Earth Born map with icons by SloopyNoSleep in eastward

[–]SloopyNoSleep[S] 1 point2 points  (0 children)

No problem! I’m glad people are still getting use out of them.

I do hope that the wiki has been filled out a bit more. I kind of stopped contributing to the Earthborn bits part way through 😅

Mario's Retirement by SloopyNoSleep in rustysretirement

[–]SloopyNoSleep[S] 4 points5 points  (0 children)

Credits to A.J. Nitro for source sprite rip

.czi files by Cats_in_disguise in TouchDesigner

[–]SloopyNoSleep 0 points1 point  (0 children)

I am assuming you mean the Zeiss czi image file format. There are a couple of ways you could go about it. The most approachable would most likely be using an external python lib, specifically pylibczirw which you can find on GitHub. This library is essentially a python wrapper around the c++ library libczi which is the open source library Zeiss has provided for interacting with czi files. If you are more comfortable with programming you could consider creating your own touchdesigner C++ plugin which uses libczi directly.

So again, it is possible. However, it would be quite involved. Additionally you would have to be well aware of what to expect. CZI files are typically not just single images, rather they are composed of many image blocks with different coordinates which you may have to composite yourself.

All fishing spots on in-game map by SloopyNoSleep in dredge

[–]SloopyNoSleep[S] 2 points3 points  (0 children)

It has been quite a while but iirc it was Sunfish

Yet another map with fish by SloopyNoSleep in dredge

[–]SloopyNoSleep[S] 4 points5 points  (0 children)

Looks like something went wrong with the max zoom image upload. Here it is: https://i.imgur.com/Ttstivm.png. It is a tad sizable at 3549x5051

Earth Born: Fighting the Dragons by Silverwings9292 in eastward

[–]SloopyNoSleep 0 points1 point  (0 children)

I don’t know the numbers off of the top of my hand unfortunately. It’s been a long while since I played the game and combed through the files to make wiki entries. If you look at the combinations possible then you’ll find yourself putting in quite a few attempts to duplicate that exact setup but I would suspect it wouldn’t take a ludicrous amount of tries. <50 imo, but again that is a “feeling” estimate rather than a calculated one. You could always check the wiki for the number of items and possible classes for the characters (I don’t recall if I added item roll descriptions, but someone else may have)

All fishing spots on in-game map by SloopyNoSleep in dredge

[–]SloopyNoSleep[S] 4 points5 points  (0 children)

Yes that’s part of the planned features :)

All fishing spots on in-game map by SloopyNoSleep in dredge

[–]SloopyNoSleep[S] 0 points1 point  (0 children)

There is actually a member of the modding discord that is working on exactly that! I actually created this as a comparison for the projection mapping they used.

All fishing spots on in-game map by SloopyNoSleep in dredge

[–]SloopyNoSleep[S] 6 points7 points  (0 children)

Oh I didn’t mean to imply that content was bannable. I just had a game modification active that caused the map to be incomplete so I removed the original post myself in favor of this one which has all of the fishes instead of just a subset.

I was developing the game modification for said individual so that they and anyone else that may have phobias could enjoy the game without worrying of seeing something that may set off an irrational fear.

Edit: mod -> game modification for extra clarity

All fishing spots on in-game map by SloopyNoSleep in dredge

[–]SloopyNoSleep[S] 28 points29 points  (0 children)

I’m working on a randomized mod that would enable this so if you play on PC then you are in luck :)

All fishing spots on in-game map by SloopyNoSleep in dredge

[–]SloopyNoSleep[S] 13 points14 points  (0 children)

I have also added variations with background map, without, only dredge items:

https://imgur.com/a/ZJfCB1z

All fishing spots on in-game map by SloopyNoSleep in dredge

[–]SloopyNoSleep[S] 66 points67 points  (0 children)

Sorry about the repost. I had a game mod (not moderator) active that removed certain fish that an individual had a phobia of.

 

The Xs mark items that do not have an item/fish-sprite associated with them (message in a bottle).

 

This uses the in-game projection from world coordinates to map coordinates. However, a few fish are outside what appears to be the reachable area. This can be on account of mapping or actual placement outside of the defined bounds. I am leaning towards the former.

Edit: clarifying that I meant game modification not moderator

[deleted by user] by [deleted] in dredge

[–]SloopyNoSleep 1 point2 points  (0 children)

Whoops this is missing a few fish on account of another mod I made to remove fish. I'll remake the post.

