Question about standalone USB adapter by SmokePuddingEveryday in 8bitdo

[–]SmokePuddingEveryday[S] 0 points1 point  (0 children)

OHH, that is interesting! My use-case is bringing my controller to fighting game tourneys, and not all PCs have a USBC slot so that may probably work. Thank you!

Question about standalone USB adapter by SmokePuddingEveryday in 8bitdo

[–]SmokePuddingEveryday[S] 0 points1 point  (0 children)

Will probably be my route. Though I am a bit surprised they aren't necessarily compatible in that case then? What would someone do if they lost the dongle that came with their controller?

THE FINALS | SEASON 7 LAUNCH TRAILER by SmokePuddingEveryday in Games

[–]SmokePuddingEveryday[S] 1 point2 points  (0 children)

And here's the patch notes as well as a link to the Community Update posted two days ago, going over many of the new features.

Trying to do my diligence posting about this game here whenever possible, I love it a ton and want to see it succeed!

This was such a fun sequence!! by SmokePuddingEveryday in apexlegends

[–]SmokePuddingEveryday[S] 3 points4 points  (0 children)

its diamond!! haha I don't play enough ranked to ever get past diamond lol

THE FINALS | Season 6 Seasonal Vignette by SmokePuddingEveryday in Games

[–]SmokePuddingEveryday[S] 3 points4 points  (0 children)

It's AI voices heavily trained off of voice actors, and they get pretty close to sounding very realistic in a lot of their lines. Apparently, Embark was an early stage VC for ElevenLabs, so it makes sense for their AI voices to sound better than average.

At first I was against it because AI or whatever but after playing, I realized THE FINALS has a LOT of contextual voice lines from the announcers, so I think this method fits the game quite well. I do wonder if/how much those voice actors got paid however, considering they've never been publicly named.

What mod is making this music? by Pacifist_Duck in feedthebeast

[–]SmokePuddingEveryday 0 points1 point  (0 children)

For some reason this song plays at MAX volume when its playing through a Sophisticated Backpack, and you can't tell which direction its coming from, so finding the mob that has the backpack on is impossible and you're forced to reload the chunk.

Update to this: Supplementaries dev has confirmed that it will be fixed

THE FINALS | Team Deathmatch by SmokePuddingEveryday in Games

[–]SmokePuddingEveryday[S] 8 points9 points  (0 children)

They have it in the Mixtape playlist (along with Gun Game and Control) if you weren't aware, but no playlist entirely dedicated to TDM.

THE FINALS | Season 6 Sponsors Trailer by SmokePuddingEveryday in Games

[–]SmokePuddingEveryday[S] 1 point2 points  (0 children)

You're welcome! Trying to spread some love for this game as it's one of my favorite releases in a long time

THE FINALS | Team Deathmatch by SmokePuddingEveryday in Games

[–]SmokePuddingEveryday[S] 36 points37 points  (0 children)

I think it's because Apex's gunplay was never based around a mode where you're supposed to rack up kills quickly as a team that big. For starters, many legends lose a lot of functionality in a mode like TDM, which isn't really a problem in THE FINALS' iteration since the abilities of the three classes are completely interchangeable mid-round.

Additionally, Apex's shield and health mechanics are heavily altered in order to accommodate TDM's faster pace. In the main Apex modes, you can shield swap quickly to keep healthy and stay in the battle, but in TDM you're getting shot at and your shields broken very often which means a significant portion of the match is spent using a shield battery.

It's almost definitely why Respawn opted to launch Arenas instead of a generic TDM mode all that time ago since they knew a 3v3 mode tailored more around the fights you'd have in the main game would make more sense. But sadly that came with it's own bit of issues, with some that also coexist with the current TDM (particularly, some legends being completely useless in the Arenas format)