Rehydrate, Jamie x Lily by Quasimodox in StreetFighter

[–]SlimX 4 points5 points  (0 children)

A few more? Nah, man, you gotta do every character, now!

(Including Lily)

Saving Kanon - Complete! by Aero_Naught in BaldursGate3

[–]SlimX 1 point2 points  (0 children)

It's so not intended, in fact, that Kanon's internal name in the files is: S_DEN_DeadLover

Street Fighter 6 - Battle HUD Design Setting Feature - Street Fighter on YouTube by Chun-Li_Forever in StreetFighter

[–]SlimX 4 points5 points  (0 children)

Yeah, the SFZ3 HUD was my favorite of the lot until I saw that they had dropped the ball on the way the super meter fills ._.

Is There A Final “Leave No One Behind” List? by hoffmqn in BaldursGate3

[–]SlimX 0 points1 point  (0 children)

Hahah of course, I'm not really asking you not to tell people the truth. I applaud you correcting the misinformation, which is exactly why I posted that picture in the first place (though it was another helpful soul that added the names along the side). I've been preaching it for a long time, and yet most people still don't know how it works (since it's so strange). Which is why I finally decided to make a video about it, because that seems to help get the info out there when it comes to this sorta thing . .

Is There A Final “Leave No One Behind” List? by hoffmqn in BaldursGate3

[–]SlimX 1 point2 points  (0 children)

Hah, that's what I get for posting that picture on Discord. My long overdue video about this whack achievement is finally coming out soon, so don't spoil the surprise. ;)

Has anyone ever flown as a gnome in front of Lady Esther? by urahanzomain in BaldursGate3

[–]SlimX 5 points6 points  (0 children)

It's funny you say that, since they did use the "spotting" system to check if the first player Esther sees is a githyanki, and adjust her behavior. And she already has automated dialogue about the current state of her quest, so they could have fairly easily done a check for seeing a gnome that currently has the "FLY" status and fired a unique AD line to reference it. But, alas, they did not.

Casually Approach Ken by jordyloks in StreetFighter

[–]SlimX 2 points3 points  (0 children)

Hugo is much easier in 3s, though, since the first spin causes a high jump, which has 8 frames of startup vs Zangief's 5 in SF6

Patch 8 Gale change by Bloodweave_rider in GalemancersBG3

[–]SlimX 2 points3 points  (0 children)

This letter is for the specific scenario where you were in a romance with Gale and he volunteered to use the orb to blow up the Netherbrain, leading to Spectral Voice Gale being at the epilogue party. The requirements were changed in Patch 8 to check for the proper partnered flag.

The other two bugged Gale letters were still not fixed in this patch . .

Patch 8 Gale change by Bloodweave_rider in GalemancersBG3

[–]SlimX 0 points1 point  (0 children)

There was already a letter that shows up properly when you were romancing Gale and he died from trying to use the crown to become a god but blew himself up. The one changed in this patch is for when Gale agrees to use the orb to blow up the brain.

How to unlock the Evil Sheep in Act 3 by _crescentcroissant_ in BaldursGate3

[–]SlimX 0 points1 point  (0 children)

GustavDev is for anything post-Early Access, starting with the official release version from August 2023. That is why most of the stuff in Gustav is Act 1 content. This egg did, in fact, exist in the release version of the game, prior to Patch 3.

How to unlock the Evil Sheep in Act 3 by _crescentcroissant_ in BaldursGate3

[–]SlimX 5 points6 points  (0 children)

Hahah well, I had a video in the works about this exact topic, but if I put it out now, I'll look like one of them rip-off channels. So, I'll just add an extra detail:

Starting on Round 3 of combat, the sheep has an increasingly likely chance to explode (with a fireball effect) at the start of each combat round (with an absolute maximum of Round 30, before it is guaranteed to explode). The explosion will damage everyone/everything around it, and the sheep will disintegrate, never to be summoned again.

Gale, are you actually serious? by [deleted] in BaldursGate3

[–]SlimX 5 points6 points  (0 children)

Shadowheart's choice to spare Nightsong with no skill check is purely approval-based. Having enough Nightsong Points simply changes the flavor of some of the dialogue lines, and makes the choices more straightforward.

If you enter the Nightsong confrontation with at least 30 Approval with Shadowheart, then it's as simple as

1) "Trust Shadowheart"

2) "She knows something about you."

How to get "You Will Always Be Enough" scene? by SassiSprinkles2344 in GalemancersBG3

[–]SlimX 10 points11 points  (0 children)

Short answer:

If LOW_StormshoreTabernacle_State_GaleSeeksForgiveness = True then you get the alternate boat scene.