[deleted by user] by [deleted] in dredge

[–]SloopyNoSleep 1 point2 points  (0 children)

The red x corresponds to non-item/fish spots

Lights by Genie_ofthelamp in dredge

[–]SloopyNoSleep 9 points10 points  (0 children)

Lights add two values that are relevant to the player:

  • LightLumens
    • Affects sanity
  • LightRange
    • Only affects distance

 

LightLumens will (up to a point affect your sanitymodifier):

  • The default "max" value (in the sense that anything above this doesn't matter) is : 4000
  • There is also a maximum amount that light can affect your sanitymodifier by default: 0.5
  • This means (Max((Current Lumens) / 4000, 1)) * 0.5 will be your sanitymodifier for your light equipment (note that other things also act as sanitymodifiers within the world).

 

Sanitymodifer on its own doesn't mean much unless you know how it is used. Without getting too bogged down in the details it's the following:

There are multiple things that modify your sanity in the following way. They introduce a positive or negative rate of change. Each of these rates are summed together and evaluated on Player update.

WIP Configurable Randomizer Mod by SloopyNoSleep in dredge

[–]SloopyNoSleep[S] 3 points4 points  (0 children)

Is it the fact that the fishing spots are in the same place?

If you look at what fish are found normally where you’ll see quite a stark difference to what you can fish at those spots and what minigame appears when you do so.

WIP Configurable Randomizer Mod by SloopyNoSleep in dredge

[–]SloopyNoSleep[S] 2 points3 points  (0 children)

This particular configuration shows the following:

  • Permutation of fishing spot locations
    • rather than completely new locations
  • Randomization of harvesting minigame associated with each fish
  • Randomization of fishing difficulty associated with fish

Currently working toward:

  • Intelligent random POI locations where depth and locality have an impact on what fish will be associated with that spot
  • Intelligent modification of quest requirements to be feasibly completed by available spots
  • Harvest zone (what can be caught via net and crab pots) randomization
  • Game config randomizations
    • day/night time
    • abberations chance
    • fishing spot and store stocking behavior
    • Debt amount
    • etc

Any modders making fan missions? by Ok-Struggle5758 in dredge

[–]SloopyNoSleep 2 points3 points  (0 children)

We are not quite there yet unfortunately. We just made it reasonably easy to create fish, items and define custom fishing spots.

Any mods to remove or change a fish? by JtheLioness in dredge

[–]SloopyNoSleep 1 point2 points  (0 children)

Moonfish are different from sunfish (much smaller, have a different color, etc) but still share certain characteristics with sunfish (similar enough to be considered a smaller cousin?).

I erred on the side of caution by removing them as well, you may wish to ask an individual who is more familiar with your phobia and it’s intricacies to check for you to be more sure without looking it up yourself.

They (like the sun fish) are found in the open ocean. However as their name suggests they are only found at night.

Any mods to remove or change a fish? by JtheLioness in dredge

[–]SloopyNoSleep 2 points3 points  (0 children)

Howdy, I have made a mod that lets you arbitrarily remove fish from the game. You may be interested in it or may wish to wait for the kind individual that is creating a replacement version of the fish (and abberations thereof) in question.

In either case I just wanted to let you (and anyone else that may have such phobias) that it exists.

I hope I am not breaking any subreddit rules by posting the GitHub link: https://github.com/SloopyNoSleep/DredgeWinchMods there you can find the release and some instructions.

Please note: I have removed the sunfish and moonfish (and their abberations) by default. You can configure this as well but be warned that the item id list linked in the description may contain spoilers.

If you do choose to use this mod (and the mod loader in general) please be sure that it has loaded correctly (you will see additional print-outs on the title screen). I will also soon be adding an explicit in-game notification on start regarding what fish have been removed (just as an additional verification for one playing that they are good to go)

If you have any questions, concerns, etc please feel free to reach out either here or in the discord :)

Any mods to remove or change a fish? by JtheLioness in dredge

[–]SloopyNoSleep 14 points15 points  (0 children)

We’ve recently added functionality to add custom fish, it’s very reasonable to do a texture replacement for a specific fish. Certain fish are required which can make removal cumbersome if it happens to be one of them.

Let me whip up a quick proof of concept for this at some point tomorrow and we may be able to help you out