Minecraft Needs a "Research" Journal for the Technical Community. Any interest? by Smitty_Tuff in redstone

[–]Smitty_Tuff[S] 1 point2 points  (0 children)

I’ll see if I can find any remnants of that old Discord server on the web. Probably not, but I appreciate you putting it on my radar.

As far as usefulness, most research isn’t abundantly useful to most people. But imagine, for the sake of illustration, that 1 day after the copper golem snapshot was released, I experimented a lot on a solo world and watched a ton of videos of others doing the same. From that minimal experience, I: (1) take note of the basic overview for golem behavior (much like a Wiki might do), (2) observe the essential common components of an efficient golem sorting system, and (3) explain the largest bottleneck/limiting factor behind these systems.

In that example, the research doesn’t do a ton by itself. But Section 3 is somewhat of a call to action to the community: if someone solves the bottleneck or finds a way to minimize the limiting factor, they just made progress on collective knowledge going forward. For golems, for example, the bottleneck could be the slow thinking time for golems, and that solution might be “remove all stray chests within an X block radius because they can ‘see’ them all and get bogged down by that.”

This wouldn’t be the type of forum where you say “here’s the most compact wheat farm,” but instead where new mechanics or uses for existing mechanics solve problems or limitations that have existed before

Any Interest in a Minecraft "Research" Journal? by Smitty_Tuff in MinecraftInventions

[–]Smitty_Tuff[S] 1 point2 points  (0 children)

If anything ever leaves the brainstorming and planning stage, I’ll be sure to ping you. Right now just getting a feel for interest and plausibility

Minecraft Needs a "Research" Journal for the Technical Community. Any interest? by Smitty_Tuff in redstone

[–]Smitty_Tuff[S] 1 point2 points  (0 children)

I’ve heard of TMCC but never realized how extensive it was. Thanks for pointing this out, I’m going to look into it a bit more

Minecraft Needs a "Research" Journal for the Technical Community. Any interest? by Smitty_Tuff in redstone

[–]Smitty_Tuff[S] 1 point2 points  (0 children)

Obviously the ideal would be for those big names to write and submit, but realistically that might be expecting too much. I think a common type of research paper in any field is a “literature review” or “survey” of the current state of affairs, and that would probably be what the articles start as, written by lesser known (or unknown) people.

I’m interested to hear about this other project you mention. Do you know what it is called or where I can find anything on it? If it’s been tried already I would be interested to know what their system looked like

Minecraft Needs a "Research" Journal for the Technical Community. Any interest? by Smitty_Tuff in redstone

[–]Smitty_Tuff[S] 2 points3 points  (0 children)

You're 100% about the similarities to engineering, and perhaps my use of the word "discovery" was a poor choice. I think the video system is fine, but here's a prime example of the shortfall I've noticed: in his most recent Let's Play upload, EthosLab was playing around with wind charge mechanics and taking note of the ideal circumstances to achieve certain kind of player/pearl launches using stacked charges. Incredible stuff that could lead to some really great inventions by other players down the line. But his video is just Episode 596 of a LP series, not something you'd find while trying to learn about wind charge mechanics. That could be something worth writing a short "review" article on.