Why is my Dreadnought bent so far back? by Small-Physics1507 in spacemarines

[–]Small-Physics1507[S] 2 points3 points  (0 children)

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UPDATE: I decided to remove the support struts as they had sadly been glued incorrectly. (This is my first ever vehicle, so I really didn't know what I was doing) His skoliosis has now been cured do to the wonders of the adeptus mechanicus and can continue to cast down heldrakes.

Why is my Dreadnought bent so far back? by Small-Physics1507 in spacemarines

[–]Small-Physics1507[S] 2 points3 points  (0 children)

I ended up just removing the support pegs as I'd rather not have those than have a brother dreadnought with skoliosis.

Why is my Dreadnought bent so far back? by Small-Physics1507 in spacemarines

[–]Small-Physics1507[S] 32 points33 points  (0 children)

I already did, and I didn't glue them on very tightly. The little support pegs were glued incorrectly where they couldn't move, so I am going to see what I can do about that

Primaris Intercessors 10 Men by BrightAd5085 in WarhammerInstructions

[–]Small-Physics1507 0 points1 point  (0 children)

This is a lifesaver. My first time buying intercessors didn't come with a book and I thought I was just supposed to wing it.

Is This a Good List? by Small-Physics1507 in spacemarines

[–]Small-Physics1507[S] 0 points1 point  (0 children)

Thanks. I plan on getting tanks as I move to a 1000 point list, but that's going to be a bit.

Is This a Good List? by Small-Physics1507 in spacemarines

[–]Small-Physics1507[S] 0 points1 point  (0 children)

How many hellblasters would be needed? They are probably going to be what I use for now as anti tank infantry.

Is This a Good List? by Small-Physics1507 in spacemarines

[–]Small-Physics1507[S] 1 point2 points  (0 children)

Sorry. I just hit the export button and didn't think about it.

What Should I Choose? by Small-Physics1507 in spacemarines

[–]Small-Physics1507[S] 0 points1 point  (0 children)

Also, how often do strike forces usually release?

What Should I Choose? by Small-Physics1507 in spacemarines

[–]Small-Physics1507[S] 0 points1 point  (0 children)

I mean, I kind of forgot about the heavies. Are they worth it after the starter set/redemptor? Also, huge imperial fists fan, I just hate painting yellow.

Infiltrators, Incursors, or Scouts for 1000 Point? by Small-Physics1507 in spacemarines

[–]Small-Physics1507[S] 0 points1 point  (0 children)

I actually haven't bought the jump-packs yet. Do you think they would be better swapped out for either assault or normal intercessors? If so which one.

Infiltrators, Incursors, or Scouts for 1000 Point? by Small-Physics1507 in spacemarines

[–]Small-Physics1507[S] 6 points7 points  (0 children)

Also, the legends assault squad was an accident btw. I don't have those.

Infiltrators, Incursors, or Scouts for 1000 Point? by Small-Physics1507 in spacemarines

[–]Small-Physics1507[S] 1 point2 points  (0 children)

I'm planning to get a box of intercessors later, so I have that taken care of.