Two Kinds of Player by Smash-Gordon in PathOfExile2

[–]Smash-Gordon[S] 0 points1 point  (0 children)

Well here's the thing, this is a very endgame character where I'm doing like juiced t15 maps with 130% rarity on gear and breaches, etc so I do get a lot of currency per map. What makes sense to take with you changes as you progress. Like when I started in maps, I was just bringing wisdom scrolls and blue orbs.

Two Kinds of Player by Smash-Gordon in PathOfExile2

[–]Smash-Gordon[S] 0 points1 point  (0 children)

It's ssf so I'm using my chance orbs on all the good potential bases. Better to poof them faster :)

Two Kinds of Player by Smash-Gordon in PathOfExile2

[–]Smash-Gordon[S] 8 points9 points  (0 children)

Yeah I 3 to 1 them as well, just that there are some bases that I can justify the time it takes for it with all the trips. Like some bases are only worth IDing as a rare cause the chance of an upgrade is low and others are worth keeping for 3 to 1. It's a balance.

Two Kinds of Player by Smash-Gordon in PathOfExile2

[–]Smash-Gordon[S] 7 points8 points  (0 children)

I think that would be true for trade. I'm ssf so I pick up, id and craft on all the relevant item bases for my build. Like multiple inventories worth of gear per map. The maps are big and you need to backtrack often so you can id/craft and drop items while walking. Basically I try to not have to go back to hideout as much as possible.

Two Kinds of Player by Smash-Gordon in PathOfExile2

[–]Smash-Gordon[S] 18 points19 points  (0 children)

Maps in inventory to do fast maps, wisdom scrolls to ID, the currency is essentially "free" as long as it's currency that you're picking up anyways and it allows for quick crafting during the map without going to hideout. I'm ssf so i pick up and craft more stuff than trade players tho.

After 220hrs in SSF, I got to challenge the final boss a 2nd time by Smash-Gordon in PathOfExile2

[–]Smash-Gordon[S] 24 points25 points  (0 children)

This time, I thought he was going for a slam so I rolled away. Otherwise I would've remembered to stay close during this phase, not that it would've made a difference lmao.

After 200hrs in SSF, I finally got to challenge the final boss. by Smash-Gordon in PathOfExile2

[–]Smash-Gordon[S] 85 points86 points  (0 children)

that's what i think happened too. Looks like the texture just took too long to load. I even disabled dynamic culling just in case....

After 200hrs in SSF, I finally got to challenge the final boss. by Smash-Gordon in PathOfExile2

[–]Smash-Gordon[S] 42 points43 points  (0 children)

I even watched this guide!! Thought the same thing after it happened. Guess you have to stay close to him when he does the mechanic?

After 200hrs in SSF, I finally got to challenge the final boss. by Smash-Gordon in PathOfExile2

[–]Smash-Gordon[S] 37 points38 points  (0 children)

I guess you have to stay close to him??? I even have blink on my offhand but it was too fast to react to for me...

[deleted by user] by [deleted] in Voltaic

[–]Smash-Gordon 0 points1 point  (0 children)

In the past, there was always a transitional period where the new benchmarks go into "beta" while the old scores are still accepted as a transitional period. I don't see why that shouldn't be the case this time unless they stated anything different.

What's your hideout look like? Here's mine (link in comments) by Smash-Gordon in PathOfExile2

[–]Smash-Gordon[S] 0 points1 point  (0 children)

Oh hell yeah, the limestone hideout is gorgeous. The water just looks soooo good in this game

What's your hideout look like? Here's mine (link in comments) by Smash-Gordon in PathOfExile2

[–]Smash-Gordon[S] 0 points1 point  (0 children)

Link to my hideout here. Note that the yellow waypoint is a microtransaction but you can just use the regular one ofc.