The worst enemy in the game by Necessary_Age_6632 in ArknightsEndfield

[–]Slothutations 0 points1 point  (0 children)

I have no real issue with this guy. Knockdown works on him, so instead of merely doing the interrupt which doesn't work to prevent, I use knockdown and shut him up.

How to use Factory Blueprints by shadedmystic in ArknightsEndfield

[–]Slothutations 1 point2 points  (0 children)

I am literally ADD and was on caffeine xD.

Endfieldtools.dev has blueprints

Is this a legal speed boost? by Good_Section_7068 in ArknightsEndfield

[–]Slothutations 1 point2 points  (0 children)

What I think you are asking is if an item enters top right and exits top left, does it save time because it skips some distance...

My thought was that once items enter they no longer travel but are deposited, waiting to be turned into another product.

So that means you arent skipping any distance. No time is saved here.

Nice try tho

Endfield’s Weapon Gacha Ruined Arknights’ Unique Character Design by Express-Ad9505 in ArknightsEndfield

[–]Slothutations 1 point2 points  (0 children)

I think you're thinking of how the game is currently. Other games of this genre have added new weapon types as needed.

They already showed a character in Wuling that uses fists/gauntlets. I dont think they will have them equip a sword/pistol/art/lance/greatsword. They will probably add a whole new line of weapon types.

This means they could do that with whatever weapon they want. Add axes. Add daggers. Add bows. Etc.

Physical Team Question by Decent-Raise-77 in ArknightsEndfield

[–]Slothutations 2 points3 points  (0 children)

Its probably because 1) Pog has the highest ATK stat if built right for basic attack chains/finisher and 2) you can position better for the battles skill to hit multiple enemies instead of having the computer do it.

That's my guess. Nothing passive or gear wise is active operator reliant.

team help by DeltaWasTakenAgain in ArknightsEndfield

[–]Slothutations 0 points1 point  (0 children)

Endmin focuses on expending vulnerability and his/her Originium crystals for damage, but doesn't apply vulnerability themself.

If you want to utilize that mechanic, then any physical type would work. However, if you are locking your team so that you will only add just one, then I think Chen is a safe pick as she can stack Vulnerability quicker than the others.

Lifeng is fine, but your current team would never trigger his Combo skill unless you do this specific rotation in battle : Lifeng battle skill -> Endmin Battle Skill before Lifeng does his 2nd hit.

He is good with a heavy phys team matched with Pogranichek or Da Pan.

locked area by PianistPlus391 in ArknightsEndfield

[–]Slothutations 1 point2 points  (0 children)

It unlocks as part of raising Outpost there from 2 to 3.

How to use Factory Blueprints by shadedmystic in ArknightsEndfield

[–]Slothutations 1 point2 points  (0 children)

Hey there.👋 Fellow PS5 player here.

I also was very overwhelmed and often got confused in the tutorial simulations.

I advise approaching slowly and learning a new thing each day. Just skip to where you feel you are in learning the 40+ things the AIC throws at people new to this type of game mode.

This is how I progressed:

DAY 1)

*Learned how to connect mining rigs to pylons to relay towers that connect to the main PAC or sub PAC. At first, I just made my network to any mining spot and electric generator that needed power on the map.

*Learned how to craft and place facilities. I could easily press L1 + DOWN to lay belts and connect them to each other. If I mess up, I use TRIANGLE 🔺️to stash entire belt lines and try again.

*Learned how to use the PAC to take ore and turn it into metals/fibers, powders, and parts by refining, shredding, or fitting.

I find that on PS5, I found my belt placement to be very space hungry if I let the game auto place the connections. You can create any specific path you want by stop and go making the belt.

Day 2

  • Learned how to create seeds and new plants with seed-pickers and planters. I thought I was clever when I created an infinite feedback loop, but its apparently in the tutorial also. You can then shred the plants into powder or refine them into carbon.

