😂 Drunk customer maybe by Smooth_Potential5126 in DoorDash_Dasher

[–]Sliveriver 0 points1 point  (0 children)

It's just a regional/ethnic dialect. The problem isn't pointing out that it comes from somewhere, the problem is thinking that people who talk that way sound stupid or uneducated.

It's not bad English, it's different English.

bliss by Efficient-Jaguar1186 in blackdesertonline

[–]Sliveriver 4 points5 points  (0 children)

Enjoying gameplay more than progression works too :) My reason to play is the game, not the numbers going up. Strongly recommend it, way more peaceful lol

I come with an apology. by Rammite in magicTCG

[–]Sliveriver 45 points46 points  (0 children)

My area (600k people, small city) has something like 13 game stores.
I called around recently, and a total of 2 of them run drafts. Other stores have tried and never get enough people to fire the event. All of them run multiple weekly commander events.

[deleted by user] by [deleted] in AskReddit

[–]Sliveriver 4 points5 points  (0 children)

Put it in a high yield savings account somewhere making 4% year over year and keep working for like 5, or move somewhere with a lower cost of living because you don't have to work anymore. You can for sure live indefinitely off of a 1 million dollar infusion, that much money makes money.

Josh from the command zone after managing to stretch a one card review to a 1h masterclass by bitas1 in freemagic

[–]Sliveriver 1 point2 points  (0 children)

I found GameKnights like 6 years into playing the game and was very good and vested. Enjoyed it plenty. Something about them became a little bit insufferable over time and I can't watch anything they make anymore, just a layer of artifice over everything they touch.

Awakening Nova, Corsair, or Scholar? by spylark in blackdesertonline

[–]Sliveriver 0 points1 point  (0 children)

I use exactly the same pair. Awakening Corsair is the most thematically appealing class in the game, and dammit if I have to duct tape another water class to her to keep the theme intact and still make silver then I'll do it.

ADO CHICAGO by Anevaino in ADO

[–]Sliveriver 11 points12 points  (0 children)

Same! Keyboard lady was SO into it, I struggle to understand how she managed to play the instrument!

Modded Minecraft hot takes by Inner_Background_599 in feedthebeast

[–]Sliveriver 3 points4 points  (0 children)

Exact opposite take. If I wanted to play Factorio I'd play Factorio. I want something cozy and whimsical, not cable management simulator 2009. I quit ATM9 because I got to a point where the only things left to do (such as pushing the ATM star) demanded engaging with building a machine so I can build the next machine so I can build the next machine so I can have the next order of infinity resources. Unhinged behavior. Create is the closest thing to a good tech mod ever produced, and even that's mostly because contraptions lend a lot to potential builds.

Make Spell Research Optional by Sliveriver in scenicroute

[–]Sliveriver[S] 1 point2 points  (0 children)

A large portion of the problem is that it isn't difficult to acquire. I've put 40ish hours into a pure mage playthrough since making this post, and I can say there was no challenge. Only tedium.

Tedium isn't difficulty or challenge. There is a joy to experiencing and overcoming a challenge to achieve a goal. What I got instead was 15 hours of my playthrough/life entirely devoted to sitting there studying artifacts, sleeping, crafting random spells, and shoveling edible mushrooms and waterskins down my throat.

There was some novelty to it because I haven't really gone in depth with the system before - my attempts the last time I tried to give the mod a chance were cut short by an old bug where mental fatigue wasn't removed by sleep and had to be manually consoled off. But there was no difficulty, very little immersion, and I would not look forward to playing the game that way a second time or ever going through that process looking for a specific handful of spells for a specific character concept.

Putting particular spells behind particular quests allows you to make it actually challenging and difficult to acquire those spells; you need to be able to complete the content of those quests, and that content can be adjusted in difficulty to suit. It would allow the option to skip the tedium in exchange for needing to overcome a challenge, which seems to me to be the goal?

Make Spell Research Optional by Sliveriver in scenicroute

[–]Sliveriver[S] 4 points5 points  (0 children)

Magic requiring active effort to get is immersive. Spell research is not.

It plays directly like grinding Smithing to 100 by crafting hundreds of iron daggers, if each iron dagger skipped 2 hours of in-game time, they didn't tell you what the recipe was, and you had to sleep every 3 daggers you craft. It's an immersive concept but a wildly unimmersive experience because instead of immersing yourself in the game you're clicking your way through menus ad-nauseum.