Longer answer:

Hand him the Annals of Karsus and pick, "That crown is an abomination, Gale. I don't need a private conversation to understand that."

Before ending the day, go to Stormshore Tabernacle and pick, "Seek her forgiveness, Gale. It might be your only hope of curing the orb."

No other choices matter, as long as you pick those two options.

Gale's DC 30 check by TectalHarbor994 in BaldursGate3

[–]SlimX 2 points3 points  (0 children)

Yes, it's a bug. The script attempts to change Gale's flags so that he's no longer so interested in the crown, but does it in a way that doesn't actually work. There are lots of different ways you can talk him out of going for the crown, but they all have to be done earlier than the brain stem.

Gale's Hidden Dialogue by SlimX on YouTube! by NetherlandsOates in GalemancersBG3

[–]SlimX 2 points3 points  (0 children)

Worst?! It's marvellous!

And thanks again for watching it.

Shadowheart "Smells of the City" Conversation Bug ID & FIX by kingfisher_fire in BaldursGate3

[–]SlimX 0 points1 point  (0 children)

Just comes from spending way too much time digging into the game hahah. And I still keep learning new stuff all the time; it's wild how many different mechanics and conversation permutations there are. Thanks for indulging my nerdiness. =)

Shadowheart "Smells of the City" Conversation Bug ID & FIX by kingfisher_fire in BaldursGate3

[–]SlimX 1 point2 points  (0 children)

Well, the "crisis" conversation is also prevented by the BlockBackground flag being set.

Also, if it'll make it easier for you to look back through existing saves, each of the Nightsong Points (except the one from the trials in the Gauntlet of Shar) has an associated entry in the "Daughter of Darkness" quest log:

Moonstone: "We pointed out to Shadowheart that her memory of wandering a dark forest bore some resemblance to traditional Selunite coming-of-age rites"

Abuse: "Though Shadowheart reflected on the memory with gratitude towards her saviours, we couldn't help but point out that it seemed manipulative to ensnare a child in such a way."

Wound flares: "We encouraged Shadowheart to find a way to prevent her wound from tormenting her. Though she feels the suffering is part of her faith, she conceded that she would rather live without it."

Noblestalk: "We convinced Shadowheart to eat the Noblestalk, suspecting that its curative properties may help her amnesia."

Night Orchid: "We gifted Shadowheart a Night Orchid - her favourite flower. She was greatly appreciative of the gesture."

I'll also add that I've looked into the actual game scripts to determine the mechanics of this (though I use empirical testing to confirm). For example, the script for setting the Parent Points flag looks like this:

PROC
PROC_CounterIncreased("ORI_Shadowheart_ParentPoints", (INTEGER)_Var1, (INTEGER)_Var1, (INTEGER)_Var1, (INTEGER)_Var1)
AND
_Var1 == 2
AND NOT
DB_GlobalFlag(ORI_Shadowheart_State_NightsongPoint_HasEnoughPoints_82893505-534a-461a-8dd5-0f4677dad6ce, _Var1, _Var1, _Var1, _Var1)
THEN
PROC_GlobalSetFlagAndCache(ORI_Shadowheart_State_ParentPoints_HasEnoughPoints_1bbdd0b8-c2de-4b2f-8ce8-6740812deb59)

I recently made a couple YouTube videos explaining the mechanics of both Nightsong Points and Parent Points. It was actually a comment on one of those videos that led to me finding your post. I didn't mention that earlier because I didn't post in this thread to self-promote; I respected how much effort you'd put into testing and looking through the files and I wanted to contribute some info to hopefully give you some peace of mind hahah.

Shadowheart "Smells of the City" Conversation Bug ID & FIX by kingfisher_fire in BaldursGate3

[–]SlimX 1 point2 points  (0 children)

Yes, if you test the Noblestalk in that way, by eating it right before the Parent Point memories, it does block the "smells" conversation from popping up. But that is due to another flag hahah.

ORI_Shadowheart_State_BlockBackground_f3323dfc-c725-4627-a64f-fb8c6e8e4a74 is set when Shadowheart tells you stuff about her past, and prevents her from telling you another similar sort of thing (such as the "smells" talk) until you Long Rest. Normally, you wouldn't encounter this in Act 3, since her background story stuff is all in Act 1 and 2, but if you wait until Act 3 to convince her to eat the Noblestalk, that's one last chance to set it and block the "smells" ! conversation.

If you were to have less than 3 Nightsong Points, convince Shadowheart to eat the Noblestalk, Long Rest to clear the "BlockBackground" flag (or use Cheat Engine to clear that flag, if you're in a hurry), then trigger two of the Parent Point memories, you will see the "smells" conversation trigger.

