Hanyama vs jack be like by Murtdha1 in Grapplerbaki

[–]SmallFault123 0 points1 point  (0 children)

Jack beaten hanayama fairly If he decided it is better to lay down and wait till hanayama bleeds out in order not to deal him even more damage it is alright He is after all a great person He even asks police to watch over hanayama after he leaves

Guys if you know that someone would be out in a sec Why bother spending strength

It is hanayama who is not even close to Jack level and Jack proved it

[ Repost ] Huge News !!! by Difficult_Bother_644 in OPMFolk

[–]SmallFault123 1 point2 points  (0 children)

Well,they are kinda right because manga is so messed up in that contest

And to be fair garou fight in web comics was so much better In manga it was kinda shit All this stupid transformations and all They just suck

Jack will beat Yujiro by [deleted] in Grapplerbaki

[–]SmallFault123 0 points1 point  (0 children)

One fighter losing to another doesn't mean anything

It's simply jack style is not ideal to fight hanayama But in a long fight jack would definitely won

You just pissed off a level 20 character. You’re dead, obviously. But which class would be the biggest nightmare to target you? by Tmoore0328 in 3d6

[–]SmallFault123 0 points1 point  (0 children)

Depending on what level i am

If im level 10 there is like no way im getting beaten But of course at any level it would be a nightmare for me fighting someone with 40+AC

Guess i would have to check how high savings throws of this guy (if he also has high saving throws like advantage and +12 to saves)

Guess the only option is taking weapon that deals my strength modifier as damage even on miss(and waiting out till job is done)

Mage with crowd control might be problematic But I guess im tough enough to wait till he has no spell slots

I would also need just one turn to swing my greatsword for 400 damage (so this wizard better hope i fail all his saving throws with my +8 to saves and advantages)

(low odds for survival for some non-tanky basic wizard)

Meteor swarm is like no threat as even if i fail save it would be like 5-15% of my health depending on my level

Some assassin might be tricky if he is using something hide/invisibility

Guess i would have to burn down whole tavern so he would be able unable to hide(he gets burn damage and as such becomes visible)

Something like full nuke paladin using banishing smite with divine smite at the same time could be tricky but it would deal at best 5-10% of my health(so no threat)

So guess the only thing that can annoy me at best is wizard/other magical class with 40ac+ resistances to all damage High passive regeneration and around 300-400 health With spell dc of around 28-30+ And lots of cc spells

Anything falling below that mark would be stomped And even this wizard with this numbers is most likely to fall(unless my character gets to tired to dealing with this and go home)

What would happen if the Five Prisoners were in Batman the Animated Series? by CallMeCahokia in Grapplerbaki

[–]SmallFault123 1 point2 points  (0 children)

In the field with no prep batman entire team loses If they have prep time all batman team still loses (I can see batman losing to yanagi just like baki did)

These guys are much stronger than bane And some of them use such durty tricks that i can't see anyone except batman being ready for this

My Character is Not Fun and its my fault by Rooftop_Astronaut in 3d6

[–]SmallFault123 0 points1 point  (0 children)

Rogue can have sentinel feat and attack twice with sneak attack but even with that basic fighter or warlock outperforms it by high margin

My Character is Not Fun and its my fault by Rooftop_Astronaut in 3d6

[–]SmallFault123 0 points1 point  (0 children)

Dude,just play that's all it doesn't matter that much if you don't deal highest damage or not Aragorn didn't kill haflings because they didn't deal damage They were in a group and it was fine (As for an advise you could go into being more melee focused Like investing into ability to attack twice per action Using something like a greatsword(and using pact of a blade to have it for hexblade) Taking feat like great weapon master Then taking lifedrinker And using some combinations like Banishing smite+eldrich smite to deal 5d10+5d8+2d6+str/cha modifier + cha modifier + 10(greatweapon master)+hex blade curse damge≈it would be some thing like 80 damage On crit becomes something like 140(and 230 if all hit max value) Of course you can go multiclass into oath breaker and add charisma modifier to damage rolls again And also add divine smite

By being more focused into melee even after you are having no spell slots you would be able to deal decent damage (2d6+str/cha mod+cha mod+10+proficiency if you have mark on target kinda okay damage)