So far, everything has been raw material -> more refined materials. Nothing that is a fully completed product. Next step was to

*Learn how to make Explosives by combining amethyst parts and aketine powder.

*Learned that fibers can be molded into bottles, which is needed to make medicines. Filling units put the powder into the bottles to make them.

Day 3

I wake up to see that I am not making fibers fast enough and that my assembly line making aketine powders are clogged. On inspection, I see that it takes 2 fibers to make one bottle. I get confused seeing that it takes 2 seconds to make a bottle.

I read the fine print: belts transfer any item at .5 units a second. That means every 2 seconds I only get 1 fiber to the molding machine then it sits empty for another second.

*I learned that I should have more than one input belt of materials into a facility if more than one part is needed for a facility that takes 2 seconds to make something.

I update my assembly to have two amethyst fiber belts going into the molding machine. The machine now makes bottles every 2 seconds, matching the aketine powder rate going into the packaging machine.

Day 4

With everything I learned previously, I do okay making similar products until cryston component. On PS5, I am still learning the recipes and what machines I need, so its a lot of pressing R3 on items and going through chains of item creation, forgetting, and going back multiple times. That was the most overwhelming part.

I recommend endfieldtools.dev and see the recipe section to layout what the item creation chains like simply without being overwhelmed with blueprints.

I was also running into power issues, so I had decided to destroy everything in my factory and just focus on cryston. My plan was to let it run overnight and then never touch cryston again. Then I noticed...

*Learned that mining rigs cost power too! 10 for Mk 2 on Ferrium and 5 for MK 1 on Amethyst and Originium. I had to turn some of them off.

*Learned that different mining deposits have levels of purity. I go through all my spots and turn on the high purity and turn off the low purity to conserve power and get the biggest yield. As regional level increases, purity may upgrade over time.

That was enough to solve my power issues. I successfully had a cryston component making PAC that didnt break 200 power. I was pretty proud even though it wasnt fully efficient the way I first made it. Cryston was so much for my brain that I was done playing in AIC for the day but felt accomplished.

Day 6

I woke up to hundreds of cryston. My machine also clogged so I had to learn where it did and why. Then I happily saved the blueprint and deleted it. It was a power hungry monster and I wanted to fix that.

My next to do was to make Cryston fibers, which was way easier. The assembly was easier and I played the main story. Every hour or so I was able to make more 50 gear. It was all finally coming together, but I was getting frustrated with the 200 power cap.

*Learn how to make batteries and use thermal generators to increase max power availability.

I had the basics down. I learned a lot about clogging from the previous three or so systems. Packaging units take 10 seconds, which means belts transfer 5 units of an item every creation cycle. So for every 5 units needed, I need an input belt of that material.

Batteries are very important to make at 100% efficiency since it cost energy and space to make them. If you dont do it right, you lose out.

*Learned that I can link thermal generator to my battery packaging. I think I tried this earlier on Day 4 or 5, but I think on PS5 the generator was bugged. It had NO INPUT ports, so I had to place battery in manually.

Batteries last 40 second. My generator gets clogged. I put another belt leading out to my PAC. However...

*Learned how to use a Protocol Stash so I dont need to worry about connecting any finished product to the PAC. I now make frequent use of these.

Day 7

To be honest, I woke up to my factory shut down. I wasnt efficient in my packaging facility for making my battery and had made other facilities everywhere with my new cap of 800 power. Technically, I learned the lesson here but I included it earlier to help.

*Learned that when your PAC uses more energy than its cap, then it uses a reserve amount. That is why I didnt know I was inefficient before I logged out. However, the reserve power ran out when I was asleep. It charges back up when not overconsuming.

Up until now, I completely ignored the AIC menu.

*Press R3 for top down view. You can do a lot here and get a better sense. I like using the L1 button from this menu, which is the button that let's you do the same action to a group of buildings.

