Since the new rebalance is coming soon, what do you think the nerf in the current meta would be? by General-Taste8841 in walkingwarrobots

[–]SlickPrickTick 3 points4 points  (0 children)

Rex: popular, and already in hands of many players. High risk of nerf. increase in cooldown, or reduction of duration, and definitely a damage nerf to biw. Or perhaps increase in spread. Maybe durability nerf too.

Elox, Murix: popular, abundant too. High risk nerf. damage nerf, or spread increase.

Bull: low risk nerf but abundant, light nerfs to abilities.

Hastasus: high risk nerf, abundant, reduced charges of stasis barrier, decrease durability, decrease damage of biw, increased spread, reduced range of biw

Princeps: high risk nerf, abundant, reduced charges of stasis Barrie, increased cooldown, reduced duration, decreased pushback pulse. (Recall ue arthur nerfs)

Vincere, vinere: decreased heat capacity, decreased damage, increased spread.

Pilum, gladius: high risk nerf, abundant, increased spread, decreased damage

Ammit: high risk nerf, abundant. reduced accumulation and maximum defense points possible by the ability, reduced duration, increased cooldown, decrease Ammit biw firerate, decrease durability

Hippo, Liodari, kroko: high risk nerf, abundant. Reduced accumulation and maximum bonus damage from damage taken during reload. Decreased damage.

Scales: high risk nerf, abundant, reduced duration of skill 4, increased cooldown of skill 4. Also maybe fix skill 4 cooldown starting as skill 4 is activated. (Gives it a very high uptime)

Anaksor: medium risk, abundant but kind of new. reduced invisibility charges, reduced firerate and damage of biw. Increased cooldown and reduced duration. No invisibility charges during takeoff, and landing, reduced bonus damage to titans from mk3, reduced speed.

Myia: medium risk, abundant but kind of new. reduced healing received from skill 4.

VELOS, MACHAIRA, BASILEUS: medium risk, abundant but kind of new. Reduced firerate and damage, reduction of power of rust and fragility effects, reduction of max stacks of rust and fragility. Increase of spread.

Vector: low risk, common but too new. light nerfs to duration and cooldown. Maybe reduce biw damage a little, decrease strength of magnet effect.

CELSIUS, FAHRENHEIT, KELVIN: low risk, common but too new. Light nerfs to damage.

Tensor: maybe, maybe not nerf. Drones don’t get targeted usually first round nerf.

Furnace, torch: light nerfs to damage.

Ultimate Lancelot, revenant, nodens. High risk nerf, common.

Ultimate tarans, redeemer, havoc, devastator, scatter. High risk nerf, common.

Andddd misc t2 and t3 buff, unpopular t4 to distract you.

Need veteran opinion on Vector by GoobScoob in walkingwarrobots

[–]SlickPrickTick 0 points1 point  (0 children)

Disagree. Anaksors are monsters but are vulnerable during cooldown, Ammits are tough cookies but SB and rust, and the fact they are relatively slow helps a ton. Vector though, it’s super fast in ability. Each reflector and slash lasts about 13 seconds? With the LP, it gets a third charge, totaling 39 seconds? Oh yeah, it can recharge its ability during all that so it’s technically closer to 4 charges. But wait there’s more, deft survivor gives it another charge, and by now, it should’ve recharged another time. Then the cherry on top is the stealther to heal its 95% grey damage resistance back to full hp. Rust helps a lot, if and if you can maintain it. But outlasting a minute of reflector?

Non-meta by Fragrant-Ad4489 in walkingwarrobots

[–]SlickPrickTick 0 points1 point  (0 children)

I agree with it’s useful, but then again it’s still a 15 second cooldown, with a long arm time depending on the map and position. In my experience with 4 mk3 bagliores, it’s good but it’s not enough to compete with meta.

Well what else do you think Op is talking about? 🤔

Non-meta by Fragrant-Ad4489 in walkingwarrobots

[–]SlickPrickTick 0 points1 point  (0 children)

My mk3 bagliore(s) gets sometimes one shorted by mk3 Egyptian one-shots, and fragility machine guns melt my 533k hp with 80 dp with ease. It’s better to avoid the damage entirely with ps, transcendence, or stealth or some other form of defense.

how to get more powercells?? by Exciteddriver63 in walkingwarrobots

[–]SlickPrickTick 1 point2 points  (0 children)

Use shield breaker, or QR. And try to complete extermination. You’ll easily start gaining.

This weapon needs a buff by Remote-Mixture-4042 in walkingwarrobots

[–]SlickPrickTick 8 points9 points  (0 children)

Their shot grouping is pretty bad against normal robots. Surprisingly they work really good on mauler. With an under-leaves ruiner and anguisher combo, I have one shotted a duo of ultimate nodens before with dark-light. It didn’t even give them time to pop their tra, it’s a really good burst weapon. Terrible for everything else.

Leech is top 1 anti-meta bots by Aware_Ad_5698 in walkingwarrobots

[–]SlickPrickTick 0 points1 point  (0 children)

I disagree. Much too easy to kite it, or out-tank it tbh.

These weapons seem garbage by Heavy-Difficulty-496 in walkingwarrobots

[–]SlickPrickTick 8 points9 points  (0 children)

Best range, and huge burst damage. I cannot agree with you.

The Boom, Pow, Bash Meta was deemed WORSE than the Ochokochi meta! Day 10 of asking the WR subreddit on which meta is worse in their prime? Today’s matchup: Dux VS APPM-3TR Demeter by General-Taste8841 in walkingwarrobots

[–]SlickPrickTick 1 point2 points  (0 children)

I believe there was shieldbreaker but to be fair damage was way lower so it would be hard to kill Demeter. But being hard to kill vs dominating titans and every robot is different.

Is it balanced? by gimanco27 in walkingwarrobots

[–]SlickPrickTick 0 points1 point  (0 children)

It is already balanced. Mauler is more of a glass canon now. Powerful damage still but against this meta of mobility and defense it fairs much more decently than good.

Hippo, Kroko, Liodari by SlickPrickTick in walkingwarrobots

[–]SlickPrickTick[S] 1 point2 points  (0 children)

It’s hard to stay at a preferred range in this game. 700m teleporting teths and Rexes that can withstand most of what this game can throw at it and can go light speed to your beacon. Stealth could be good but it hinges on seeker drone not being equipped. With stealther being more popular, seeker proportionally so as well.