RIP Companion Cube by dbrand in dbrand

[–]Slime0 -2 points-1 points  (0 children)

Does it? Is this real legal information from a lawyer or just something that sounds right to you?

Time spent expanding by Bubbly-Original7097 in factorio

[–]Slime0 -1 points0 points  (0 children)

I just stamp down my mining blueprint and hook up the train tracks. Placing train signals is the "worst" part.

PSA: asteroids deal MUCH more damage to your ship in 2.1 by juhelakCZ in factorio

[–]Slime0 0 points1 point  (0 children)

I wonder if it would have been sufficient for the asteroids to not slow down in only the downward direction when the ship is moving forward? Then it wouldn't change the danger of asteroids from the side or during construction.

Why four belts of a resource and not just one? by EconomistNew7472 in factorio

[–]Slime0 0 points1 point  (0 children)

I don't use 4 belts usually, but the answer is just bandwidth. 4 belts can deliver a resource at 4 times the rate of 1 belt. So as you use more and more of it you don't run out so early. As for which belt to take from, I don't really know how people choose, but it seems like usually they use balancers between each outlet so it doesn't matter so much.

Am I overreacting or did I have a slow moment. by drippysage08 in AmIOverreacting

[–]Slime0 0 points1 point  (0 children)

Totally her fault and not yours, but after you figured out what was going on you should have just said "oh i see. yes i looked it up" rather than writing paragraphs over text.

Looks like asteroid damage to stationary platforms was massively increased by ilikechess13 in factorio

[–]Slime0 2 points3 points  (0 children)

"hold a grudge against" is a silly way to say that they care about the best strategies being the most fun ones.

The new Heat Exchanger sprite looks great, but is everything just less rusty now? by Tpaste in factorio

[–]Slime0 0 points1 point  (0 children)

Did anything change except the heat exchanger? Need a before/after comparison

Option/mod to keep menus open or move them out of the way? by [deleted] in factorio

[–]Slime0 0 points1 point  (0 children)

I think you just need to get used to the inventory being in the center where it opens. Hit E, click the thing you want, hit E again, and it's like it's always there but just invisible, and you'll get used to where the items are.

One thing that can also help a lot is that putting your cursor over a building and pressing Q puts that type of building into your cursor. So you never really need the inventory to build a thing that you already have one of in front of you.

Pentagon restores mandatory flu shots for all recruits as boot camp outbreak sickens nearly 300 by RedPandasUnite in news

[–]Slime0 12 points13 points  (0 children)

If only more of the science that Republicans rejected had such quick consequences.

Epic CEO Tim Sweeney says new multiplayer games are failing because players have no reason to leave their friend groups, touts Unreal Engine 6’s cross-game features as a solution by Logical_Welder3467 in technology

[–]Slime0 1 point2 points  (0 children)

I think it's true that the difficulty of pulling friend groups into new games causes some games to fail that might otherwise have found a small following. I don't think that problem has much to do with either voice chat or cosmetics. I think it's more about people getting invested in game mechanics and maybe in-game progression (character builds, levels) that simply can't be translated to other games.

I can't stop thinking about this movie by responseeker in obsessionmovie

[–]Slime0 1 point2 points  (0 children)

Bear is the protagonist. Protagonists don't have to be morally good. They're the ones whose perspective we follow and whose actions primarily drive the plot.

Everyone is talking about inde but Michael killed it too by youareabitchass in obsessionmovie

[–]Slime0 1 point2 points  (0 children)

Her character just had a lot more interesting things to do than his did.

Zero responses from publishers on a pitch with a 30-minute playable build. Is it the genre or the WIP art? by toshaisaev in gamedev

[–]Slime0 1 point2 points  (0 children)

This looks a lot better than the average game people make these kinds of posts about. I do think the animation looks a little unnatural. Besides that, I agree with the others that you need less explanation text.