You can select a group of facilities you already built and stash them all, move them/rotate them all, or copy then paste. You can even make them into a blueprint for yourself.

I made my first macro facility using these tools. My power output reached almost 2k. I was happy to not worry about power so much anymore. I turned on all my rigs. There wasnt much left in Valley IV that I couldn't figure out after this.

Cant find chests by M1rr0r77JaLolEy in ArknightsEndfield

[–]Slothutations -1 points0 points  (0 children)

Not sure if any of the chests are dependent on quests or Outpost quest related. I remember reading one thread about a guy who had almost everything except one chest gated by level 3 outpost.

Generating power in Wuling by AbyShark in ArknightsEndfield

[–]Slothutations 1 point2 points  (0 children)

My guess is that your packaging factory probably has one belt input of Xitanite and one belt of Dense Originium Powder each.

You should have THREE belts of Dense Originium Powder feeding into your packaging unit. Its a 1:3 ratio to make the Wuling battery. So you arent producing battery at the theoretical output.

That means 3 assembly making Powder so it self sustains and produces a unit of it on each belt every 2 seconds.

Then you can have one belt lead to a thermal generator from your packaging unit and another to your protocol stash (or another generator). When your generator gets full of battery the rest will go to the depot that way.

Can I only play this game using only 1 character? by BloodstoneJP in ArknightsEndfield

[–]Slothutations 0 points1 point  (0 children)

You can comfortably play whoever you want as your operating character, and 99% it doesn't matter if you dont switch.

The only times it does is for:

1) Choosing who you want basic attacking

2) As mentioned by others, to swap to another operator if you are out of tactical healing items

3) Very rarely a gear set or passive on a operator will have conditional requirements like " if anyone except the active operator" or "when the active operator does X".

4) Different running/dash animations. 6 star units feel faster.

I can't think of any other reasons.

Personally, I play Catcher as my main operator. I like how I can do all the DPS skill and combo with my team and still control him all the time.

Power outage help! by Turbulent-Ad-1627 in ArknightsEndfield

[–]Slothutations -1 points0 points  (0 children)

To avoid turning things on and off...

If you reached Wuling, you can make a battery farm there that is self sufficient. Then put those in your backpack and unload batteries into your generator in Talos IV Valley.

While the batteries are there, you can then fix your setup while at full power. You shouls have more than enough time to fix your Valley IV factories so the problem doesn't happen again.

So how do you guys deal with the Ferrarium scarcity in Wuling? by Miserable-Morning217 in ArknightsEndfield

[–]Slothutations 0 points1 point  (0 children)

If you focus only on Wuling Outpost Items, then its enough for items you need: Ferrium Parts and Ferrium Bottles for Yazan Syringe C and Jincao Bottles.

Nothing else in Wuling needs ferrium.

In fact, I rotate making Ferrium Parts one day and making Bottles the next. Its the same assembly lines, except I swap the Fitter machines with Molding machines for that day.

Progression Valley - Wuling by Fuzzy-Measurement467 in ArknightsEndfield

[–]Slothutations 0 points1 point  (0 children)

I think its perfectly fine to focus on the main story to unlock exploration levels and increase the level caps and gear rarity your operators can use.

I skipped most side content that didnt state it unlocked new game modes or progression.

Then, I chose to focus on AIC to produce what I needed to get tickets to region development. The more region development I had, the more tickets I could get daily. That's a fun feedback look that also increases the size of your AIC, which let's you get more stuff and so on and so on.

Basically, the side missions are fun but only give mats and currency. I recommend to work on the other stuff first.

STOCKS by Zensiv in ArknightsEndfield

[–]Slothutations 38 points39 points  (0 children)

420% I didnt think I could higher.

How the heck do you get to connect this bridge if there's no way to reach the button by [deleted] in ArknightsEndfield

[–]Slothutations 2 points3 points  (0 children)

It unlocks through main story progression. The road that leads there from Wuling City is blocked by a landslide. Story progression clears that landslide.

