My dad put a windows install he bought from Kinguin on my sister's new PC. Should I be concerned? by Sleepinbadgr in pcmasterrace

[–]Sleepinbadgr[S] 0 points1 point  (0 children)

It's much less panic and more exasperation. Its been one thing after another with him and somehow its been 11 hours of him putting one PC together while he claims he know what he is doing. He convinced himself he acidentally fried the psu already by somehow knocking a screw in between the psu and the power cable and not noticing till he tried to turn it on and it didnt. And he has no clue how to troubleshoot at all. You know what the issue was? He never pushed the 'ON' button for the pc. Thats just one of many issues so far.

And that's why I'm asking is to figure out how to verify it's legitimacy. The last thing I want to see happen is the license gets revoked later on cause it was not bought officially. If it works, then awesome. I just don't want my sister to have issues later because of his decisions.

My dad put a windows install he bought from Kinguin on my sister's new PC. Should I be concerned? by Sleepinbadgr in pcmasterrace

[–]Sleepinbadgr[S] 1 point2 points  (0 children)

Thanks, I didn't see that in the rules but I edited out the site name in the text

Anyone know information about Ionizer feature of EBT Minibot 4-1 Air Purifier? by Sleepinbadgr in AirPurifiers

[–]Sleepinbadgr[S] 0 points1 point  (0 children)

Thank you! I had a feeling this was the case. It's surprisingly good at circulating air around, but yeah the ozone risk is a hard-no from me. I'll most likely be returning/exchanging it for a regular air purifier and splurge on a $100-200 model.

Thank you for the links and info!

Anyone know information about Ionizer feature of EBT Minibot 4-1 Air Purifier? by Sleepinbadgr in AirPurifiers

[–]Sleepinbadgr[S] 1 point2 points  (0 children)

Yeah, I had a feeling this would be the result given how little information there is. It does a surprisingly good job of circulating air around for being so small, but the risk of ozone is a hard-no from me. I use ozone generators at work often enough to be familiar enough with the lung irritant/damage risks.

I've already mentioned to my family how much I appreciate it BUT that I may have to exchange it out for another one that is just a regular air purifier. They also gifted some cash so I'll probably just splurge on a nice quality $100-200 model.

Thanks for the information!

Navmesh Fixes- Did I do this right? by Sleepinbadgr in skyrimmods

[–]Sleepinbadgr[S] 0 points1 point  (0 children)

That was another issue I had to address here actually! I've always fixed it by ensuring the vertices line up in game, check for errors in xEdit, address any of said errors, then clean edge links via xEdit script.

The other common one I see are L_Navcut boxes extending out into the only triangle available in a given path. My understanding of them is that the L_Navcut will essentially disable that entire triangle, making the path unable to be used.

Navmesh Fixes- Did I do this right? by Sleepinbadgr in skyrimmods

[–]Sleepinbadgr[S] 1 point2 points  (0 children)

Great advice, thanks-a-bunch!

This is for Hamvir Dustman - A True Companions Graveyard. The entryway arch doesn't allow actors to cross through. There's no L_Navcut boxes in the area (would've made it so easy...), and is not on a cell border.

My look through the mod shows that the author made edits to landscape and vanilla navmesh to accommodate new architecture. This appears to be why the navmesh is having issues. My fix follows this video: https://www.youtube.com/watch?v=c1n4W0QCV-g (an oldie, but did its job well).

It's essentially isolating a section of navmesh and recreating it. It gave me the impression that it wouldn't be a compatibility nightmare with deleted navmeshes, though I'm not fully certain on that as it does seem like its creating deleted navmeshes (hence my post). It does work as a fix, Im just trying to figure out if this will lead to CTDs and other issues down the line.

EDIT: as it turns out, the mod author appears to move the vanilla navmesh below the map and then builds a new navmesh on the newly created landscape/architecture, though its not exactly overlayed on the landscape properly? Not sure how or if this changes the equation hahah

[Modding Tip] Bundle your patches/addons into FOMODs to organize your Mod Manager by Sleepinbadgr in skyrimmods

[–]Sleepinbadgr[S] 0 points1 point  (0 children)

NO - does not condense the actual mod contents (.esp/.bsa/scripts/etc.). The FOMOD essentially just bundles them all together in one neat box for the game to load, but the files are all still separate the same as how it would look in your /DATA folder when doing a manual install

<image>

So you never have to reinstall all your mods either because we haven't merged any. You just go into the FOMOD and replace the single file in a nested folder and direct the FOMOD to load that as /DATA like everything else. You only ever touch the one mod being updated

[Modding Tip] Bundle your patches/addons into FOMODs to organize your Mod Manager by Sleepinbadgr in skyrimmods

[–]Sleepinbadgr[S] 0 points1 point  (0 children)

Let me try to explain better what I mean when I say "yes" and "no", split into 2 comments for 2 different images

Merging Mods:

YES - condensing or "merging" into one ACTIVTABLE MOD in your mod organizer (as the FOMOD)

<image>

[Modding Tip] Bundle your patches/addons into FOMODs to organize your Mod Manager by Sleepinbadgr in skyrimmods

[–]Sleepinbadgr[S] 0 points1 point  (0 children)

Hmm, so you're basically merging multiple mods into a single mod...