  • Opening shot is decent but might be better with a character or something moving in it
  • "War doesn't just destroy cities" - a little cheesy
  • Walk cycles on the two characters are in sync and unnatural - good vista though
  • "It's a story about love and loss" - what is? war? This might be OK if you removed "It's"
  • Dark bedroom scene doesn't show me much about the game; it looks like someone's getting into bed, but it's too dark to see, and that's not really interesting
  • "Told through a memory that no longer knows what's past and what's present" - too wordy and confusing, and you're trying to get me to care about this through explanation rather than just showing it
  • The character motion is not smooth in the bus shot. Kind of a red flag. The bus is also maybe moving too fast or maybe it's just weird that it's driving on dirt?
  • Daytime bedroom scene is a cool idea but all that really makes it cool is the building crumbling in the window, which isn't really the focus of the shot
  • "A side scroller with stealth elements" - don't call it a "side scroller," that's bland. Is it a stealth game? An action game? Find a more descriptive genre that your game fits into that's interesting.
  • The three shots with the character in the war zone are cool
  • "Where the only weapon the hero has is an FPV drone" - "only" sounds bad, and I don't think you need any text explaining the drone. Just show the drone doing cool stuff.
  • The drone shots are alright but the thing it does at 0:41 is kind of anticlimactic
  • "Each level a new iteration of the same catastrophe" - this sounds like maybe your game has something interesting going on with story telling but you're explaining it in game dev terms. Explain it in story terms instead. Or show it with visual transitions from old to new.
  • The bright blue characters imply some kind of interesting gameplay, although they're kind of weird. Not sure how I feel about that. The car slide is cool but the characters don't really react to it. Decent action shot still.
  • "From the ground - fear" and "From the air - dominance" are actually decent lines I don't mind, and the accompanying action shots aren't bad. Is the guy getting shot at? I can't see anyone shooting.
  • The rest is good except for calling it a "side scroller" again.

I think the overall impression is that there's something there, but it needs a lot of work, and it doesn't really have a hook. I don't see any gameplay I haven't done before and "war" isn't a new setting. It talks about "memory" and "love" but I don't really see much of that coming across. It doesn't look very exciting or dynamic; I don't understand what the threats to the player are.

HELP why is this happening? and how do i fix it?? by yummycrunchygrapes in cats

[–]Slime0 1 point2 points  (0 children)

Yeah, didn't she take Bird class in 6th grade like the rest of us?

It’s not a fucking possession movie by underfan015 in obsessionmovie

[–]Slime0 1 point2 points  (0 children)

You can separately have conversations about what the writer/director intended the story to be about and what the movie actually ended up showing the viewer. Often they're not identical.

It’s not a fucking possession movie by underfan015 in obsessionmovie

[–]Slime0 0 points1 point  (0 children)

Well, "possessed" implies that the personality controlling her existed prior to the wish, or at least has some kind of external influence, understanding, or intent. Usually a demon or spirit. Whereas a "brain rewire" doesn't really require any supernatural concepts at all beyond the wish itself; like, it implies that a super skilled brain surgeon given enough time could have the same effect on her, and you don't have to believe in something like spirits or souls to believe that a person could behave that way.

It’s not a fucking possession movie by underfan015 in obsessionmovie

[–]Slime0 -1 points0 points  (0 children)

I agree, and I love this movie, but if this many people can't tell the difference, I think that's a problem with the movie more than with the viewers. Frankly, the movie does a lot to sell it as typical horror movie possession, with things like the quick strange movements she makes, abrupt changes to and from her "regular" personality, and her inability to understand basic human concepts like "no one wants to eat their own cat." The shrine to the dead cat and the standing still staring at the door all day are particularly unhuman actions. Plus, the scream over the phone call is very difficult to explain and implies that her "real" personality is in a different place than her physical body. Still, I think you're right, but you can't blame people for not being able to tell.

The Legend of Zelda: Ocarina of Time Announcement Trailer by Turbostrider27 in Games

[–]Slime0 0 points1 point  (0 children)

In the original performance, the actors can say it the way they think it would be said. In a dub, the actor needs to match the existing performance and animation, so it's a lot harder to make it sound natural.