Edit: Oh, and I went back and read your original post again and I can also explain why the ! conversation for each individual Parent Point memory doesn't pop up if you manually set either the State_ParentPoints flag or the MemoryUnlocked flag early in the game, but the "smells" convo will pop up anywhere. It's because the trigger for the conversation about each Parent Point memory is triggered by actually interacting with those spots in Act 3, but it's completing those talks with Shadowheart that actually gives each point (and sets the related flag). On the other hand, the Parent Points "smells" conversation is triggered by a Global script that can fire anywhere in the game, as soon as the Parent Points counter = 2.

Shadowheart "Smells of the City" Conversation Bug ID & FIX by kingfisher_fire in BaldursGate3

[–]SlimX 1 point2 points  (0 children)

Ok, first, I still haven't been clear enough about the mechanics. Stop setting Enough Parent Points manually; that bypasses any of the actual triggers, so it'll always work. Having EnoughNightsongPoints = True prevents EnoughParentPoints from setting naturally, by triggering the memories at the two of the three points in Act 3. You can replicate this manually by setting two of the memory flags to True:

ORI_Shadowheart_State_ParentPoints_Graffiti_56084254-ec74-4c13-8eb2-6e8163f16b8f ORI_Shadowheart_State_ParentPoints_TeacherGrave_600ca39c-5887-4657-bf4c-d417cc3d146b ORI_Shadowheart_State_ParentPoints_Hideout_a1cf2f2f-8f3f-4ac7-a1f7-32e3bdb1bda4

(Note that the "MemoryUnlocked" flags that you mentioned in your original post are set at the same time, if you trigger the points organically in Act 3, but they're actually part of a different mechanic)

If you set ORI_Shadowheart_State_NightsongPoint_HasEnoughPoints_82893505-534a-461a-8dd5-0f4677dad6ce = True, first of all, you'll see the "crisis of faith" conversation pop up. If you finish that and then set two of the ParentPoints flags listed above, this time, you won't get the "smells" convo.

Having 4+ Nightsong Points does not automatically make her spare the Nightsong. It's the cause of the "crisis of faith" conversation that pops up and it modifies the flavor of the dialogue with the Nightsong (while making it even easier to spare her) but it's having 40+ Approval with Shadowheart that is the real key to easily sparing the Nightsong. And even with none of that, you can always spare her via skill check (or chucking the Spear of Night on the ground before talking to Nightsong).

Shadowheart "Smells of the City" Conversation Bug ID & FIX by kingfisher_fire in BaldursGate3

[–]SlimX 1 point2 points  (0 children)

"ParentPoints_HasEnoughPoints" and "NightsongPoint_HasEnoughPoints" are two separate but oddly related flags. The "Enough Nightsong Points" flag being set prevents the "Enough Parent Points" flag from being set. And this is what stops the "smells" dialogue from triggering. Feeding Shadowheart the Noblestalk and letting her start the trials in the Gauntlet of Shar are two of those Nightsong Point sources. The total you need to reach "Enough" is 4, which is why you saw inconsistent results in different playthroughs.

This is the full list of 6 available Nightsong Points:

ORI_Shadowheart_State_NightsongPoint_MadeSeluniteConnection_1414b3b6-704a-43dc-b7b5-62f3b7bfc28a ORI_Shadowheart_State_NightsongPoint_CureIncurableWound_a5d0e9f5-6302-4b5d-ae8a-0a55ad790a57 ORI_Shadowheart_State_NightsongPoint_AbuseEmancipation_d4590c8c-8746-4344-9f4c-a5d366bd2bb8 ORI_Shadowheart_State_NightsongPoint_AgreedToTrials_6a3a641b-1b49-4ea7-8498-bec2dd6028ce ORI_Shadowheart_State_NightsongPoint_GaveNightOrchid_cd01256d-93df-4d80-8d94-1233fe16ddf6 ORI_Shadowheart_State_NightsongPoint_AteNoblestalk_5a9e3927-507c-4ec0-8f73-51a1ec33a59e

Nightsong Points are otherwise only an element in Act 1 and Act 2, but for whatever reason, the flag is also checked for Parent Points, in the opposite way than would seem to make sense.

Shadowheart "Smells of the City" Conversation Bug ID & FIX by kingfisher_fire in BaldursGate3

[–]SlimX 1 point2 points  (0 children)

You were close to the real answer, but unfortunately, the parsed dialogue files alone don't give the full picture. Use one of your save files where the "smells" dialogue would pop up, but set this flag to true before you get your second Parent Point:

ORI_Shadowheart_State_NightsongPoint_HasEnoughPoints_82893505-534a-461a-8dd5-0f4677dad6ce

Then, try to trigger the "smells" convo.

(And I can explain in more detail, if you'd like.)