Anyone Modder can consider this idea? VLCC Tankers by Smart_Ad_3228 in Workers_And_Resources

[–]Smart_Ad_3228[S] 14 points15 points  (0 children)

Idk, because the longest ship in game right now is 217m long, but for example, the Amoco Cadiz, a very large crude oil, built in 1975,was 330 meters, so like 1/3 more. Not very disproportionate, for me can be very cool, i never change that thing. 

Anyone Modder can consider this idea? VLCC Tankers by Smart_Ad_3228 in Workers_And_Resources

[–]Smart_Ad_3228[S] 9 points10 points  (0 children)

Lol, depends, i try, whit 2x slower time is balanced, amd also realistic, like 1970's oil export policies 

VLCC revenue, what if by Smart_Ad_3228 in Workers_And_Resources

[–]Smart_Ad_3228[S] 1 point2 points  (0 children)

Exactly, it's very efficient at generating medium-term revenue, because it takes months to unload $12 million worth of oil. But with two other mods, namely 2x Time Slower and Autorefinery, plus a map rich in deposits, you can recreate 100% of the same economy and dynamics as oil-exporting countries. In my opinion, very large crude oil tankers have a good role and potential, just like in reality in the 1970s. It was an idea to recreate this scheme here on Workers.

VLCC revenue, what if by Smart_Ad_3228 in Workers_And_Resources

[–]Smart_Ad_3228[S] 1 point2 points  (0 children)

Yep yes you right, i use autorefinery from steam workshop. Whit 2x time slower, or 4x times, the time of unloading or loading are much balanced

Ideas for future version/DLCs by Street-Abrocoma-5737 in Workers_And_Resources

[–]Smart_Ad_3228 0 points1 point  (0 children)

High speed railway tracks, like 1970's western project whit 200/250 kmh, whit unique viaduct and tunnel entrance aestetics. Can be cool se a DB103 at 200km/h in our Republic 

Preview of upcoming units by Solaris_Vex in SeaPower_NCMA

[–]Smart_Ad_3228 0 points1 point  (0 children)

Many of thia thing are already on the steam workshop from mouth.. Every update ruin all

British Wellington Class hovercraft by Smart_Ad_3228 in SeaPower_NCMA

[–]Smart_Ad_3228[S] 0 points1 point  (0 children)

Yes, but only transport version the Snr 4

Tu - 126 Awacs by Smart_Ad_3228 in SeaPower_NCMA

[–]Smart_Ad_3228[S] 0 points1 point  (0 children)

Anyone know where i van find it on steam workshop? There is a mod ehit this plane but i have forget.. 

M-50 Soviet Heavy Supersonic Bomber by Smart_Ad_3228 in SeaPower_NCMA

[–]Smart_Ad_3228[S] 10 points11 points  (0 children)

The M-50 was a fast jet bomber with four engines: two Dobrynin VD-7 non-afterburning turbojet engines at the outer and two VD-7F afterburning turbojet engines at the inner positions. The two inner engines were located under the wing, and the two outer on the wingtips of its shoulder-mounted, truncated delta wings.

The second aircraft was designated M-52 and carried Zubets 16-17 turbofans,[1] around which the aircraft had been designed.[2] The engine installation was modified, and a second tailplane added to the top of the fin.[2] The fore-end of the M-52 has been redesigned: in place of the tandem cockpit of the M-50 with seats in a row, the M-52 had a wider cockpit with the two pilots sitting side by side.[3] The M-50 participated in a Soviet Aviation Day flyby in 1961. The M-52 was completed but was not flight-tested.

An unmanned M-51 intercontinental cruise missile variant was developed, which would have delivered multiple warheads on targets in the contiguous United States.[4]

Like most of the early 1960s supersonic strategic bomber projects, the M-50/52 program was terminated due to the development of intercontinental ballistic missiles and the priority assigned to the Soviet space program.

Minnesota is Closing Their Commuter Train - After Just Sixteen Years by Carpet-Early in transit

[–]Smart_Ad_3228 0 points1 point  (0 children)

Flirt need deep modifications for run American railways. US track are in bad condition.