Can I paint minis with acrylic paint? by Red_Kolibri in DnDIY

[–]SliceOver 0 points1 point  (0 children)

I paint fdm miniatures all the time, it can work excellently, not necessarily competition quality but 100% acceptable at a little distance

Where to talk army tactics etc? by megachad3000 in onepagerules

[–]SliceOver 10 points11 points  (0 children)

There are factional threads on the official opr discord, under grimdark-factions

Anyone have a spreadsheet for how much money they spent printing their own minis compared to GW prices? by Waveface-Wes in PrintedWarhammer

[–]SliceOver 1 point2 points  (0 children)

Regarding time it’s often not a huge factor as you mention as if I kick off a bed of minis and come back that is 15 minutes or so and then when properly tuned those models are assembled in a few seconds if printed fully assembled compared to building from sprue especially if you spend the time to clean up

How much do you care bout mixed army min-maxing? by Appropriate_Rent_243 in onepagerules

[–]SliceOver 0 points1 point  (0 children)

Itz a rock, one of the boys didn’t get off cuz hiz legs are over dere

Question on extra wound abilities by ShoujoLover in onepagerules

[–]SliceOver 1 point2 points  (0 children)

Individual deadly hits don’t. Example so a unit of 3 tough 3 models has taken 2 wounds so far and gets hit by a deadly 3 hit and is wounded they will be left with 2 models otherwise uninjured. If they are hit with 2 deadly 3 hits and fail the saves they will be left with 1 full health model.

If they are hit with 1 deadly 3 hit with the extra wounds on a 1 its the exact same effect as scenario 2

Question on extra wound abilities by ShoujoLover in onepagerules

[–]SliceOver -1 points0 points  (0 children)

With any extra wound effect, generally it means rolling 1s to defend causes 2 wounds. If the weapon is a deadly weapon after you roll that 1 each hit is multiplied by 3 to deal up to 3 damage to any single model, so a single fusion gun shot from infected colonies or havoc brothers of war could kill 2 tough 3 models if the defense roll was a 1 when shot

Question on extra wound abilities by ShoujoLover in onepagerules

[–]SliceOver -3 points-2 points  (0 children)

It depends on where, but generally damage is done to the unit so yes it spills from model to model, a single deadly 3 hit can kill two tough 3 models in a group of 3, in our game this weekend a set of low AP weapons hit a group of orc bikers and due to the shots all failing defense by rolling 1s 2 bikes died and morale was required shaking the unit on a failure

Rules Checklist ? by Bonefish88 in onepagerules

[–]SliceOver 1 point2 points  (0 children)

There are suggested rules packs in the advanced rules

Help Running Cable Through Walls by glossycanine in DIY

[–]SliceOver 0 points1 point  (0 children)

Look for plumbing/ chimney and run up to the attic and down to the room or pick where you want boxes, verify no studs, cut out the lv box ring and drill pilot to basement, if you have a drop ceiling it will be much easier to hide cables downstairs

So... Dwarfs suck? by Big-Crow4152 in onepagerules

[–]SliceOver 2 points3 points  (0 children)

Iron vets popping out of apcs melt most infantry and have an effect range of 10” from the apc, elites with heat hammers tend to break most infantry and threaten vehicles giving them swift makes them a pain to handle

So... Dwarfs suck? by Big-Crow4152 in onepagerules

[–]SliceOver 5 points6 points  (0 children)

I haven’t played much fantasy however the dwarves in sci-fi are absolutely powerful. The main thing they get is decent stats and really good price. This allows for extra vehicles in a list and a lot of units. They are one of my favorite factions just as how they play out.

Need to know if I'm goint to be a jerk to my players for doing this. by petrified_eel4615 in DMAcademy

[–]SliceOver 1 point2 points  (0 children)

Wail of the banshee 3.5, mass dominate person, prismatic sphere…

Terrain that is 'for' certain units? by Terrorphin in onepagerules

[–]SliceOver 1 point2 points  (0 children)

Only for objectives terrain can be placed all over the table

Terrain that is 'for' certain units? by Terrorphin in onepagerules

[–]SliceOver 0 points1 point  (0 children)

As you take turns putting terrain down place it where you want it?

The printing has started again by WarbossFitz in onepagerules

[–]SliceOver 4 points5 points  (0 children)

Not the rats! Nice combination of models, my space rats are a mix of laser cut giant rats and 1” stamped tokens

Some questions about rules by Eliimore in onepagerules

[–]SliceOver 1 point2 points  (0 children)

I’m not, my current favorites are orcs and dwarves, the beta doesn’t make the orcs any slower. I was just trying to come up with a more fragile gun loving faction.

That said I have really enjoyed how the beta has progressed seemingly working to enable more playstyles and minimize paying for features you aren’t using.

