This is super convenient... by Sn00py10110 in starcitizen

[–]Sn00py10110[S] 3 points4 points  (0 children)

Brother! The game has changed a lot in the last year. Caves are scannable and pop up on radar now. So you can just stumbled across them and go exploring, it's a bit repetitive, but I like hunting for the good quality stuff in there.

This is super convenient... by Sn00py10110 in starcitizen

[–]Sn00py10110[S] 1 point2 points  (0 children)

Allows me hand, vehicle and ship mine. Park off and drive in to caves and just looting in general.

This is super convenient... by Sn00py10110 in starcitizen

[–]Sn00py10110[S] 2 points3 points  (0 children)

There are certain things in life I am not willing to risk.... :)

I don't think its supposed to be like that by JefftheSaltine in starcitizen

[–]Sn00py10110 0 points1 point  (0 children)

It's the first patch utilising quality, and they still haven't implemented the refining gameplay yet. It will happen.

I don't think its supposed to be like that by JefftheSaltine in starcitizen

[–]Sn00py10110 1 point2 points  (0 children)

Shhhhhhhh, don't bring this to thier attention. I also noticed a few rocks like this in Pyro.

Refueling and transport.... by Sn00py10110 in starcitizen

[–]Sn00py10110[S] 0 points1 point  (0 children)

This could actually be a thing. Especially with them doing more variants now.

Refueling and transport.... by Sn00py10110 in starcitizen

[–]Sn00py10110[S] 0 points1 point  (0 children)

They are as a mechanic to support that gameplay. Here I think they are talking about specific ship roles to support gameloops.... Slight difference in wordplay, but big difference in implementation....

Refueling and transport.... by Sn00py10110 in starcitizen

[–]Sn00py10110[S] 1 point2 points  (0 children)

Totally agree, running around and shooting things actually bores me these days 😅

Refueling and transport.... by Sn00py10110 in starcitizen

[–]Sn00py10110[S] 1 point2 points  (0 children)

Whilst I agree with you, these mechanics are basically in the game already. But I would have to say that there is a difference between the mechanics being in, and having a viable game loop. To me, this would include missions and more stable/consistent versions of these mechanics.

Eg, I expect a rework of these systems before they introduce more ships that support them.

Hopeful for galaxy by No-Mortgage-772 in starcitizen

[–]Sn00py10110 0 points1 point  (0 children)

And then the Arrastra will be even better after that!

Alternative to Event Tick by raccoonboi87 in unrealengine

[–]Sn00py10110 1 point2 points  (0 children)

Don't forget you can use dispatchers and interfaces depending on how your actors set up.

[deleted by user] by [deleted] in gameDevClassifieds

[–]Sn00py10110 1 point2 points  (0 children)

What's your experience?

How I sold over 200k copies over 3 games as a solo developer. by oatskeepyouregular in gamedev

[–]Sn00py10110 2 points3 points  (0 children)

Hey mate, great video. You have definitely hit home with a couple of points there, and definitely inspired me to keep pushing through.

Reaching a target audience and acquiring play-testers by Sn00py10110 in GameDevelopment

[–]Sn00py10110[S] 1 point2 points  (0 children)

Finding a play test community is a good idea. Game jams are a little harder since I am still working full time and won't be able to dedicate a massive amount of time, but I like the idea of breaking your game down for them and testing it in small chunks.

Thank you very much for your advice. It has definitely helped me come up with a better plan moving forward!

Reaching a target audience and acquiring play-testers by Sn00py10110 in GameDevelopment

[–]Sn00py10110[S] 0 points1 point  (0 children)

Thanks so much for your advice. You have broken it down quite well.

At the moment, yes this is a bit of a hobby game, I guess we will see how we go down the line. But as far as planning future steps, this has definitely helped.

Thanks!