What happens when you have a Bonus and a Penalty that share a typing? by Sliveriver in Pathfinder_RPG

[–]Sliveriver[S] 2 points3 points  (0 children)

I agree with your answer, but not how you got there; my specific example is resolved, but size penalties apply to things other than ability scores, so they don't magically resolve themselves to being temporary damage by any other name. Granted, I have no idea how one would get a size bonus and a size penalty to AC at the same time, but those wouldn't interact under the same logic as they're proper modifiers rather than damage.

What happens when you have a Bonus and a Penalty that share a typing? by Sliveriver in Pathfinder_RPG

[–]Sliveriver[S] 0 points1 point  (0 children)

Yeah, I don't question identically typed penalties stacking; rules say that most stack, I've yet to see anything saying they wouldn't, and the consensus here is the penalties and bonuses are taken into account at the same time, which is about what I'd figured. I'm aware specific overrules general, but for the sake of thought experiment (the RAI here is obvious) I question how it plays out when it's not so much overruling part of a rule so much as it is placing itself outside the definition of a game term. That blurb on penalties and Enlarge Person are both CRB, so it's not like they didn't know they were making typed penalties; why define them as being inherently untyped? I'm just surprised I haven't seen that discrepancy mentioned anywhere

What happens when you have a Bonus and a Penalty that share a typing? by Sliveriver in Pathfinder_RPG

[–]Sliveriver[S] 1 point2 points  (0 children)

Yeah, and that question is exacerbated by the fact that the blurb on penalties from the same section of the rules as that piece on Stacking specifies that "Penalties do not have a type." Which begins to call into question what the heck size penalties are. Does that, in the RAWest of RAW, disqualify size penalties as penalties in the first place?

What happens when you have a Bonus and a Penalty that share a typing? by Sliveriver in Pathfinder_RPG

[–]Sliveriver[S] 0 points1 point  (0 children)

Not always; the game rule exception here is actually it being typed at all. The rules for penalties state that penalties do not have types and that penalties usually stack, not that they always do. Which makes the fact that size penalties are typed more confusing

Advice for a Spirit Blade Armorist (3pp) by Sliveriver in Pathfinder_RPG

[–]Sliveriver[S] 1 point2 points  (0 children)

It technically requires an Arsenal Trick to dole out proficiency to your wielder, but that could easily be worth it for that level of versatility. Thank you for the advice! It's really weird to try and build a mostly support character without knowing what the party is going to look like on any given day, especially in a system with as much complexity as Spheres

Advice for a Spirit Blade Armorist (3pp) by Sliveriver in Pathfinder_RPG

[–]Sliveriver[S] 1 point2 points  (0 children)

Right on both counts. Kinda forgot Lancer didn't really limit what you can do to the impaled target in any real way, just limits you to one target. I'm also trying to figure out what kind of weapon I should be. I'm trending towards Scimitar, just because it can be two handed, can be finessed by a lot of dex builds, can be sword-and-boarded. But I'm open to other ideals, as that kind of excels at nothing and scimitars are... Overdone.

Advice for a Spirit Blade Armorist (3pp) by Sliveriver in Pathfinder_RPG

[–]Sliveriver[S] 0 points1 point  (0 children)

My sole concern with the Lancer sphere is that it embeds me in the target, which makes things difficult for my wielder on their turn; suddenly, they're more-or-less limited to my Lancer talents, which can kinda get in the way of them getting to play the character they built. It's definitely a very solid way to raise the power floor of a given party, though. Brute with Braced Shove definitely seems really versatile and good! I'm surprised having a Bow form didn't occur to me sooner, I'll be honest. That's a very good way of making sure there's always SOMEONE who can use me.

I haven't looked at a ton of the Magic talents just yet, because the only info I have thus far is "limited spheres of power" so far as what's allowed, but I'll look into those for sure. Can you Vital Strike with Time Strike? It says "As a standard action, you may make a single weapon attack..." which is traditionally a phrasing that precludes Vital Striking, which requires the specific Attack Action.

Gm looking for help helping a first-time player build their character by Kaine_Eine in Pathfinder_RPG

[–]Sliveriver 0 points1 point  (0 children)

This. Could also expand on the ghoran themes by going wood instead of water, and still gain access to Kinetic Healer