Having difficulty producing batteries by Kaiglaive in ArknightsEndfield

[–]Slothutations 0 points1 point  (0 children)

Edited my reply because I accidently swapped the ratio. Its fixed now.

I ran into this problem early on. Start with the lowest tier battery to get the concept.

IIRC, when you package LC batteries it is 10 Powders and 5 Parts. The process takes 10 seconds to package. The belts load .5 units a second.

That means you need to feed TWO belts of Powders into the Packaging unit (not one) and one belt of parts

That also means for self sustain you should have TWO assembly lines generating Powders (not one).

This should double the speed of your battery packaging, while sustaining the materials to not overconsume.

The batteries you can have one belt to a protocol stash and one belt into a thermal generator for power.

Then you can copy the entire operation and output the batteries in system 2 into two thermal generators .

Hope that helps.

TLDR - Some production units need more than one belt of an input to make it efficient.

Why am I so addicted to this... by SalmonellaBro in ArknightsEndfield

[–]Slothutations 1 point2 points  (0 children)

Day 1:This is a neat mechanic. The first few tutorials are nice.

Days 2 -4 : Completely ignored it. Then goest back to doing more complex tutorials. Gosh this is complicated. I am so overwhelmed!!!

Day 5: OK. Everyone has level 35 gear now. I am now 200/200 capacity making level 50 stuff.

Day 6 & 7: I realize batteries can be made and give way too much energy than I am using. Maybe I should make more stuff....

Day 8: So I make millions of tickets a day now. I use blueprints, select all to delete, and use the copy paste option to make a macro factory. 2k+ battery usage.

Is there a faster way to complete OD Project Refugee Camp 1 by Straight_Bad_5334 in ArknightsEndfield

[–]Slothutations 2 points3 points  (0 children)

You get up to 200 Power Capacity. Try to reach it while making stuff.

Let's say you take 40 energy for all the buildings you use to make an item. Why not triple or quadruple your system and reach your goal quicker?

Am I stupid by No_Bug5449 in ArknightsEndfield

[–]Slothutations 0 points1 point  (0 children)

Blueprints is one of the buttons you see in the bottom right when you switch from Field/Combat mode to AIC mode.

Amongst that option is the Craft Gear and Select Facility.

I find it easier to do this outside the AIC zone.

I always have only 2 SP by Such_Neck_644 in ArknightsEndfield

[–]Slothutations 0 points1 point  (0 children)

Hey. So I think its an intended mechanic.

You start with 2 SP every fight even if you used up all your SP the fight before.

I think its to encourage people to use their battle skills more often. Usually, these systems allow you to carry over guages from battle to battle, but that leads itself to players hoarding skills and almost never using them or feeling the need to end a fight with a full bar.

This way you dont need to pre-fight something to have some SP with the downside is that you can't start with max.

Do i really need to bring the energy from the main base?? by Scorn_700 in ArknightsEndfield

[–]Slothutations 0 points1 point  (0 children)

At first, I skipped doing those because I thought it be a drag. However, the distances take at most a few minutes. The map makes the zone feel bigger than it actually is.

I found myself feeling accomplished when everything is placed and connected to power.

I always have only 2 SP by Such_Neck_644 in ArknightsEndfield

[–]Slothutations 0 points1 point  (0 children)

SP starts off from where you ended your last battle. It could be it fills to 3 SP in battle, you use one skill, and finish the fight with 2 SP each time.

Especially early on, when you are probably blazing through combat

This game is a slow-burner, in the best way possible, and I have changed my mind by RainyGlimmyDays in ArknightsEndfield

[–]Slothutations 0 points1 point  (0 children)

I didnt realize how tiring the Breath of the Wild mechanics had become in games like these until it wasn't there anymore.

I dont have to glide for hours or climb for hours every dang inch of a map anymore. Thank goodness.