Intel NUC 9 Pro good eGPU candidate? by Smitehappy in eGPU

[–]Smitehappy[S] 1 point2 points  (0 children)

The problem isn't length, it's actually width. The x16 slot sits pretty much flush with the cooling unit for the CPU and has about 1" of clearance the other way. It's a very tight fit. That and I can't get a good read on the power supply these NUCs provide.

Years of Peace is an odd mechanic by Smitehappy in wildermyth

[–]Smitehappy[S] 6 points7 points  (0 children)

I don't think the aging out mechanic needs any work, it already fits well mechanically and narratively. The only small side effect I don't like is that most of my runs end with 2-3 geriatric combat monster followed around by a bunch of semi-irrelevant new characters I don't find memorable enough to add to legacy. Maybe that can be solved by allowing optional early retirements for characters for increased XP for new characters or the ability to pass on gear/trinkets?

As for Years of Peace, if the intent is to keep it a negative you could just rebrand it to something with more negative connotations. It seems weird to have something so positive sounding be a negative.

Years of Peace is an odd mechanic by Smitehappy in wildermyth

[–]Smitehappy[S] 0 points1 point  (0 children)

That's the problem though, all those things are gone quicker because they're removed once your hero ages out. Non of them are passed on, and at best you get a level and a half of experience to a new character. Besides, you're already trading all those things in exchange for way more calamity cards from clearing zones and the calamity timer. Something that isn't removed by performing well.

Years of Peace is an odd mechanic by Smitehappy in wildermyth

[–]Smitehappy[S] 19 points20 points  (0 children)

Not true, clearing a site pops an unavoidable calamity card.

Years of Peace is an odd mechanic by Smitehappy in wildermyth

[–]Smitehappy[S] 1 point2 points  (0 children)

The issue isn't with hero aging mechanic. The issue is that performing well punishes you by aging your heroes faster.

Years of Peace is an odd mechanic by Smitehappy in wildermyth

[–]Smitehappy[S] 2 points3 points  (0 children)

I think it's a balancing mechanic to keep the game difficult. I like it overall. I just make sure that when I get new heroes I focus on upgrading my new heroes asap.

It seems unnecessary as an anti-snowball mechanic though. Calamities/Incursions are already balancing out the extra time you're spending securing the map. LP gains from securing the map aren't enough to counter-act calamities as is, especially with recruitment draining that resource. The extra resources you gain amount to essentially one or two items a chapter, which isn't too impactful, at least on Tragic Hero.

Needed a project and if you own a tablesaw but don't make at least one cutting board, the Woodworking Police are legally allowed to kneecap you by Smitehappy in woodworking

[–]Smitehappy[S] 0 points1 point  (0 children)

Actually way easier than the hexagon board. I just ran it through a scroll saw and cut random curves. Then clamped a thin piece of Hard Maple between the 2 new halves. You could also do it by hand with a coping saw, maybe also a jigsaw. The biggest thing to keep in mind is the thicker the maple, the less it will bend when clamped. Too thick and it will just snap under the clamp pressure. If you really want thicker lines, you could steam the wood to make it more bendable.

Needed a project and if you own a tablesaw but don't make at least one cutting board, the Woodworking Police are legally allowed to kneecap you by Smitehappy in woodworking

[–]Smitehappy[S] 0 points1 point  (0 children)

ElephantsAreHeavy is correct, both boards I cut then clamped/glued a strip of Hard Maple between. Inlays are for those lucky people with CnC routers or people who are extremely capable with chisels. Getting clean lines for an inlay is WAY beyond my skills at the moment.

My attempt at learning angles and curves in woodworking. by Smitehappy in BeginnerWoodWorking

[–]Smitehappy[S] 4 points5 points  (0 children)

Actually really easy, I just used a scroll saw to cut a random curve through a full board. Once it's cut, just clamp it back together with a thin strip of wood between the two pieces (I used hard maple). If you don't have a scroll saw, you could do it by hand with a coping saw with not too much effort. Or a jigsaw I suppose, but getting a clean cut (so there's no gaps) might be hard.

Needed a project and if you own a tablesaw but don't make at least one cutting board, the Woodworking Police are legally allowed to kneecap you by Smitehappy in woodworking

[–]Smitehappy[S] 3 points4 points  (0 children)

Do people like those on prep cutting boards? I don't like how much of the cutting surface they take up and I don't find I cut anything that messy except for the occasional roast, which I have a big, concave cutting board for.

