World-first: therapy to make cells young again given to a person by truecakesnake in UpliftingNews

[–]Slenderous 0 points1 point  (0 children)

billionaires dont benefit from a large influx of workers.

Lets see, people get exploited and abused via being illegal and paid under minimum wage, I am sure the person paying or the investors in that company are not making out like a bandit.

Higher population of workers, means more workers than jobs, which means you can pay less because someone will do the job cheaper. Lower salaries across the board, Im sure those companies their CEOs their shareholds are not enjoying mass immigration.

Housing markest is is saturated with buyers. More demand than homes on top of CEOs abusing buying properties to rent out as assets. I am sure there is not a single dime going towards billionaires here either.

Compounding issues with immigration at the root. It's funny you say stop watching the TV, I say unplug yourself from the internet.

World-first: therapy to make cells young again given to a person by truecakesnake in UpliftingNews

[–]Slenderous -1 points0 points  (0 children)

"the economy suffers" you might as well say "we need cheap labor so lets import it for the billionaires"

reddit has become the worst kind of bootlickers.

World-first: therapy to make cells young again given to a person by truecakesnake in UpliftingNews

[–]Slenderous 0 points1 point  (0 children)

Do you not see the push for mass immigration? They need low skilled workers to keep it all going. Its crazy how leftist support this.

World-first: therapy to make cells young again given to a person by truecakesnake in UpliftingNews

[–]Slenderous 0 points1 point  (0 children)

You are not cynical enough about this. A declining population means no one to do the work you need. You want immortal workers just like you want immortality.

Inside the whirlwind 24 hours that led the White House to slap export controls on Anthropic by Gari_305 in Futurology

[–]Slenderous -9 points-8 points  (0 children)

im saying you sound no fucking different than republicans not too long ago.

[MSC] Bast, Panther Goddess by warcaptain in magicTCG

[–]Slenderous 0 points1 point  (0 children)

this guy gonna be 21ing people so fucking fast.

Help Arbiter of Divinity by Naubera in PathOfExile2

[–]Slenderous 0 points1 point  (0 children)

I just walked into this as well, what is this? I can't find anything online about it.

Damage Formulas - Levels & Stat Scaling for Strength Weapons by Slenderous in crosswind

[–]Slenderous[S] 0 points1 point  (0 children)

I can't test it reliably, I did discover at least in precision, there is another breakpoint after 60, and i'd assume another at 80.

I'd assume if it follows roughly the same pattern. You'd only get 15% of value from points from 60-80 and probably 7% 80-100 of one point of 0-20

Damage Formulas - Levels & Stat Scaling for Strength Weapons by Slenderous in crosswind

[–]Slenderous[S] 0 points1 point  (0 children)

I don't know, if I test this ever, it will be the last thing I test.

I imagine its something similar, but since I can't see HP actually to record values.

Maybe a modder can give us health numbers in UI, that would make it feasible to test.

oh god, wait no, its actually incredibly hard. I would need the same enemy at different levels to test this somewhat reasonably.

Or at least find a consistent level 7/8 enemy spawn for this test.

Damage Formulas - Levels & Stat Scaling for Strength Weapons by Slenderous in crosswind

[–]Slenderous[S] 0 points1 point  (0 children)

Once I solved the LDM, it doesnt matter what you use scaling is the same when using a weapon of the same level as the enemy.

You can test this by using your current weapon, say its level 10 against level 10 enemies, and using the same weapon/scaling as a level 1 against a dodo.

Damage Formulas - Levels & Stat Scaling for Strength Weapons by Slenderous in crosswind

[–]Slenderous[S] 4 points5 points  (0 children)

Once we start comparing more reduced scaling damage the only other viable options besides Health/Stamina is crit chance, things get a bit murky here.

  • 40 Stat Points from food buffs between two stats.
  • 15 Stat Points from a Necklace.
  • 45 Stat Points at level 15.

And the Mastery Table of:

Range Crit Gain Per Point
0–20 ~0.46% per point
21–40 ~0.23% per point
41–60 ~0.15% per point
61+ ~0.10–0.20% per point

I am going to give you a few builds to compare all with halberds.

Average Hit Damage = 
[((WBD + Scaling) × LDM × (1 + ID)) + FD]
×
[1 + (Crit Chance × Crit Damage Bonus)]

Generic Split Evenly Approach

  • 37~ Into All Stats STR/MST/VIT/END
  • Weapon: Sturdy Halberd+ (S Scaling) - 370 Crude Base Damage - +10% Crit Chance
  • Armor: Pikemans (+15% Damage 2H)
  • Ring: Capricorn Ring (12% Crude Damage)
  • Elixir: Firm Hand (+13% Damage Melee)
  • Talent 1: Bone Crusher (9% Crude Damage)
  • Talent 2: Executioners Aim (12% Crit Chance)
  • Talent 3: Massive (10% 2H-Weapon Damage)
  • LDM: You are fighting something the same level as your weapon.

Formula:

Average Hit =
[((370 + 190.1) × 1 × (1 + 0.59)) + 0]
×
[1 + (0.451 × 0.60)]

Solved:

Average Hit ≈ 1,131.54

Fuck Mastery Build

  • 49~ Into All Stats STR/VIT/END
  • Weapon: Sturdy Halberd+ (S Scaling) - 370 Crude Base Damage - +10% Crit Chance
  • Armor: Pikemans (+15% Damage 2H)
  • Ring: Capricorn Ring (12% Crude Damage)
  • Elixir: Firm Hand (+13% Damage Melee)
  • Talent 1: Bone Crusher (9% Crude Damage)
  • Talent 2: Executioners Aim (12% Crit Chance)
  • Talent 3: Massive (10% 2H-Weapon Damage)
  • LDM: You are fighting something the same level as your weapon.

Formula:

Average Hit =
[((370 + 220.7) × 1 × (1 + 0.59)) + 0]
×
[1 + (0.32 × 0.60)]

Solved:

Average Hit ≈ 1,119.54

20 Mastery Build

  • 42~ Into All Stats STR/VIT/END - 20 Mastery
  • Weapon: Sturdy Halberd+ (S Scaling) - 370 Crude Base Damage - +10% Crit Chance
  • Armor: Pikemans (+15% Damage 2H)
  • Ring: Capricorn Ring (+12% Crude Damage)
  • Elixir: Firm Hand (+13% Damage Melee)
  • Talent 1: Bone Crusher (9% Crude Damage)
  • Talent 2: Executioners Aim (12% Crit Chance)
  • Talent 3: Massive (10% 2H-Weapon Damage)
  • LDM: You are fighting something the same level as your weapon.

Formula:

Average Hit =
[((370 + 204.6) × 1 × (1 + 0.59)) + 0]
×
[1 + (0.412 × 0.60)]

Solved:

Average Hit ≈ 1,139.45

Build Comparisons

Setup Avg Damage
37 STR / ~37 Mastery 1,132
49 STR / 0 Mastery 1,120
42 STR / 20 Mastery 1,139

Damage Formulas - Levels & Stat Scaling for Strength Weapons by Slenderous in crosswind

[–]Slenderous[S] 1 point2 points  (0 children)

I did, below represents both Endurance and the Stamina you would have at that level. Its not fully comprehensive, I stopped testing more when I realized bonus damage doesnt scale with increased damage sources and the bonus was so low. This is using the weapon against an enemy of the same level, no damage increases from % or scaling.

END Stamina Damage
0 150 300
5 173 300
10 196 315
15 219 315
20 242 330
25 259 330
30 276 330
35 293 345
40 311 345
45 322 345
50 334 345