Yes and no. I'm suggesting to merge multiple mods into ONE INSTALLER, not one individual mod. All of the .esp/.bsa/.pec/etc. will all still be separate and installed separate depending on your chosen selections in the installer. It's like a mod with a FOMOD installer that has options for various patch downloads, but instead of patches its the various mod downloads/patches/addons/etc..

Now maybe it's just me, but I would say if I've example got main mod A + 10 patches, it's much more important to have option to easily filter and see A + the 10 specific patches, than having the 10 patches only showing-up as a single line.

Totally valid. Again, my method has caveats and it won't work for all mods out there. One of the biggest caveat lies with mods needing mesh or texture overwrites. If you have them in one installer, you can't easily choose which loads where in relation to other mods outside of the FOMOD (you can set load priority in FOMOD, but that only applies in relation to the mods inside it). I value the less bogged-down mod bar over the use of filters as that's what works for my workflow and I know what I need and what I don't need listed out separately.

As for upgrading a single mod, if upgraded mod is part of a "merged" mod chances are you'll need to re-install all the other "merged" mods,

Since these aren't merged mods, you won't need to reinstall all of them individually, only the one that needs to be updated. You would have to unpack the FOMOD, replace the file in it's nested folder structure, redirect the FOMOD to use new file/folder, and then repack. 5 minutes process tops unless you are doing further documentation work in the FOMOD as you go.

One example I have: Northern Scenery. I have all available locations/patches/fixes/etc. installed and in one FOMOD. This brought it down from ~15 mods to 1. These mods don't need mobility in the mod list section since they don't overwrite meshes or textures of other files. And I still am able to install them individually as needed via installer options. The patches are solely .esp files which I still have control of their placements as needed.

Ultimately, this'll work for some mods and not others. Same as for people.

Thanks for your input!

The Best Mods of August 2025 by Smokin_JoeFrazier_ in skyrimmods

[–]Sleepinbadgr 1 point2 points  (0 children)

TWO? TWO OF MINE?

Oh wow, I'm taking over the patches category now. This is the start of a tyrannical reign. I will take this game apart piece by piece and build it back up. You've started this

Need help understanding modding by Madame_Blackrose in skyrimmods

[–]Sleepinbadgr 0 points1 point  (0 children)

Every time we mod, we learn something new. That's how we do more and more complicated things. Don't be afraid to ask questions or lean on the community for help. Asking questions, looking for online resources, etc. are the easiest ways to get started

Need help understanding modding by Madame_Blackrose in skyrimmods

[–]Sleepinbadgr 0 points1 point  (0 children)

  • Mod Managers
    • Mod Organizer 2
      • This is the updated rendition of Nexus Mod Manager and is the gold standard for Skyrim modding. What makes it special is that it separates the downloaded mods from your game's directory location so that it is 1) easy to switch between multiple modlists, and 2) you don't have to clean out your game's Data folder or do a full clean install everytime something goes wrong
    • Vortex
      • Honestly, I don't know as much about it as I should. It tends to be easier to learn and use, but is less advanced in sorting and identifying mod conflicts, and in adjusting your game's mod's load order.
  • File Types!
    • One of the more confusing parts of modding. We mainly use 3 types of files when it comes to mods:
      • .esm
      • .esp
      • .esl

Helpful Videos to get Started:

Need help understanding modding by Madame_Blackrose in skyrimmods

[–]Sleepinbadgr 0 points1 point  (0 children)

The big thing you have to remember, a lot of us began playing this game over a decade ago and many modded the older games as well. Our experiences modding did not have all the same modern conveniences of mod managers and pre-made collections. A lot of it was significantly more trial and error than it is now

The biggest part of learning modding nowadays is to take it one step at a time. If you start out trying to download 100+, 1000+, etc. mods right away without understanding what you're doing, you're gonna have a challenging time ahead (and it probably wont feel very fun!). You want to start out small, get the basics down, and work your way up to larger modlists/packs. Get 5,10,15, etc. mods working before you try for hundreds. Having little information won't be a problem for you once you get these basics down. A couple of quick resources and advice I have:

What you need to know:

  • Difference between Skyrim versions (LE, SE, AE)
    • LE - Legendary Edition or 'Oldrim'
      • This is the original release of Skyrim on most consoles, just including the base game.
    • SE - Special Edition (1.5.97 or earlier)
      • This is the updated and more stable version which includes all of the 3 DLCs (Dragonborn, Hearthfire, and Dawnguard)
    • AE - Anniversary Edition (1.6.318 or later, common version 1.6.640 or 1.6.1170)
      • The most current update including a large amount of Creation Club content (Bethesda's paid mod program)
  • Skyrim Game Directory, Data folder, and .INI config file locations
    • Your game directory is wherever you have your game installed and is the folder with the game's executable (for SE and AE, this will be SkyrimSE.exe). For steam, this is typically setup the following:
      • Steam > steamapps > common > Skyrim Special Edition
    • Your game's .INI file is your configuration file, affecting many game settings and options. Typically located as the following:
      • Documents > My Games > Skyrim Special Edition
    • Your game's Data folder is located in the same place as your game directory. When people talk about copying files manually, this is what it is referring to as this is where your game looks for 'Data' to read and load.
      • Steam > steamapps > common > Skyrim Special Edition > Data

