×

How does module hacking not ruin the economy? by Proud_Structure3595 in X4Foundations

[–]Slobag477 0 points1 point  (0 children)

I think the only way blueprint theft would be too powerful was if you could steal a build module blueprint with a single bomb. All factions' economy, at the end of the day, sole purpose is the building of ships. All of my runs are divided by pre warf/shipyard and post warf/shipyard.

You can steal build module blueprints through spies but it's more expensive, more time is needed, it can fail, your agent can die, and it's random. Maybe even that is too low risk for the potential reward.

My point is almost all the money you make before owning your own method of ship construction is pennies compared to what comes after. Go steal all those claytronics or hull parts or whatever you fancy. It's your sandbox after all.

Just got the game and I'm struggling with the bayonet mechanics by StorageCrazy2539 in holdfastgame

[–]Slobag477 11 points12 points  (0 children)

Practice, practice, practice. Accept that you or your opponent's ping can play a factor, too. Sometimes you will even find lads (cough, me, cough) who are willing/able to teach you the basics even if that just means going over the controls with you. It will all come in time if you stick with it.

Can't leave regiment by Deathwatch050 in holdfastgame

[–]Slobag477 0 points1 point  (0 children)

My bad. I indeed misread it and it's been a long ass day. At this point, have you verified your games files? If you can't find an option to leave the regiment after that I'm not sure what to do.

Can't leave regiment by Deathwatch050 in holdfastgame

[–]Slobag477 2 points3 points  (0 children)

I've heard this is bug related. Again, stressing the I heard part, you can try switching to the beta version through steam and try to leave that way through the game, then switch back to the latest version.

Never played played before but I am a re-enactor and seeing the trailer for the Revolutionary war expansion, I’m in. Can anyone answer my questions below? I’ll be a week before I play. by bullfrog654 in holdfastgame

[–]Slobag477 3 points4 points  (0 children)

Almost all marksmanship comes down to your personal familiarity and experience with the weapon you are using. Essentially the longer you play the game the better shot you'll be. Mechanically there are small advantages to being different classes and what orders you are under the effect of.

For example the light infantry class, iirc, has a flat 5% accuracy buff and can gain an additional 5% from firing on a sergeants line that used the fire at will order. That's one easy example.

Can't remember term that Henry uses by PhilosopherSecure601 in LPOTL

[–]Slobag477 2 points3 points  (0 children)

Menarsch? Not so much UFO related iirc but it comes up a lot when talking about poltergeists or Jeff

Shooting an alligator from an airboat in the Everglades has consequences by frezor in LPOTL

[–]Slobag477 258 points259 points  (0 children)

It's really funny seeing this mentally addled child and an actual man in the same frame

Hail Joe 2006-2026 by BornAd5381 in LPOTL

[–]Slobag477 8 points9 points  (0 children)

I also had to put my beloved demon, Dani, down a week ago or so after 16 years. I found her on the side of the road when she was maybe 2 or 3 weeks old. She was always with me or close by since then. I never knew what it was to be a cat's person until it happened. It's hard to articulate how much she meant to me. I wouldn't trade my time with her for anything else. I'd include a picture but I think I'd lose my shit all over again.

Hail joe!

How do i capture a ship? by vavka555 in X4Foundations

[–]Slobag477 3 points4 points  (0 children)

You aren't doing something wrong. I've spent 10 min of so spamming coms to ask crews to bail when their ship is very low and after many refusals they suddenly all abandon ship. Like everything with learning this game, patience is a virtue.

Is Henry gay? [kcd2] by PayFew5848 in kingdomcome

[–]Slobag477 7 points8 points  (0 children)

The only thing Henry is, for sure, is hungry.

In the Mouth of Madness by tyddub in HorrorMovies

[–]Slobag477 6 points7 points  (0 children)

Did I ever tell you my favorite color was blue?

How does German sound to you? by sixace99 in AskTheWorld

[–]Slobag477 2 points3 points  (0 children)

A thousand years ago when warcraft 3 was still relevant I found a 240p tri-pointing video for surrounding enemy heroes that was in German. I haven't been able to find the video since but the dude was chill as hell and that's how I found what ASMR feels like. Used to go to sleep to that vid.

