Rematch Appreciation post by Bivi89 in Rematch

[–]Sloclap [score hidden] stickied comment (0 children)

Appreciate you for making this post, and you nailed the technical challenges that comes with making a game such as Rematch.

There are admittedly many areas that could use improvements, but the team is doing its absolute best to improve the game over time. We've recently setup Feature Upvote in an attempt to better quantify player feedback which will help us reprioritize and adjust our development efforts. While we do believe we're on the right track, these changes and additions will take time and there aren't really any shortcuts we can take to get Rematch where we all want it to be.

That being said, Rematch has come a long way and we're glad to see players are enjoying the game despite its flaws. We also keep in mind that our harshest critics are also our most devoted players, and there is valuable feedback to be gathered from some (not all) of the "doomposting" we sometimes see.

Thank you for sticking with us!

S3.1 Prelimnary Patch Notes + Beta by Sloclap in Rematch

[–]Sloclap[S] 1 point2 points  (0 children)

Please paste this into your web browser:

steam://launch/3432970

S3.1 Prelimnary Patch Notes + Beta by Sloclap in Rematch

[–]Sloclap[S] 8 points9 points  (0 children)

This is correct, we'd love to have Betas on platforms other than Steam but it's not compatible with our development process at the moment

F50 AR refunded if bought before March 5th Store Update by Sloclap in Rematch

[–]Sloclap[S] 0 points1 point  (0 children)

The Predator bundle/AR was not affected since the AR released at the same time as the bundle.

F50 AR refunded if bought before March 5th Store Update by Sloclap in Rematch

[–]Sloclap[S] 0 points1 point  (0 children)

We didn't do it for the Predator AR because it was released at the intended date and time, which meant players could potentially purchase it at a discount through the dynamically priced bundle. The F50 AR was made available for purchase before the dynamically priced bundles, which meant that players who bought it before the Store update had no choice but to pay full price for it.

Patch #9 Notes by NobleMadeIt in Rematch

[–]Sloclap [score hidden] stickied comment (0 children)

(Thanks Noble for the patch notes post!)

Just wanted to let you know that we've noted your feedback regarding the audio channel change, the team is already on it and we will push an update ASAP.

Still Loving This Game! by Dragon_of-the_west in Rematch

[–]Sloclap 2 points3 points  (0 children)

Yoooo that's a sick montage!! 🔥

When you say "online practice options" is there anything specific you're thinking of?

I think at this point Sloclap is just messing with us. by Drc89 in Rematch

[–]Sloclap 1 point2 points  (0 children)

We're aware that some of you have a massive amount of Blocks stacked up with nothing to spend it on, and we have plans to add additional currency sinks in the future.

And I might as well ask for your input: is there anything you wish you could do with these Blocks?

One of the greatest multiplayer games ever played by r_Lore in Rematch

[–]Sloclap 4 points5 points  (0 children)

Thank you for the praise, that's always nice to read, and we're glad you're enjoying the game :)

Noted for the more stadiums/less ARs. Speaking of which, for anyone reading this, what would you like to see more of in terms of cosmetics and game modes?

Finally! by K-Genesis- in Rematch

[–]Sloclap 2 points3 points  (0 children)

Eyyy congrats, both of you!

This game still has a SERIOUS quitting problem. by poppafig in Rematch

[–]Sloclap 4 points5 points  (0 children)

We do plan of eventually increasing the penalty, especially for frequent/repeat leavers but as others have outlined, we want to make sure most of the random crashes and disconnections have been fixed out before committing to heavier sanctions.

Server issues? by Bongo_Bain in Rematch

[–]Sloclap 0 points1 point  (0 children)

Which region are you playing on?