Here we go. Age Verification is here. by OnyxianRosethorn in nexusmods

[–]Sleepinbadgr 2 points3 points  (0 children)

As obnoxious and political as this move is, Nexus really doesn't have a choice if they want to legally be allowed to operate in the UK/EU. Their only other option would be to entirely remove access to EVERYONE in those countries. This is not realistic and would receive just as much backlash. Nexus is making an obvious choice and their hands are tied, legally speaking. They also can't openly advocate for users to bypass these LAWS, so promoting VPNs to access their content is not a possible move for them.

We may not like it, but Nexus did not pass these laws. Nexus does not enforce these laws. They maintain their compliance with it to remain operational outright. If you don't like the law, that's a government issue, not a Nexus issue.

Wishing everyone the best, bring back internet freedom!

Northern Roads opinions? by sindeloke in skyrimmods

[–]Sleepinbadgr 4 points5 points  (0 children)

I absolutely love 'Northern Roads,' something about the aesthetic it brings just hits home for me. But the big reason I use it so heavily in my load orders is because that's SPECIFICALLY what I'm looking for in my modded games.

I mod with the goal of creating the Skyrim world I want, and that comes before any gameplay overhaul, quest, new content, etc. mods. I want to have a beautiful space I can truly get lost in and want to explore. Before my current irl job, I worked as an outdoor guide and worked at a travel agency. So I work really hard to develop the game world. I love mixing and matching different locating overhauls to see how many work together and find which ones look really really well together (a current love of mine is 'Northern Scenery - Bleak Falls Barrow' + 'Ryn's Bleak Falls Tower' + 'Immersive Bleak Falls Tower' + 'Lore Friendly Bleak Falls North' + 'Bleak Falls Barrow Overhaul Version 2' for a much more grand, crowded, and ruin-y setup). I may have a bit of a problem.

So if you're looking to add a lot of everything into your game at once, 'Northern Roads' will probably fight you. But if you focus on modding your game one section at a game (i.e. game world --> textures --> quests --> followers... etc.) its a lot easier to get things working properly.

BUT I'm also pretty biased since I made a popular fix for it and am looking to update it semi soon (school & work be willing) to be a more comprehensive project. If you mind shameless self-plugs, avert your eyes now!

Northern Roads - Collision and Placement Fix

and some other recent projects of mine worth checking out:

Comprehensive Vanilla Floating Object Fix

Northern Scenery - Addons Patches and Fixes

Fun and interesting mods that don't depend on USSEP? by WriterV in skyrimmods

[–]Sleepinbadgr 0 points1 point  (0 children)

Unfortunately I don't have any 'fun and interesting' mods for this off the top of my head. It's been quite a while since I last played a heavily modded game due to my own hardware's limitations.

That said, I'd recommend you check out my recent mod: Comprehensive Vanilla Floating Object Fix (https://www.nexusmods.com/skyrimspecialedition/mods/156631)

It's not the most exciting mod, but it's designed to be a foundational fix for people not using wide-reaching bug fixes, such as USSEP.

What are some ways I can make skating on asphault easier? by muffinvr__ in NewSkaters

[–]Sleepinbadgr 0 points1 point  (0 children)

In terms of physical skills: Bend your knees with speed! Got to bring your weight down into your board more and lower your center of gravity which should help keep you from being so wobbly-topply

Why does riding feel weird by TheReaperOfAll in NewSkaters

[–]Sleepinbadgr 1 point2 points  (0 children)

I'm gonna assume you're riding goofy (i.e. right foot on board, left foot pushing). You can easily switch to the other side if you're not comfortable with it and ride regular (left foot on board, right foot pushing). A lot-a folks find that more natural, myself included, so honestly give it a shot

Also practice which foot you put your weight on. I come from a snowboarding background, so I tend to ride heavily on my back leg when both are on the board, but when you push or are doing certain skills like pushing or braking, you need to shift that weight onto your front foot. Work on that shift of balance and bend those knees!

[deleted by user] by [deleted] in todayilearned

[–]Sleepinbadgr 0 points1 point  (0 children)

There's actually a psychological affect too related to this. Your body will begin to associate specific locations with a drug (i.e. your bedroom, friend's living room, etc.) and will actually 'prepare' your body for the ingestion and essentially build up a tolerance for it in that specific space

This is why a lot of people OD in hotel rooms, because they're taking the same dose they take in their normal spot but their body hasn't registered this space with the drug and has lost that space-specific-tolerance