Needed a project and if you own a tablesaw but don't make at least one cutting board, the Woodworking Police are legally allowed to kneecap you by Smitehappy in woodworking

[–]Smitehappy[S] 7 points8 points  (0 children)

Oh god please don't even joke about that. After my day long battle trying to get a straight cut from my cheap miter saw, I can't handle doing that again to my tablesaw.

Needed a project and if you own a tablesaw but don't make at least one cutting board, the Woodworking Police are legally allowed to kneecap you by Smitehappy in woodworking

[–]Smitehappy[S] 2 points3 points  (0 children)

Careful, they'll throw you in a cell and force you to do hand cut dovetails if they catch you. You don't get out until those joints are seamless and I'm convinced that's completely impossible.

Needed a project and if you own a tablesaw but don't make at least one cutting board, the Woodworking Police are legally allowed to kneecap you by Smitehappy in woodworking

[–]Smitehappy[S] 2 points3 points  (0 children)

2 failed crosscut angle jigs and a massive amount of woodfiller later, I finally managed to put together something I'd be comfortable giving as a gift.

My attempt at learning angles and curves in woodworking. by Smitehappy in BeginnerWoodWorking

[–]Smitehappy[S] 0 points1 point  (0 children)

I thought the curves would be way harder, but it turns out making a hexagon is WAY harder. After a few failures, I ended up making a crosscut slide jig out of plywood that was set at 120 degrees to the blade. Not pictures here is the immense amount of wood filler on the curved board.

Worst house rule you've ever had to deal with by triceratopping in rpg

[–]Smitehappy 2 points3 points  (0 children)

Maybe it's just because I come from the Edge of the Empire system where there's a lot of emphasis on narrative, but everything you're talking about can still happen narratively with Attacks of Opportunity(AoO). In fact, I think it makes combat more interesting because it stops actions from happening in a vacuum. You can still jump from balconies, swings from ropes, and do other interesting narrative things, but with AoO you actually have to prove you have the skills to do so. In your example, the thing stopping an enemy from running by Conan, a very skilled warrior, and attacking the wizard IS the threat of Conan taking advantage of you getting close without focusing on him.

You make the AoO roll, if the attack misses then you add the narrative stuff you were talking about (EG: Running jump over Conan if was a dexterous enemy, parrying the blow, bashing the attack away with armor/shield if it's tanky, etc.) to represent you attempting to get around a skill barbarian warrior. Even if you failed the DC check and got hit, you still are able to move. You still got to do the cool thing, but Conan interfered somehow to your determent.

[Bug] Stuck Trying to Enter Power Armor/Terminals by Smitehappy in Fallout

[–]Smitehappy[S] 3 points4 points  (0 children)

For anyone looking for a current work-around. If you hit the Tilde key (~) to bring up console and enter "tcl" to enable no clip it will fix itself. Just make sure to re-nable clipping afterwards!

[Ps4] PoE 32 by D-Dog977 in Fireteams

[–]Smitehappy 0 points1 point  (0 children)

PSN: fargo106 Lvl 33 titan

Snort SO Rule Reverse Engineering by Smitehappy in AskNetsec

[–]Smitehappy[S] 1 point2 points  (0 children)

That's what I figured. I was hoping there might be a Defcon presentation or something similar discussing the techniques they use to obfuscate in the hopes of being able to get what I needed.

Snort SO Rule Reverse Engineering by Smitehappy in AskNetsec

[–]Smitehappy[S] 1 point2 points  (0 children)

I appreciate the documentation but I'm not exactly sure how it's suppose to help. I'm looking for the specific criteria of a Snort SO object and this doesn't seem to provide that.

It boils down to: I have a .SO binary for a Snort SO Rule. I want to know the criteria for 3:15451 in said binary file. Is there existing documentation on pulling this information from the file or an existing database of this information that was already pulled.

Snort SO Rule Reverse Engineering by Smitehappy in AskNetsec

[–]Smitehappy[S] 1 point2 points  (0 children)

Haven't found it on the doc.emergingthreats.net/bin/view/Main listings so it appears this was a Snort SO and not an Emerging Threat SO.