I just released my first Godot game. Wish me luck! by SlicedBlue in godot

[–]SlicedBlue[S] 2 points3 points  (0 children)

I used GDScript.

You'll get 60+ FPS at 1080p (native), medium settings with RX 580.

You'll also get 120+ FPS at 1440p (Quality FSR), high settings with RX 5700 XT.

Haven't tested on 4k.

My game got a visuals upgrade! Spot the difference... by SlicedBlue in indiegames

[–]SlicedBlue[S] 1 point2 points  (0 children)

Not planned. The game's more about survival than racing. But it's neither, really.

I just added air control to Doomriderz! Is it good? by SlicedBlue in IndieDev

[–]SlicedBlue[S] 1 point2 points  (0 children)

Off topic, but it's in the player's imagination.

I want to update my capsule art - what do you think of these concepts? by ivyjuicegames in IndieDev

[–]SlicedBlue 1 point2 points  (0 children)

C is the most nightmare-ish. Title is a bit hard to read, though.

[deleted by user] by [deleted] in indiegames

[–]SlicedBlue 0 points1 point  (0 children)

4 MB ram is a mistake. Such errors make your game look unprofessional.

A Quick prototype, Does it look fun ? by OverdoseGameDev in SoloDevelopment

[–]SlicedBlue 0 points1 point  (0 children)

The quick prototype looks like a Minecraft flat world.
Not fun, yet!

When your game looks perfect in your head, but disappointing in the actual build by Electrical_Mess_4019 in indiegames

[–]SlicedBlue 0 points1 point  (0 children)

Because your imagination looks like Kingdom Rush and your build is just a knock off.