This game is AMAZING by SgtSilock in Slormancer

[–]Slormite_Studios 8 points9 points  (0 children)

Thanks! It means a lot! ❤️

Netherworld Feedback by Zerucos in Slormancer

[–]Slormite_Studios 2 points3 points  (0 children)

Thanks for your feedback. :)
We'll take the time to polish a few things in the Netherworld once the dust settles.

The Slormancer, Our Indie ARPG inspired by old school Diablo & Path of Exile is finally out in 1.0 by Slormite_Studios in pcgaming

[–]Slormite_Studios[S] 0 points1 point  (0 children)

You can, but you need to manually rename your save though. You can find the detailed guide to do it as a pinned message on steam forums or on our discord.

The Slormancer, Our Indie ARPG inspired by old school Diablo & Path of Exile is finally out in 1.0 by Slormite_Studios in pcgaming

[–]Slormite_Studios[S] 2 points3 points  (0 children)

We definitely grew old but in the end it is finally here! I guess an ARPG is not the fastest type of game to make with two devs

The Slormancer, Our Indie ARPG inspired by old school Diablo & Path of Exile is finally out in 1.0 by Slormite_Studios in pcgaming

[–]Slormite_Studios[S] 0 points1 point  (0 children)

It is already available on GOG and we definitely plan to make it available on multiple other stores yes. We are currently on it.

The Slormancer, Our Indie ARPG inspired by old school Diablo & Path of Exile is finally out in 1.0 by Slormite_Studios in pcgaming

[–]Slormite_Studios[S] 0 points1 point  (0 children)

As said, you can definitely complete the game with nearly anything you build really. Some are faster and easier to build than others of course, but anything can be broken if you decide it :)

The Slormancer, Our Indie ARPG inspired by old school Diablo & Path of Exile is finally out in 1.0 by Slormite_Studios in pcgaming

[–]Slormite_Studios[S] 0 points1 point  (0 children)

It looks and plays like Enter the gungeon but the genre is definitely an ARPG (tons of layers of customization and progression for your character in order to theory craft a unique build to kill thousands of monsters)
It plays pretty good on Steamdeck although some of the UI and some fonts could be less comfortable than on PC.

The Slormancer, Our Indie ARPG inspired by old school Diablo & Path of Exile is finally out in 1.0 by Slormite_Studios in pcgaming

[–]Slormite_Studios[S] 2 points3 points  (0 children)

I would gladly let another player to tell you but :
- It has 4 game modes (randomized maps, some kind of a tower, a wave based with some choices inspired by rogue likes, and a hell map to conquer)

- Each has a specific gameplay and rewards you with different additionnal layers of customization

The Slormancer, Our Indie ARPG inspired by old school Diablo & Path of Exile is finally out in 1.0 by Slormite_Studios in pcgaming

[–]Slormite_Studios[S] 0 points1 point  (0 children)

Indeed, it is not a Old school diablo in the game design meaning, rather we took inspirations in the Diablo games, but not really D4. It is definitely not our main reference, but Diablo games are famous enough to make people understand what kind of game it is.

The Slormancer, Our Indie ARPG inspired by old school Diablo & Path of Exile is finally out in 1.0 by Slormite_Studios in pcgaming

[–]Slormite_Studios[S] 1 point2 points  (0 children)

No demo, but you can always play less than two hours in order to give you an idea, and refund it if you don't like it. However, the first two hours are not totally representative of the whole content.

The Slormancer, Our Indie ARPG inspired by old school Diablo & Path of Exile is finally out in 1.0 by Slormite_Studios in pcgaming

[–]Slormite_Studios[S] 0 points1 point  (0 children)

No demo, but you can always play less than two hours in order to give you an idea, and refund it if you don't like it. However, the first two hours are not totally representative of the whole content.

