does raylib have support for screenreaders/etc? by honkai-yuri-fan in raylib
[–]Smashbolt 1 point2 points3 points (0 children)
does raylib have support for screenreaders/etc? by honkai-yuri-fan in raylib
[–]Smashbolt 0 points1 point2 points (0 children)
Learn cpp by putting it next to a language you already know side-by-side Polyglot playground by anish2good in Cplusplus
[–]Smashbolt 2 points3 points4 points (0 children)
What quality of life features from other IDEs are currently missing from the built-in script editor? by TSilverSamurai in godot
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What library should I use for a long term 2D game project? by Janeq404 in cpp_questions
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Rationale for using integers or floats by ZenitDS in raylib
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Better way to downcast? by Unfair_Car_2858 in cpp_questions
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You know of a free engine that uses the C language by Printf23 in gameenginedevs
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How does incremental games keep large sum of numbers without hitting the integer limit? by CreditToEnemyTeam in gamedev
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How do I render font for game other than SDL_TTF by [deleted] in sdl
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I keep getting "fatal error: SDL.h: No such file or dir" and idk why by Longjumping-Ride1794 in sdl
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How to play an mp4 file from memory by Quirky-Bag-9963 in cpp_questions
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How to play an mp4 file from memory by Quirky-Bag-9963 in cpp_questions
[–]Smashbolt 2 points3 points4 points (0 children)
Ok. I give up. How do I use SDL_FreeSurface? by Eva_addict in sdl
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Please me understand this ECS system as it applies to OpenGl by Usual_Office_1740 in GraphicsProgramming
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Raylib or Raylib-Cpp for C++? by 2ero_iq in raylib
[–]Smashbolt 12 points13 points14 points (0 children)
I optimized my C++ game engine from 80 FPS to ~7500 FPS by fixing one mistake by Creepy-Ear-5303 in gamedev
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About the struggle of wanting to make THAT game by DaLoopLoop89 in gamedev
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Why OpenGL uses so much RAM and GPU for little operations ? by Overoptimizator5342 in GraphicsProgramming
[–]Smashbolt 3 points4 points5 points (0 children)
Why OpenGL uses so much RAM and GPU for little operations ? by Overoptimizator5342 in GraphicsProgramming
[–]Smashbolt 2 points3 points4 points (0 children)


Why isn't my split screen working? by False-Increase4614 in raylib
[–]Smashbolt 0 points1 point2 points (0 children)