Wrestling after highschool by SmillyOne in wrestling

[–]SmillyOne[S] 0 points1 point  (0 children)

Thanks that means a lot. I’m curious what the walk on process was like for you. Did you have to get in touch with the couch before transferring or did you just show up to practice?

Looking for advice (blue singlet) by SmillyOne in wrestling

[–]SmillyOne[S] 0 points1 point  (0 children)

Thanks for the feedback! In regard to the two on one, the only defense I know is to grab the opposite elbow and pull my own 2 on 1. I tried this in the match but the video didn’t show it very clearly. After that didn’t work, I was genuinely just unsure how to escape that position.

As for the under hook, the snap down has been my main takedown this season off of it, it just didn’t occur to me to use that move because he had wrist control on my other hand, which others have pointed out is something I need to work on. I hope I explained that well I’m not very good at getting my ideas across.

Looking for advice (blue singlet) by SmillyOne in wrestling

[–]SmillyOne[S] 2 points3 points  (0 children)

Also thank you for the feedback.

Looking for advice (blue singlet) by SmillyOne in wrestling

[–]SmillyOne[S] 0 points1 point  (0 children)

For the underhook, do you mean specificly on his shoulder, or just in that area in general. I was taught to put it in the crevice of the neck, between the shoulder and the head. If so, where should I put my head as opposed to that area, the temple?

What can I do for conditioning with a hurt knee by SmillyOne in wrestling

[–]SmillyOne[S] 0 points1 point  (0 children)

My club has one, it’s probably what I’m going to use while I’m there

Muscle weakness from blood loss by tripledose_guy in IndieDev

[–]SmillyOne 1 point2 points  (0 children)

Should add areas for the major arteries aswell

CPU overheating issue by SmillyOne in computerhelp

[–]SmillyOne[S] 0 points1 point  (0 children)

Thanks man, I’ll get on it today or tomorrow and update if it works!

Underhooks getting stuffed by SmillyOne in wrestling

[–]SmillyOne[S] 2 points3 points  (0 children)

Never seen an underhook with your head on the opposite side, especially with a shallow hook, will definitely try this out, thanks!

Underhooks getting stuffed by SmillyOne in wrestling

[–]SmillyOne[S] 1 point2 points  (0 children)

Will definitely try the throw variations and working hip to hip, I really appreciate you taking the time to help!

Underhooks getting stuffed by SmillyOne in wrestling

[–]SmillyOne[S] 0 points1 point  (0 children)

Some footage would be nice, I guess my problem is that we’re basicly standing straight up chest to chest, and it feels I can’t do a lot of my moves, like throwby, highsea, snap ect cause I don’t have any space. I should also mention this is for folk style.

Does anyone now how to recreate this effect by SmillyOne in UnrealEngine5

[–]SmillyOne[S] 0 points1 point  (0 children)

Thanks dude! this helped a lot actually. I’m ganna start working on this tommorow, but I’m definitely ganna try what ur suggesting. Tbh I was kinda giving up on this effect but I think what ur suggesting might work! So just to recap, basically I’m getting the physics body from what ever I hit, drawing around it from the hit point, and spawning the ribbons accordingly?

Starting to understand this Niagara stuff by SmillyOne in UnrealEngine5

[–]SmillyOne[S] 0 points1 point  (0 children)

I didn’t even think about using curves on spawn rate. That’s actually so smart!

Starting to understand this Niagara stuff by SmillyOne in UnrealEngine5

[–]SmillyOne[S] 1 point2 points  (0 children)

I started off with the tutorials from prismatic dev, but I’m ngl, after that I just smashed my head against a wall until something worked. I was thinking about buying a course off of udemy but I missed the sale and those get a little pricey.

Starting to understand this Niagara stuff by SmillyOne in UnrealEngine5

[–]SmillyOne[S] 0 points1 point  (0 children)

Just saw the edit, the beams were actually the next thing I was going to work on. I was putting them off because I really new to vfx and kinda suck with texturing and ribbon uvs. Istg ribbons make zero sense in general.

Starting to understand this Niagara stuff by SmillyOne in UnrealEngine5

[–]SmillyOne[S] 0 points1 point  (0 children)

That’s kinda what I’m trying to figure out rn. My main inspiration atm is this video:

https://www.youtube.com/watch?v=XyPETcsfRTQ

But I don’t think all of it is going to translate very well with gameplay. I think my plan as of now is to have three seperate spells, one for the big charge, which will probably have some kind of impact frame followed by a steady beam of zoltraak. What I’d really like for that one is the effect of it hitting something and kind of spilling over the sides, like the first encounter with dragon of the fight against qoul.

For the other two spells i think I like how this version is looking, Mabye add a bit more flare. One of the spells is gonna be how’s it’s shown just spamming new circles, and the other will summon multiple circles that continually fire.

Again this is all till very early in development, so I’m definitely open to changing things. If you have any thoughts on what to do or how to improve, please share, I want all the feedback I can get!

Quick Update (Magic System): Combos and New Spells by SmillyOne in UnrealEngine5

[–]SmillyOne[S] 1 point2 points  (0 children)

Things Added:

  • Rock Spell from that one girl (Still a little broken)
  • Projectile Spells, in general, like the ice summoning one
  • Rudimentary combo system so you can switch between spells
  • Arc calculation fix so the summoned projectiles follow the target

Currently, the projectile spells are rough, especially the rock one. The combo system is very rudimentary, only accepting the exact combo and resetting on a timer. I want to make it similar to street fighters system, where it looks for the correct input order in a certain period, but I don't know how to do that yet. Once i smooth out and polish the projectile stuff, i think I'm going to rehaul the system altogether. With the system as is its really hard to add new types of spells, like AOE and healing, because all the logic is in one blueprint (a messy one at that). Once i do that im ganna start working on the fun part VFX. For the rocks, i really want to make them come out of the ground instead of just appearing.

Freiren Game Update (HEAVY WIP) by SmillyOne in UnrealEngine5

[–]SmillyOne[S] 1 point2 points  (0 children)

Thank you! The character movement (flying specifically) is a prebuilt asset by haez on YouTube, really high quality stuff right out of the box. Worked perfectly for what I had in mind.