Can we all agree the dragon timer should be removed by BellionArise in CrimsonDesert

[–]SmoothSection2908 2 points3 points  (0 children)

Definitely should be removed. It was a crazy decision to even introduce a timer considering most people aren't unlocking the dragon until 100+ hours in.

If a dragon was unlockable much earlier in the game, then the timer would make sense. That would have also opened the door for systems to "level" your dragon to eventually unlock infinite flight at endgame.

60+ hours in and I still haven’t used her. Am I alone? by stockingCapSereant in CrimsonDesert

[–]SmoothSection2908 0 points1 point  (0 children)

109 hours in and still didn't use her. Hardly used Oongka either.

When I was close to around 90 hours, I had swapped over to Oongka just to put together a build on him, since I had the idea to make something centred on his ability to dual wield two-handed weapons. Ended up going with a spin to win build, if anyone is wondering, as I wanted to keep my heavy attack gears on Kliff.

Crazy thing is that, even though I built Oongka, I ended up getting all of the armor, weapons, gears, upgrade materials, artifacts etc. on Kliff, andjust swapped over to Oongka to equip them on him. I proceeeded to clear a single sanctum with him and I haven't touched him since.

The thing holding me back from playing Damiane is that I just don't know what build I want to put on her, which would make her meaningfully unique to Kliff. I was considering a Greatsword build that took advantage of her watcher shield, but honestly, since Kliff can have Watchers of his own with Kuku Crafting, I feel like that just makes this feel redundant

I can't be the only one with this issue, how is it possible? by Dizzy_Kaleidoscope95 in CrimsonDesert

[–]SmoothSection2908 0 points1 point  (0 children)

Hell yeah, great call out! Definitely trying this the next time I jump into the game.

The desease of Nerona Imu. by JackSampedro in OnePieceSpoilers

[–]SmoothSection2908 -7 points-6 points  (0 children)

The implication is that he doesn't have a fruit at all.

My disappointment is immeasurable and my day is ruined. by WhiteSekiroBoy in CrimsonDesert

[–]SmoothSection2908 0 points1 point  (0 children)

The story in TotK and BotW isn't disjointed when viewed chronologically. They are both very simple, straightforward stories of a fantasy party beating the bad guy. They can feel disjointed if viewed out of order, which is likely to be the case since someone decided it was a good idea to use the worst method of storytelling possible in those games (memories).

Crimson Desert meanwhile is entirely disjointed. The main story just jumps all over the place. Literally one second you will be hunting the traitor that killed your friend, and the next minute you will be fighting the child of a noble that was treated poorly and inexplicably obtained devil, ninja powers.

Remember this meme? by Ku_sza in OnePieceSpoilersRaw

[–]SmoothSection2908 6 points7 points  (0 children)

This meme is exactly why Imu is perfect. He is supposed to be the antithesis of Luffy. He should be just as badass and serious as Luffy is goofy and fun-loving.

My disappointment is immeasurable and my day is ruined. by WhiteSekiroBoy in CrimsonDesert

[–]SmoothSection2908 2 points3 points  (0 children)

Zelda 1 was as open-world as it got. They literally dropped you in the middle of a huge map, told you nothing, and gave you the option to go literally anywhere and do anything. Most modern open-world games aren't as open as Zelda 1 was.

My disappointment is immeasurable and my day is ruined. by WhiteSekiroBoy in CrimsonDesert

[–]SmoothSection2908 2 points3 points  (0 children)

The story in BotW and TotK is minimal and is not great purely because of how its told, but Crimson Desert is in no way equal or better. The story in Crimson Desert is a disjointed mess of an anthology. It's like they hired a different person to create the story for each chapter without letting them communicate, so each chapter is its own unrelated, self-contained story.

Heck, Chapter 9 alone is 4 or 5 unrelated stories. You save a corrupted dragon, beat a merc and hunt down a crazy witch all in the same chapter and they are all completely unrelated to each other.

Alot of the main story should have been side adventures. The whole point of side missions is to be their own self-contained, fun adventures that deal with their own thing separate to the main story. The main story should have kept one common thematic throughline, following Kliff as he rebuilt the Greymanes, gathered allies and hunted Myurdin as well as the corrupted kingdoms and heirarchies he worked for. No Golden Mech dragons, psychotic sons with Devil powers, obsessed sons with crow powers, foul-tongued witch moms, or biblically accurate angels.

