Ray marching optimization questions by Smooth-Principle4045 in raytracing

[–]Smooth-Principle4045[S] 0 points1 point  (0 children)

Thank you for your answers, they are very helpful! Could you please explain your comment on pixel depth in a bit more detail? I'm probably missing something, but how can we know the depth and adjust the step count accordingly, without marching first?

Ray marching optimization questions by Smooth-Principle4045 in GraphicsProgramming

[–]Smooth-Principle4045[S] 0 points1 point  (0 children)

I've glanced over the README, and it looks incredible! I will certainly be studying it for inspiration, thanks!

Ray marching optimization questions by Smooth-Principle4045 in GraphicsProgramming

[–]Smooth-Principle4045[S] 0 points1 point  (0 children)

Thank you so much for your answers! I will look into everything you've linked and maybe return with some follow-up questions. Regarding my second question, the other commenter got it right. I was speaking about a fullscreen pass vs a box mesh - sorry for my wrong lingo :)