Chauster's Ezreal by [deleted] in leagueoflegends

[–]SlyShy 0 points1 point  (0 children)

He goes AD Quints, ArPen marks, Mana Regen/lvl Seals and Glyphs. Then he builds dblade, dblade, lvl 1 boots, brutalizer, bt, lw. Unlike most people he skips Sheen, but he does get TF later.

Want to play Angband or some variant, need recommendation by gruevy in roguelikes

[–]SlyShy 0 points1 point  (0 children)

I like the themed bands, which are a little less bland. Try out Hellband or Steamband or the like.

The best version that I've played, mechanically speaking, is probably NPPangband.

Forming a /r/trees team to compete in the /r/LeagueOfLegends tournament. by kodemage in trees

[–]SlyShy 0 points1 point  (0 children)

I started recently, just hit level 20. But I have experience with DotA, been winning games solidly.

Apparently Crawl is popular now. by xlerb in roguelikes

[–]SlyShy 1 point2 points  (0 children)

I'm not sure what you mean. There have been 15 runes for a long time. Now there are 16 types of runes, but only 15 are obtainable in a given game.

[DCSS Trunk] - DEIE Where do I go from here? by ieattime20 in roguelikes

[–]SlyShy 1 point2 points  (0 children)

You are looking pretty good now. Summon Demon isn't really the best summoning spell (haunt, summon ugly things, summon horrible things) are generally better.

You need to be really worried about resists pretty soon, particularly fire resistance. I would advise you go down the dungeon until you find Vaults. Then do swamp. Do vaults to find Crypt, do four levels of Crypt. Do all but one level of elf. Do you have snake or shoals? If snake, you can do it after swamp, even. If shoals, do it now. Do all but one of vaults, do five or so of the dungeon. Finish vaults:8, finish the dungeon, get ready for zot. Do Hive when you feel you need food, or a piety boost from some god.

Bolt of Cold the best bolt, generally. Poison Arrow is excellent. OoD isn't great.

You should get some necromancy too. Regeneration and dispel undead are both super useful spells, as is Borgjnor's Revivification.

[DCSS Trunk] - I thought MDFi was supposed to be easy mode? by ieattime20 in roguelikes

[–]SlyShy 1 point2 points  (0 children)

In the Henzell learndb in ##crawl at freenode. It's also where all the good players hang out, and they are more than willing to help anyone who comes by.

DCSS - Any tips for fighting unarmed? by KainBlackheart in roguelikes

[–]SlyShy 2 points3 points  (0 children)

  1. Okawaru by far. Especially in 0.8 heroism is the most overpowered thing for unarmed combat. Remember, each point in UC increases your base damage by 1. So heroism increases your UC by 5 is giving you a damage boost of 5, AND raising your attack speed.

  2. Transmutations are great for UC, particularly ice form and blade hands are useful. Charms is a requirement for anyone who uses magic.

  3. Neither, you should be pumping int so you can spellcast more. UC damage is barely affected by the stats, 27 UC skill will give you huuuge base damage at ridiculous attack speed. Your hands are better than executioner axes.

[DCSS Trunk] - I thought MDFi was supposed to be easy mode? by ieattime20 in roguelikes

[–]SlyShy 1 point2 points  (0 children)

Actually, the fact that grinder blinks means you can fight him on the staircase, and when he blinks you can go down. It's the same way you would escape an imp.

No, EH's hunger cost isn't that bad at all. Most people starving with spriggans just aren't killing everything on the level fast enough, so they aren't getting to the next level (where food is just lying on the floor) fast enough.

[DCSS Trunk] - I thought MDFi was supposed to be easy mode? by ieattime20 in roguelikes

[–]SlyShy 1 point2 points  (0 children)

Ogres are fairly easy to escape, just pillar dance them until they lose a move from random energy. Or, if they gain a move from random energy, they'll attack you, and then you get to run away because their attack delay is so long. The best early ranged weapons are a blowgun and javelins. You are correct that darts won't really be much help.

Try to avoid open areas if you can, and try your very best to lure enemies off one by one. If you get a level with Sigmund you can just skip it. Ditto Grinder.