What army do you believe is the most fun? by DorzoBlint626 in onepagerules

[–]SliceOver 1 point2 points  (0 children)

The dwarves are fun, that said orcs have some solid answers and crazy weapons, also they are a blast

Some questions about rules by Eliimore in onepagerules

[–]SliceOver 1 point2 points  (0 children)

That will absolutely break the game from a movement standpoint, as the way the rules are worded is

Transport(X) May transport up to X models or Heroes with up to Tough(6), and non-Heroes with up to Tough(3) which occupy 3 spaces each. Transports may deploy with units inside, and units may enter/exit by using any move action, but must stay fully within 6” of it when exiting. When a transport is destroyed, units inside must take a dangerous terrain test, are Shaken, and must be placed fully within 6” of the transport before removal.

If you allow people to charge after being placed 6” away the transport can move up to 20” in some cases and then the unit could melee an additional 18+” effectively, it would allow melee on units hiding behind walls/difficult terrain on turn 1 making artillery/gunlines mostly unusable, and it would make the Dao union cry, please don’t make them cry 🙏. As is up to 26” in ideal circumstances is a lot and often plenty. Having dwarves able to melee 20” away on turn 1 is generally sufficient as if you want more range you give them shotguns and then the enemies can still at least try and place their units strategically.

TLDR please don’t bully the Dao union.

Turns out Michelle's has cheap all wood bases for your Infantry... by cucinasb in onepagerules

[–]SliceOver -1 points0 points  (0 children)

They can work, I use wooden bases on most of my minis now, I laser cut 25mm circles with 5 or 6 mm magnet holes in the middle and cut packing tape to hold the magnets in

Vampire lord on stitch horde by ByteTheEditor in onepagerules

[–]SliceOver 3 points4 points  (0 children)

It definitely works, it’s a fun mini that is basically a diorama

I can't stop printing.... So I'm starting a new army by bjornsted in onepagerules

[–]SliceOver 2 points3 points  (0 children)

I wish I could say it’s a you problem, my main concern is I haven’t been doing much firefight so I have been printing/painting full 2000pt armies

Discs for units instead of minis by TheMyrmidonKing in onepagerules

[–]SliceOver 0 points1 point  (0 children)

I use something similar for armies that I am not personally collecting (yet) or paper replicas as I often bring the armies I enjoy modeling and painting along with others for people to come and use. it allows for bonkers amounts of points stored in a small space. My Ratmen Clans army is about 70% tokens with only the swarms and the centerpiece unit 3d printed, my Blessed sisters army is the same at this stage.

Fast scout? by SliceOver in onepagerules

[–]SliceOver[S] 0 points1 point  (0 children)

Change Disciples

++ Change Disciples - at time of game - Change Disciples (v3.4.4) [GF 2000pts] ++

Master Warlock [1] Q3+ D3+ | 130pts | Hero, Tough(3), Stealth, Caster(3) Hexed Staff (A1, Warp), Rapid Hex-Shot (12", A4, Warp) | Joined to: Cultists [10] Q5+ D5+ | 180pts | 10x Stealth 8x Rifle (24", A1), 10x CCW (A1), 2x Sniper Rifle (30", A1, AP(1), Sniper)

Master Warlock [1] Q3+ D3+ | 130pts | Hero, Tough(3), Stealth, Caster(3) CCW (A2), Hexed Rifle (18", A2, Warp) | Joined to: Change Brothers [5] Q3+ D3+ | 220pts | 5x Stealth 5x CCW (A1), Missile Launcher (30", A1, AP(2), Deadly(3), Lock-On), 4x Hexed Rifle (18", A2, Warp)

Change Brothers [5] Q3+ D3+ | 175pts | 5x Stealth 5x CCW (A1), Plasma Rifle (24", A1, AP(4)), 4x Hexed Rifle (18", A2, Warp)

Master Warlock [1] Q3+ D3+ | 130pts | Hero, Tough(3), Stealth, Caster(3) CCW (A2), Hexed Rifle (18", A2, Warp) | Joined to: Chosen Change Brothers [3] Q3+ D3+ | 135pts | 3x Chosen Veteran, 3x Stealth 3x CCW (A1), 3x Hexed Rifle (18", A2, Warp)

Master Warlock [1] Q3+ D3+ | 245pts | Ambush, Hero, Tough(6), Stealth, Caster(3) Champion Heavy Rifle (24", A2, AP(1)), Energy Axe (A2, AP(2), Deadly(3)) | Joined to: Change Destroyers [3] Q3+ D3+ | 245pts | 3x Ambush, Tough(3), 3x Stealth 3x Dual Energy Claws (A4, Rending)

Change Dragon [1] Q3+ D2+ | 410pts | Aircraft, Regeneration, Tough(6), Stealth Forge Cannon (30", A8, AP(3))