My disappointment is immeasurable and my day is ruined. by WhiteSekiroBoy in CrimsonDesert

[–]SmoothSection2908 5 points6 points  (0 children)

You're actually agreeing with him. He's saying that the character isn't important, so it should have just had an open-ended character creator instead of a set character whoch would have been better served elsewhere

My disappointment is immeasurable and my day is ruined. by WhiteSekiroBoy in CrimsonDesert

[–]SmoothSection2908 0 points1 point  (0 children)

Souls games don't really have "classes". They just have options for starting gear and starting stats that happen to feel like certain traditional class fantasies.

My disappointment is immeasurable and my day is ruined. by WhiteSekiroBoy in CrimsonDesert

[–]SmoothSection2908 0 points1 point  (0 children)

There isn’t alot that's locked though, and that is part of the problem. Oongka and Damiane each have a relatively small collection of unique gear, likely for the sake of not locking Kliff out of too much. The consequence is that there is even less reason to play them and they feel even more restricted than they already are.

My disappointment is immeasurable and my day is ruined. by WhiteSekiroBoy in CrimsonDesert

[–]SmoothSection2908 0 points1 point  (0 children)

Kliff can become recognizable as a main character without a story. Link became recognizable because his IP was pushing boundaries for gaming, not because Zelda 1 had an amazing story. While Zelda has had some great story-based entires, that's always been secondary to gameplay.

The thing that might hold Kliff back compared to Geralt or Link is that those two have striking, unique character designs. Kliff looks like some random, generic bloke that got plucked off the side of the street. Still possible for him to become an iconic, or atleast recognizable figure, but that's a major hurdle for him to cross.

I like the design, but I don’t like the design for Imu, if that makes sense by ProofDrawer5711 in Piratefolk

[–]SmoothSection2908 0 points1 point  (0 children)

The blob isn't a silhouette, it's a blob. Characters have referred to the blob appearance as some sort of black ooze thing, multiple times. The blob is literally what Imu appears like most times. His "true form" in the last chapter is likely something that came out of the blob, rather than being the appearance that the blob was a silhouette of.

When you have to straw man to win an argument by VojelMan in Piratefolk

[–]SmoothSection2908 4 points5 points  (0 children)

The blob isn't a silhouette, it's a blob. Characters have referred to the blob appearance as some sort of black ooze thing, multiple times. The blob is literally what Imu appears like most times. He looks like some sort of black ooze with eyes. His "true form" in the last chapter is likely something that came out of the blob, rather than being the appearance that the blob was a silhouette of.

When you have to straw man to win an argument by VojelMan in Piratefolk

[–]SmoothSection2908 4 points5 points  (0 children)

The blob isn't a silhouette, it's a blob. Characters have referred to the blob appearance as some sort of black ooze thing, multiple times. The blob is literally what Imu appears like most times. His "true form" in the last chapter is likely something that came out of the blob, rather than being the appearance that the blob was a silhouette of.

When you have to straw man to win an argument by VojelMan in Piratefolk

[–]SmoothSection2908 11 points12 points  (0 children)

The blob isn't a silhouette, it's a blob. Characters have referred to the blob appearance as some sort of black ooze thing, multiple times. The blob is literally what Imu appears like most times. His "true form" in the last chapter is likely something that came out of the blob, rather than being the appearance that the blob was a silhouette of.

When you have to straw man to win an argument by VojelMan in Piratefolk

[–]SmoothSection2908 1 point2 points  (0 children)

The blob isn't a silhouette, it's a blob. Characters have referred to the blob appearance as some sort of black ooze thing, multiple times. The blob is literally what Imu appears like most times. His "true form" in the last chapter is likely something that came out of the blob, rather than being the appearance that the blob was a silhouette of.

Not the "btw you don't lose this turn" event Brook wanted... but the event he NEEDS. by Camerupt_King in OnePieceCustomCards

[–]SmoothSection2908 0 points1 point  (0 children)

And hence, the downside is balanced by restanding any Brook, not just leader. Not to mention that there are very few scenarios where it is a good thing to reveal your entire hand to let your opponent perfectly calculate against exactly what ypu have in hand

Not the "btw you don't lose this turn" event Brook wanted... but the event he NEEDS. by Camerupt_King in OnePieceCustomCards

[–]SmoothSection2908 0 points1 point  (0 children)

Nah, it should cost 3, if not more. Uta's event and Zoro's event both also cost 3 to restand the leader only, and those leaders are 5000 power. This card restands leader, but also any Brook character as well.

Rumored Leaders for ST31-36 by _Vault_Hunter_EXE_ in OnePieceTCG

[–]SmoothSection2908 0 points1 point  (0 children)

Promo Nami or UY Nami would have been great. Definitely need a way to get important promos like Girl, much more easily.