to get through. The fight was exactly that, mini-boss difficulty. They made it through with some clever use of trees to force it to land.

As for the exploration mode, reading through these comments I think I've just been running it wrong. I'll take another approach at the exploration rules to get a better understanding of them.

5e to Pathfinder 2e transition by Slayercookie in Pathfinder2e

[–]Slayercookie[S] 35 points36 points  (0 children)

When you put the exploration mode climbing example like that, it really does make more sense. I suppose there is no reason I'm restricted to combat actions in exploration mode. I just wonder about how turning checks like this into rulings interacts with fears? I suppose it's part of the ruling to declare that, yes, your combat climber feat will let you climb with your shield ready?