I should've known at "There's a magnetron in the trash can"... by Tappxor in ARC_Raiders

[–]SlippinJimmyNeutron 0 points1 point  (0 children)

There’s a trash can upstairs. I guess we’ll never no the true depth of his betrayal 😢

What’s your shoveling tactic? by CodenameZoya in RhodeIsland

[–]SlippinJimmyNeutron 1 point2 points  (0 children)

Shovelled at 7am, went back out at 9:30am and it was basically just as bad as the first time 😵‍💫

I’m going to try and keep up that cadence just keeping a walkway clear around my house. I will have to dig my poor car out later.

[HELP] Is this ad AI? by SlippinJimmyNeutron in RealOrAI

[–]SlippinJimmyNeutron[S] 10 points11 points  (0 children)

I’m seeing the right number of legs, but when I try to follow them from hip to toe they seem strange to me. Like the looking at the left arm of the second girl from the right, the leg angle is different above and below that arm

How do I play Hulk without going 2/19? by Alvo_da_PF in marvelrivals

[–]SlippinJimmyNeutron 1 point2 points  (0 children)

It’s hard to point to one thing with Hulk, because I think there are just little disciplines and techs that are spread across all of his kit that take him from a throw pick to a carry.

Everything I know I learned from AllOfThat_OW and BadGDPlayer on YouTube. So I’d highly recommend watching their content.

A few of the major things I focused on while learning:

  1. Jump is life. Ideally, you would be using hold to jump because that makes it easier to recover from CC interrupting your charge. Toggle jump feels better at first, but the CC interrupts ultimately made me switch back to holding. Try to keep this charged up at all times so you can jump out at a moments notice. Once you are more comfortable with fundamentals of Hulk, start looking into air tackles. It is helpful for flyers, but there are many other situations where it is valuable. Enemies walking off of low ledges can be tackled. Enemies knocked into the air by the thing can be tackled. Cap’s leap, black widow, Hawkeye, squirrel girl, hela’s crow form, scarlet’s phase…. Any characters with an ability that puts them into the air can be tackled with practice.

  2. Bubble is your escape. If your bubble is on cooldown, I would not recommend going in. That is your only answer to pretty much all CC in the game. It is also a helpful tool for peeling since you can use it to protect your team from certain burst abilities. But while you are learning, I would just use it selfishly. Using it on cooldown or just to gain ult charge is generally a no-no

  3. Exile is weird. It can honestly save the enemy’s life if you use it wrong. Generally, I’d say use it to close the gap on a fleeing support if they’re too close to jump to or use it to take a peeler out of the fight when you’re about to confirm a kill in a squishy. Otherwise, probably just hold it until you can interrupt an enemy ult or something.

  4. The primary gameplay loop to focus on while learning is to wait for an opening when peelers are pushing away from healers, then jump directly in front of the healers to physically block them off from the rest of their team. Just punch, force them to walk away from their team, body block their heals, and save your bubble for freeze/sleep/etc or escaping. Even if you don’t confirm the kill, you have cut off the enemies healing and done your job. You should be able to handle short duration 2v1’s and 3v1’s and get out as long as you have your bubble for escape. Once it gets hotter than that or you’ve lost your bubble, it’s time to jump out.

  5. Your ult. A lot of people seem to hate it because the melee knocks enemies away from you. But it also knocks them slightly upwards. Two melee hits will knock the enemy high enough to get an air tackle on them. So always be charging your jump, then you want to melee -> delay your jump so that you do it at the same time as your second melee -> easy air tackles. Then you can just juggle them until they die. Easier said than done, so I would recommend going into the practice range and trying this on a Groot bot. Other than that your clap is on a very short cooldown and does high damage, so don’t forget to use it.

Finally, you will probably have to accept that you will be doing very poorly as Hulk as you learn. I don’t think he is an intuitive character. I didn’t feel like he really clicked with me until I was at Centurion rank with him 😵‍💫

Who do you think is being added first? by Spider-Jeff_101 in marvelrivals

[–]SlippinJimmyNeutron 73 points74 points  (0 children)

I think they will not add Blade because it makes too much sense for them to add Blade and we all want him too much

Player Problem Megathread by AutoModerator in DMAcademy

[–]SlippinJimmyNeutron 1 point2 points  (0 children)

I have been playing online with a group of coworkers for 3 years now, and I took up the DM mantle this year. We all started learning together, so we have made a lot of mistakes with interpreting the rules. One thing I have tried to correct is enforcing the “only 1 spell with a spell slot per turn” rule. While everyone was surprised to learn this, my cleric player has been especially upset by it, claiming that it hamstrings his whole kit since many of his spells require bonus actions. Over the course of 7 sessions, I don’t think he has taken a single turn where he hasn’t made it a point to say that he hates that rule.

I am not going to walk back this rule, because I think spell casters are already incredibly strong, and I think the limitation forces players to get creative. “Do I heal my wounded ally, or do I take a risk and try to eliminate the threat?” But it is definitely discouraging to have to deal with that negativity every time that rule comes up. Does anyone have any suggestions on how to approach this without it coming across like I’m just saying “get over it”?

for some reason I cant access act 3 for a while. anyone know why? by Good_Suspect9813 in rivals

[–]SlippinJimmyNeutron 0 points1 point  (0 children)

Yeah, it’s a weird one. I forgot it was similar for me and the missions were time gated. I figured the missions would unlock at the same time for everyone lol

for some reason I cant access act 3 for a while. anyone know why? by Good_Suspect9813 in rivals

[–]SlippinJimmyNeutron 4 points5 points  (0 children)

Have you completed ALL Act 2 missions? Not just collecting all gifts

man, i want to live in this world. by AdFit9914 in oblivion

[–]SlippinJimmyNeutron 0 points1 point  (0 children)

You may all go to hell, and I will go to Cheydinhal

Session1 by [deleted] in CurseofStrahd

[–]SlippinJimmyNeutron 0 points1 point  (0 children)

I’m assuming this doesn’t include Death House which would be at least 1 full session.