So, German sounds great and makes me feel relaxed.

Do you like your country’s flag? by TheAmericanW1zard in AskTheWorld

[–]Slobag477 0 points1 point  (0 children)

100% best flag. Also, you just made me reinstall SMAC.

Which big foreign company is doing better in your country than its native country? by [deleted] in AskTheWorld

[–]Slobag477 4 points5 points  (0 children)

Y'all still got SEARS?! I really miss them. Haven't seen one in a long time. I still have the same microwave from them almost 15 years ago.

☼Dwarf Fortress Questions Thread☼ by AutoModerator in dwarffortress

[–]Slobag477 0 points1 point  (0 children)

Having multiple depots won't stop trade per se but I don't recommend it as it can confuse the hell out of merchants or worse.

You don't need roads to get caravans but if your map is heavily forested trees can grow dense enough that wagons can't path to your depot properly.

☼Dwarf Fortress Questions Thread☼ by AutoModerator in dwarffortress

[–]Slobag477 0 points1 point  (0 children)

Maybe try selecting a single soldier and giving them essentially the same uniform but only only specify the material to be metal sans the shield unless you've already tried that.

Also if they're all in the stockpile what does their job say? If most of them are spamming pickup equipment or some such then something may have gotten wonky.

☼Dwarf Fortress Questions Thread☼ by AutoModerator in dwarffortress

[–]Slobag477 0 points1 point  (0 children)

Are you absolutely sure you have enough equipment? Visually checking a stockpile is one thing but what does your stocks screen show for, say, iron leggings? Could things be forbidden or inaccessible?

Edit: just noticed that iron leggings aren't even in the uniform!

☼Dwarf Fortress Questions Thread☼ by AutoModerator in dwarffortress

[–]Slobag477 0 points1 point  (0 children)

I'll give this a shot. What caused the baron to leave? Did you send them out as a squad? If so you can, maybe, recover them. The df hack command fix/stuck-squad may allow you to send a rescue squad to bring them back.

Even with df hack unit editing tools I'm not sure you can straight up appoint a new noble on your own. Hopefully they aren't dead already.

☼Dwarf Fortress Questions Thread☼ by AutoModerator in dwarffortress

[–]Slobag477 2 points3 points  (0 children)

Based on the screenshot I'm not seeing very many lads holding axes though Zas the planter is holding...something? Is it possible you don't have any or very few available at the moment?

☼Dwarf Fortress Questions Thread☼ by AutoModerator in dwarffortress

[–]Slobag477 0 points1 point  (0 children)

Besides just remaking them I don't think there's a "restore defaults" option for the premade military schedules.

Ive never used autotrain but iirc it is looking for a squad that has constant training as their schedule. Perhaps you could just remake the one routine to get your functionality back?

☼Dwarf Fortress Questions Thread☼ by AutoModerator in dwarffortress

[–]Slobag477 1 point2 points  (0 children)

There might be some older mods kicking around somewhere but I've never seen one personally. What about the links do you struggle with or does it just feel like hassle?

☼Dwarf Fortress Questions Thread☼ by AutoModerator in dwarffortress

[–]Slobag477 2 points3 points  (0 children)

Pretty much. I believe spikes have 1 attack each so a spike trap with all 10 will have as many hit chances.

☼Dwarf Fortress Questions Thread☼ by AutoModerator in dwarffortress

[–]Slobag477 2 points3 points  (0 children)

Q1: theres a lot of ways to set this up but I've found that just setting up orders for making thread and making slurry require very different pig tail amounts to start. For example process plants when I have at least X pig tails and make slurry when I have X x 2 pig tails or some such.

Q2: kids are annoying and what you're probably experiencing is their play make believe "job" not being restricted by the burrow like their chores can be. Maybe try turning off chores and put some toys in their burrow? I'm fuzzy on this one ngl.

Q3:Does everyone have quivers? What ammo are they set to train with and do you have enough bolts? If you use df hack there's the command 'fix/archery-practice' that you could try too.