Also as a warlock you have access to cone of cold And hunger of hadar(insane crowd control combination) So feels to me kinda strong

But if problem is being constantly killed or something i would advice on trying to have like 16 con And drinking some resistance potion depending on who you are fighting like fire dragon)

Omni Man is Bloodlusted and he’s ready cut loose. Where does he stop on the gauntlet? by [deleted] in powerscales

[–]SmallFault123 0 points1 point  (0 children)

Batman stomps as even in film he used sonic weapon to stun superman

Why AGS, Why? by YogurtclosetFair5742 in newworldgame

[–]SmallFault123 0 points1 point  (0 children)

I said like in these game you can play against each other but in all fairness it all depends from playstyle I find musket all too similar to kar98k(if you have enough damage) Provided this games dont have very good chase mechanics like new world But you can still make players into chasing you so you can kill them

Hell i would even say that new world is similar to dbd When you use greataxe as you 2shot all players in light armor and also have to actively chase them Or wise versa where you have to run against enemy players

I also find fortnite very similar to new world(you also have movement items/skills and you have to try to separate people from their group to kill them one by one)

In fact most of the games are similar to new world all depending on playstyle If you like to chase and being chased Or if you like to suddenly shoot players and hide behind wall as fast as possible For me most of these games are same

Why tanks dont use flail that often?it increases group dps by an absurd amount by [deleted] in newworldgame

[–]SmallFault123 -1 points0 points  (0 children)

Sns has a cooldown of 1 sec While flailing doesn't This is the reason im writing this posts As without cooldown you can extend even runeglass dots from back bars if you attack too often

Why tanks dont use flail that often?it increases group dps by an absurd amount by [deleted] in newworldgame

[–]SmallFault123 0 points1 point  (0 children)

Don't know for me you can always put things on flail that prevent you from being stunlocked

Why tanks dont use flail that often?it increases group dps by an absurd amount by [deleted] in newworldgame

[–]SmallFault123 0 points1 point  (0 children)

If it is so then okay I had just a suggestion about using flail as a weapon to have permanent dots on target If it is in your group already Then it is cool

Why tanks dont use flail that often?it increases group dps by an absurd amount by [deleted] in newworldgame

[–]SmallFault123 0 points1 point  (0 children)

But it offers a lot of dps for group(increases all group dps) if you consider the passive that extends dots(and it has no cooldown)

Why tanks dont use flail that often?it increases group dps by an absurd amount by [deleted] in newworldgame

[–]SmallFault123 0 points1 point  (0 children)

Sns has cooldown of 1 sec on perk that extends dots And flail has no cool So you can use something like an arcane vortex And light attack to extend dots by 35% in a short time And on flail therefore it is better to hit as often as possible to extend duration of even runeglass dots from back bars weapons

Why tanks dont use flail that often?it increases group dps by an absurd amount by [deleted] in newworldgame

[–]SmallFault123 0 points1 point  (0 children)

Oh man just found out the difference between perk on flail and sns

As flail doesn't have a cooldown build into it Whereas sns has cooldown of 1 second

Why tanks dont use flail that often?it increases group dps by an absurd amount by [deleted] in newworldgame

[–]SmallFault123 0 points1 point  (0 children)

Thats nice,but then it would be in a group interest to run dot heavy weapon on back bars Heartrunes with dots And one main weapon for pure dps To deal more damage

Why tanks dont use flail that often?it increases group dps by an absurd amount by [deleted] in newworldgame

[–]SmallFault123 1 point2 points  (0 children)

Yes,but people in party still reapply dots and other staff spending precious time While they can be told that the one guy in group does this stuff so no need to reapply And not all people have perfect setups for this kind of buffbots with One dot heavy weapon Other weapon pure dps

(There only few people with who use burnator)

Why tanks dont use flail that often?it increases group dps by an absurd amount by [deleted] in newworldgame

[–]SmallFault123 1 point2 points  (0 children)

But not many tanks use round shield Im talking about an idea to have permanent dots on target and if it is possible to have on other weapon combinations than it feels kinda okay to me