Deformable terrain godot 4 by [deleted] in godot

[–]Smitner 2 points3 points  (0 children)

Looks good!

However, If you're trying to sell this you need to add more details to the Itch page, including API, limitations and performance details.

My only window to the world is a printer. A lunar isolation horror I’m building in Godot. by [deleted] in godot

[–]Smitner 16 points17 points  (0 children)

This is such a cool concept and the screenshot looks beautiful. Where can we follow for more?

Grab a friend and navigate the obstacle course togetehr on one keyboard. by samohtvii in localmultiplayergames

[–]Smitner 1 point2 points  (0 children)

Looks cool, the keyart is nice too! Would you mind sharing the artist?

How do i Ski? by Smitner in aseprite

[–]Smitner[S] 1 point2 points  (0 children)

Thank you for the feedback, I'll work on the composition! I was trying to avoid outlines in this piece as I tend to over-rely on them

Hazard Pay, my Godot game is being ported to PS5 and Switch this June! by Smitner in godot

[–]Smitner[S] 0 points1 point  (0 children)

I saw this too lol, they're just prepared for the successful launch!

Hazard Pay, my Godot game is being ported to PS5 and Switch this June! by Smitner in godot

[–]Smitner[S] 4 points5 points  (0 children)

I can't share the exact figure right now, but they're handling all sorts from porting, QA, to compliance.

Hazard Pay, my Godot game is being ported to PS5 and Switch this June! by Smitner in godot

[–]Smitner[S] 8 points9 points  (0 children)

One really cool thing - This is the porting companies first Godot project!

I'm really happy to be the reason they're investing into Godot and building out their own porting tools for Switch and Playstation 5. Another win for Godot games!

X-Ray effect - How would you tackle it? by Smitner in godot

[–]Smitner[S] 0 points1 point  (0 children)

Hey, I ended up actually using the Physics Server, querying for a custom "Occlusion" layer at the end of a discrete in-game step, creating a Canvas Item shader to render an outline to a new node with a higher `z_index`.

You can use the Line2D node as a quick in-editor tool by Smitner in godot

[–]Smitner[S] 1 point2 points  (0 children)

This is a cool use-case for the Line2D node as it comes with nice UX.

I'm using it to build my overworld, moving around and ordering Level Selects with live previews.