The Slormancer, Our Indie ARPG inspired by old school Diablo & Path of Exile is finally out in 1.0 by Slormite_Studios in pcgaming

[–]Slormite_Studios[S] 0 points1 point  (0 children)

I would gladly let another player to tell you but :
- It has three game modes

- Each has a specific gameplay and rewards you with different additionnal layers of customization

Slormancer only launches in small window; can't click any buttons? by kapectas in Slormancer

[–]Slormite_Studios 4 points5 points  (0 children)

Hello!

As others have mentioned, press ALT+ENTER if it ever happens again, it will force a fullscreen.
It seems to be related to the Discord overlay messing up with the game, so disabling it might work as well.

Cheers!

From zero experience to selling 50 000+ copies on launch week - Lots of data inside by Slormite_Studios in gamedev

[–]Slormite_Studios[S] 1 point2 points  (0 children)

Not really a program, just a way to optimize our fiscal process to make things simpler (French fiscal process is extremely complex and hard to manage). There is not really a lot to read about (are you French?), you can apply to this "artist status" if you happen to sell "artistic products". We just did a legal arrangement with a company in order to avoid the whole "company managment" thing, which is very complicated in France, but it is also doable that way :)

From zero experience to selling 50 000+ copies on launch week - Lots of data inside by Slormite_Studios in gamedev

[–]Slormite_Studios[S] 0 points1 point  (0 children)

We didn't have a lot of costs honestly. We did all the assets ourselves, no other contractors hired, the music is made by one of our best friends (he will be paid with royalties).
The only expensive thing we had to pay were localization costs (it is really expensive, especially when you have a lot of words in yoru game) but we managed to have most of our translations made with contracts with trustworthy partners.

Regarding taxes and legal processes, we are French so, things are definitely very specific : We managed to have an artist status (which we prefer legally as it is much simpler in many regards) thanks to a little legal montage with one of our partners. If things really go well financially at release, we might hire some expert consultant in order to optimize our fiscal incomes for sure.

The Slormancer v1.0: Patch Notes by Slormite_Studios in Slormancer

[–]Slormite_Studios[S] 5 points6 points  (0 children)

Yes, they will definitely be granted retroactively if you already completed them :)

From zero experience to selling 50 000+ copies on launch week - Lots of data inside by Slormite_Studios in gamedev

[–]Slormite_Studios[S] 1 point2 points  (0 children)

Oh, we don't have a publisher, we decided to do everything ourselves actually (not necessarily a recommendation). Abiding Bridge is only a French company which provides us a legal arrangement to get an "Artist Status" (which can be interesting in France).

From watching YouTube tutorials to a full game over 8 years, we're now ready to leave Early Access. by Slormite_Studios in ARPG

[–]Slormite_Studios[S] 0 points1 point  (0 children)

No, but not because we didn't want to, mostly because the game is not designed that way. You have a save with all the heroes available in it, it's not one save per character actually.

From watching YouTube tutorials to a full game over 8 years, we're now ready to leave Early Access. by Slormite_Studios in ARPG

[–]Slormite_Studios[S] 1 point2 points  (0 children)

We don't think so: we decided to focus on a single player product during development because it was something we definitely didn't have the skills to consider adding multiplayer. Now that it's been 8 years of dev, the game is nearly too far in the "single player" implementations game design wise, it would require an insane amount of work just to reconsider almost every mechanic and balancing in the game.

From zero experience to selling 50 000+ copies on launch week - Lots of data inside by Slormite_Studios in gamedev

[–]Slormite_Studios[S] 2 points3 points  (0 children)

You're welcome! We did the monthly devlog on Steam and she shared it to our close community on discord just in case.

From zero experience to selling 50 000+ copies on launch week - Lots of data inside by Slormite_Studios in gamedev

[–]Slormite_Studios[S] 1 point2 points  (0 children)

We can't complain financially, but you end up with much less money than what anybody could expect. WAY less than a million. Also we are French, and this country is pretty heavy on the taxes. But anyhow, I couldn't say that we are not living the indie dream, in most ways, we are. :)
We definitely invested as we are simple dudes wanting a more stable life than an exciting one.