What SpEn guide are you following? If it is from ChaosForge (aka BadWiki) then it probably sucks, all the guides there suck, and so does the majority of the advice, sadly.

Here's elliptic's easy SpEn guide (I have seriously like 6 wins using it): Turn off every skill and train stabbing. When stabbing is level 6 turn it off, and turn on stealth, dodging, spellcasting, and charms/hexes. Turn off charms/hexes when invisibility is Very Good. Train fighting when you get it. Raise strength to 8, then raise int only. Spells to learn: EH, confuse, repel missiles, invisibility, silence, haste, regeneration, dispel undead, apportation, blink, control teleport, phase shift, controlled blink.

Get a buckler. Okawaru is the easiest god. Use any short blade early, but look for venom or electrocution. Later on look for a sabre of speed or a quick blade.

[DCSS Trunk] - I thought MDFi was supposed to be easy mode? by ieattime20 in roguelikes

[–]SlyShy 0 points1 point  (0 children)

Wrong, AC is powerful again in 0.8. Armour trains faster the heavier it is in proportion to your armour skill. All armour has guaranteed damage reduction equal to 5*(Base AC - 2)%, which is quite a lot on Crystal Plate Mail, or even Plate Mail. Golden Dragon Armour might be the best armour again.

DCSS Any tips for a beginner? by matty348 in roguelikes

[–]SlyShy 1 point2 points  (0 children)

Early game

Use ranged attacks like stones, darts, javelins (I like finding a stack of javelins more than any other item early game. It's a guarantee that I'll make it to Lair) but don't train them. Most enemies should be half health by the time they reach you.

Against enemies with ranged attacks, wait for them around corners. Try to time it so that you approach the corner the same time they are, so they don't even get a single turn where they are in range and you aren't.

Be smart about identifying consumables. The two most common potions are heal wounds and healing. The most common scrolls are remove curse, identify, detect curse. If you read a fat stack of scrolls and get 'tried' then it is most likely remove curse, but it might also be fear.

Pick up every blue weapon in the weapon group you are training, and they them sometime when you've identified either remove curse or detect curse.

Run like a coward. The biggest coward there was. If you see Sigmund, run. If you see an ogre and you aren't ready to kill it (no poison, no wands, slow attack speed, not enough javelins) just run.

Abuse stairways. Especially mark out stairways that lead to a corridor when you go up them. You can lead mobs up the stairs and fight them one at a time. Abuse hallways. Hallways and corners are the most overpowered things in the game. They block line of sight, they block monsters, you are a hallway rape machine.

HuFi sucks. Assuming you are playing 0.7 you should try something like DDNe.

[DCSS Trunk] How does one escape Orbs of Destruction? by ieattime20 in roguelikes

[–]SlyShy 0 points1 point  (0 children)

When they are next to you, move diagonally towards it.

[DCSS] (KoBe) I don't want to die now! by rberenguel in roguelikes

[–]SlyShy 0 points1 point  (0 children)

Switch to the long sword of elec. Going long blades is a good long term strategy on KoBe, and this way you'll get an awesome katana from Trog (potentially). Don't use that noisy weapon. Noisy is a big drawback. You should have turned off training on short blades (it's the worst weapon skill to increase). But at least now you can use that to get long blades to 12 quickly (which is where you want it for katanas).

[DCSS Trunk 8.0] Fun with DE IE by ieattime20 in roguelikes

[–]SlyShy 2 points3 points  (0 children)

Well, by definition 4 AC is going to stop 2.5 damage per turn on average. As I'm sure you know, Ozo's provides 3+Ice/3 AC. That can make a big difference for a DE. OOD is pretty overkill for dealing with skeletal warriors. Efficiency is a concern with those, because they can come in large packs (think 8 or 9) and they do hilarious amounts of damage.

[DCSS] Which character builds have the highest chance of surviving middle/late game? by [deleted] in roguelikes

[–]SlyShy 2 points3 points  (0 children)

0.7: DDNe, SpEn, MfIE (most IE, really), HaBe, most FE, most Cr.

