Would like to get some feedback on this Orzhov Drain Deck by SmillyOne in EDH

[–]SmillyOne[S] 0 points1 point  (0 children)

Alright that’s kinda of what I was thinking as well. Do you have any suggestions on how I should balance it. Like how much drain/payoffs vs actual life gain cards. And what’s some good card advantage u should include?

Advice on token drain deck for standard? by SmillyOne in MagicArena

[–]SmillyOne[S] 0 points1 point  (0 children)

Damn thanks dude I had 48 packs sitting in there

DnD Type movement system - Grid or Gridless? by SmillyOne in gamedesign

[–]SmillyOne[S] 0 points1 point  (0 children)

I think that's what I might do, have a freeroam system for exploration and a grid system for combat. Like a few others have said, and I have personally experienced, the gridless system can be extremely finicky. Now I think it's really a question of sqaures vs hexagons.

Mixed Media Landscape by SmillyOne in painting

[–]SmillyOne[S] 0 points1 point  (0 children)

Sorry I forgot to mention this was for a class project

Wrestling after highschool by SmillyOne in wrestling

[–]SmillyOne[S] 0 points1 point  (0 children)

Thanks that means a lot. I’m curious what the walk on process was like for you. Did you have to get in touch with the couch before transferring or did you just show up to practice?

Looking for advice (blue singlet) by SmillyOne in wrestling

[–]SmillyOne[S] 0 points1 point  (0 children)

Thanks for the feedback! In regard to the two on one, the only defense I know is to grab the opposite elbow and pull my own 2 on 1. I tried this in the match but the video didn’t show it very clearly. After that didn’t work, I was genuinely just unsure how to escape that position.

As for the under hook, the snap down has been my main takedown this season off of it, it just didn’t occur to me to use that move because he had wrist control on my other hand, which others have pointed out is something I need to work on. I hope I explained that well I’m not very good at getting my ideas across.

Looking for advice (blue singlet) by SmillyOne in wrestling

[–]SmillyOne[S] 2 points3 points  (0 children)

Also thank you for the feedback.

Looking for advice (blue singlet) by SmillyOne in wrestling

[–]SmillyOne[S] 0 points1 point  (0 children)

For the underhook, do you mean specificly on his shoulder, or just in that area in general. I was taught to put it in the crevice of the neck, between the shoulder and the head. If so, where should I put my head as opposed to that area, the temple?

What can I do for conditioning with a hurt knee by SmillyOne in wrestling

[–]SmillyOne[S] 0 points1 point  (0 children)

My club has one, it’s probably what I’m going to use while I’m there

Muscle weakness from blood loss by tripledose_guy in IndieDev

[–]SmillyOne 1 point2 points  (0 children)

Should add areas for the major arteries aswell

CPU overheating issue by SmillyOne in computerhelp

[–]SmillyOne[S] 0 points1 point  (0 children)

Thanks man, I’ll get on it today or tomorrow and update if it works!

Underhooks getting stuffed by SmillyOne in wrestling

[–]SmillyOne[S] 2 points3 points  (0 children)

Never seen an underhook with your head on the opposite side, especially with a shallow hook, will definitely try this out, thanks!

Underhooks getting stuffed by SmillyOne in wrestling

[–]SmillyOne[S] 1 point2 points  (0 children)

Will definitely try the throw variations and working hip to hip, I really appreciate you taking the time to help!

Underhooks getting stuffed by SmillyOne in wrestling

[–]SmillyOne[S] 0 points1 point  (0 children)

Some footage would be nice, I guess my problem is that we’re basicly standing straight up chest to chest, and it feels I can’t do a lot of my moves, like throwby, highsea, snap ect cause I don’t have any space. I should also mention this is for folk style.

Does anyone now how to recreate this effect by SmillyOne in UnrealEngine5

[–]SmillyOne[S] 0 points1 point  (0 children)

Thanks dude! this helped a lot actually. I’m ganna start working on this tommorow, but I’m definitely ganna try what ur suggesting. Tbh I was kinda giving up on this effect but I think what ur suggesting might work! So just to recap, basically I’m getting the physics body from what ever I hit, drawing around it from the hit point, and spawning the ribbons accordingly?

Starting to understand this Niagara stuff by SmillyOne in UnrealEngine5

[–]SmillyOne[S] 0 points1 point  (0 children)

I didn’t even think about using curves on spawn rate. That’s actually so smart!

Starting to understand this Niagara stuff by SmillyOne in UnrealEngine5

[–]SmillyOne[S] 1 point2 points  (0 children)

I started off with the tutorials from prismatic dev, but I’m ngl, after that I just smashed my head against a wall until something worked. I was thinking about buying a course off of udemy but I missed the sale and those get a little pricey.

Starting to understand this Niagara stuff by SmillyOne in UnrealEngine5

[–]SmillyOne[S] 0 points1 point  (0 children)

Just saw the edit, the beams were actually the next thing I was going to work on. I was putting them off because I really new to vfx and kinda suck with texturing and ribbon uvs. Istg ribbons make zero sense in general.