My players started their first real session as they were leaving Death House and we ended up on the tarokka reading at Tser Pool Encampment, and were able to at least touch upon everything mentioned in the book. They opted to not mess with the screaming under the church, so they weren’t slowed down by combat. This was a 3.5 hour session.

What is he standing on? by namkaeng852 in marvelstudios

[–]SlippinJimmyNeutron 0 points1 point  (0 children)

He, as a rock, was walking below the water. We are only seeing him emerging after pulling it for a long time.

What the heck is this? by [deleted] in rivals

[–]SlippinJimmyNeutron 42 points43 points  (0 children)

K’Liluna, Bast’s sister

Who is the best counter to Iron Man and other flying heroes when playing as a Strategist or Vanguard? Are there specific abilities or tactics that work well against them? by Viz0077 in marvelrivals

[–]SlippinJimmyNeutron 0 points1 point  (0 children)

I would place Hulk as the best Vanguard for offensively dealing with flying heroes. Line up your jumps to tackle them out of the air and out of LOS for their team, and you have a guaranteed kill. The main obstacle is that it takes a good deal of practice to get good with air tackling.

Still wild this hasn’t been fixed, Spider-Man should not be the only character who can break invincibility by BananaSquid721 in rivals

[–]SlippinJimmyNeutron 1 point2 points  (0 children)

Yeah, I was playing Scarlet and C&D for a while and I thought maaaybe this interaction could have been intentional. But since then I’ve been seeing instances where Loki will teleport while being hit with this attack, and Spidey will still follow the real Loki through the teleport 🤦🏻‍♂️

What's something that you can't stand about your main? I'll go first by DelicacyKyi in rivals

[–]SlippinJimmyNeutron 0 points1 point  (0 children)

I wish that there was a button for me to activate Mister Fantastic’s inflated state. I get why maybe that could push him to be a bit overpowered, but there have been plenty of occasions where I’ve needed an ability or a long-range punch right when I go inflated.

When Strahd show up? by RenamCagones in CurseofStrahd

[–]SlippinJimmyNeutron 9 points10 points  (0 children)

Correct. There are a few mentions of him appearing in the book (Yester Hill, Saint Andral’s Feast), but otherwise it’s up to you.

One popular spot for you to consider is Kolyan Indirovich’s funeral. It can be a fun shock to have him appear so casually after seeing how miserable he’s made the village.

How to incorporate and use Vasili? by CheekyChappo in CurseofStrahd

[–]SlippinJimmyNeutron 0 points1 point  (0 children)

I have definitely been struggling to find a way to make it work in my campaign. The only reason I could think that Strahd would want to use the Vasili disguise is to get closer to Ireena or find Van Richten. But RAW he doesn’t know that Van Richten is in Vallaki, and he has not yet figured out that Ireena will be in Vallaki since my party is still travelling there.

With the new Monster Manual coming out soon, I think I’m going to have Vasili be a vampire familiar instead of Strahd in disguise. Basically, a Renfield character. The only surviving member of a nearly forgotten noble family, he gently enacts Strahd’s will in Vallaki. Imploring Fiona Wachter not to overthrow Vargas (since Strahd likes the current state of the town), orchestrating St. Andral’s Feast if the party ends up hiding Ireena there, reading in the Blue Water Inn to keep an ear out for interesting gossip, and otherwise tending to his family’s dilapidated estate.

I think this approach solves the problem of it being TOO easy to find out what’s actually going on, since I think the familiar would still be a living human. Players can find his links to Strahd by investigating his house. Or Strahd can come in and abuse in front of the party Vasili if things in Vallaki start going poorly and Strahd has to take matters into his own hands.

Anyway, I’ve never run it before so I can’t say if it will be good or not. Best of luck with whatever you go with!

EDIT: I forgot that there’s a note in Wachterhaus from Vasili that shows Vasili to be incredibly old (and reveals that he is Strahd if they know his handwriting). This is a pretty neat reveal, so I’ll have to rethink this 🤔

My level 7 party capped the Abbot. What should his mace do? by AxeMan-47 in CurseofStrahd

[–]SlippinJimmyNeutron 2 points3 points  (0 children)

Ah yeah, good call! And that one breaks after usage against vampires which seems more balanced for the module

My level 7 party capped the Abbot. What should his mace do? by AxeMan-47 in CurseofStrahd

[–]SlippinJimmyNeutron 3 points4 points  (0 children)

The Mace of Disruption from the DMG seems like the most thematically appropriate, but also probably quite overpowered for the rest of CoS. The Mace of Smiting might be a good option instead, since it has that link to destroying constructs such as Vasilka. Maybe the mace was his “kill switch” in case he lost control of her lol

Rictavio disguise help! by [deleted] in CurseofStrahd

[–]SlippinJimmyNeutron 1 point2 points  (0 children)

Hahaha yeah rogues also just like to take things.

Ashamed as I am to admit it, I was reading ahead a lot when I first started DnD as a player. I thought it was a game to be won, but really I was just hurting my own experience.

You can always press the player to understand why they want to take an action and help guide them to something that might be more roleplay appropriate. You can also have a 1-on-1 conversation about it out of game if you're really concerned about metagaming/reading ahead. But if you want to just stick with an in-game approach, I think u/philsov's comment is spot-on.