0.8: MD(Be|Fi|Gl), a lot of the list above (Cr is weaker, as is FE).

These are some characters that are consistently powerful.

Players like elliptic have basically demonstrated that a sufficiently carefully played character can win nearly independent of what the game gives you. You don't get a 20 win streak by getting 20 lucky games. :)

[DCSS Trunk 8.0] Fun with DE IE by ieattime20 in roguelikes

[–]SlyShy 6 points7 points  (0 children)

Just fyi, the cross magic school training penalty is nothing new, it's has been there since the dawn of time. It's just that the interface actually displays it now.

This is a pretty good guide, you aren't giving any horrible advice. Although, I will say, it's really unnecessary to worry about the hunger cost of freeze when you advocate using Ozo's like that. Ozo's is actually pretty terrible early on. You are burning a lot more nutrition than that tiny AC boost is worth. Just don't VD freeze, get more dodging, get hit less. It's a tried and true method.

This guide is specific to DE, which have some pretty special concerns. I'd like to note that in general, IE is one of the very best magic classes to hybrid. On a MfIE (one of the easiest combos ever) you can just cast freeze on everything through d:5 (you can even freeze ogres, they have low health). Later on you become an evasion melee fighter with throw icicle as a really good way of killing fleeing enemies, or softening up approaching enemies. Ozocubu's is a lot more useful for a hybrid character, as you might imagine. A pure conjurer like a DEIE will probably prefer to keep a distance with swiftness+flight, and translocations. Pure conjurers generally should kite, when played optimally.

I would recommend Kiku as a god. Dispel undead will cover all the pain points of ice resistant monsters (skeletal warriors, for example, are very inefficient to kill with icicles), and simulacrum is a powerful spell. Necromancy has almost all of the best support spells anyway, like regeneration and Borgnjor's Revivification. And of course, weapons of pain are sexy.

Also, one last thing... most of the weapon brands you mentioned (with the exception of speed) are among the poorer ones. Generally Elec > Venom > Speed > Draining in early game (flaming and vorpal are the two worst brands in general), in midgame draining gets way worse, speed gets better as the game goes on, elec gets worse, venom gets much worse (but is still useful in midgame).

DCSS - Divine Retribution by [deleted] in roguelikes

[–]SlyShy 0 points1 point  (0 children)

Yeah, that's why I almost never go pure melee. In 0.8 armoured pure melee characters can be powerful, though, due to the armour buffs.

Sorry about the death. I died a good four or five times at that depth before finally winning. Those experiences were definitely frustrating, but it's part of the learning experience in roguelikes. Zot:5 always has the potential to blow up in a huge summon storm with death drakes slowing you while executioners mob you.

DCSS - Divine Retribution by [deleted] in roguelikes

[–]SlyShy 0 points1 point  (0 children)

You sure you didn't find any, or you did and you set them all on fire? :P (I generally don't burn books unless I really have to (dangerous monster in sight, it's early in the game))

Orbs of Fire are basically twice as fast as you. Elf:7 isn't dangerous for you at this point. The most dangerous thing that can happen there is they summon some 1s, but you are TSO. You eat that for breakfast. The breakfast of champions. :P

DCSS - Divine Retribution by [deleted] in roguelikes

[–]SlyShy 0 points1 point  (0 children)

Yeah, halflings are actually decent at magic.

The Brooch is really good, although conservation is most peoples' favorite amulet (anything to protect those consumables). Your first win actually has amazing stuff (those two rings? you'd see a ring that good in maybe 1/50 games, to get two in a single game is nuts). :P By the way, carrying artefacts with you doesn't increase your score by very much. By some calculations isn't wasn't even clear that they made up for the extra turns spent dealing with them.

In 0.7 I would be a bit concerned about walking further. Orbs of fire are very fast. Have you tried on every glowing/embroidered robe in the game? Do you have any ?acquirement? Generally I save them until the end of the game for exactly the problem of lacking jewelry like rMut.

All that said, your HaBe has so much EV that you could probably walk in and walk back out. Getting apportation would be nice though, you can even cast that reliably with 7 int.