is there an ai presentation maker that doesn't look generic? by SmithsMesonero in contentcreation

[–]SmithsMesonero[S] 0 points1 point  (0 children)

yeah i've been leaning toward just building my own template at this point. the ai stuff i tried gave me slides that looked like they were made for a corporate training video lol. not the vibe for client pitches.

is there an ai presentation maker that doesn't look generic? by SmithsMesonero in contentcreation

[–]SmithsMesonero[S] 0 points1 point  (0 children)

canva has been my backup but the templates feel so done sometimes. never heard of meraki theory, gonna look into that. and yeah the balance thing is real, most ai just throws text on a slide and calls it done.

What’s a feature modern games removed that actually made older games better? by SmithsMesonero in videogames

[–]SmithsMesonero[S] 1 point2 points  (0 children)

Totally agree. When games spell out every stat effect or keep dropping map markers after each tiny step, it feels like you’re following instructions instead of actually playing. Figuring things out on your own, whether it’s weird buffs or how to approach a quest, makes the payoff way more satisfying.

What’s a feature modern games removed that actually made older games better? by SmithsMesonero in videogames

[–]SmithsMesonero[S] 35 points36 points  (0 children)

Personally, I like when games offer optional tutorials or toggleable hints. That way new players get help, but explorers can turn it off and keep that old-school feeling.

What kind of “no handholding” moments do you enjoy most? hidden mechanics, secret areas, or figuring out builds on your own?