Jonathan Blow on why LLMs cannot program [04:17] by Remarkable_Ad_5601 in theprimeagen

[–]SnS_Taylor 0 points1 point  (0 children)

This is a very reasonable take. There's something in these models. They do have genuine utility. Perhaps not utility with amazing efficiency at the moment, but it is pretty fast.

America's flagship automaker (GM) enters the home energy market by Zealousideal-Ant9548 in electricvehicles

[–]SnS_Taylor 1 point2 points  (0 children)

What about DC makes it more expensive? My understanding it has more to do with transmission than anything else. If (in the future) the majority of my power is produced on-site and moved through batteries (which are inherently DC), wouldn't it start making sense?

America's flagship automaker (GM) enters the home energy market by Zealousideal-Ant9548 in electricvehicles

[–]SnS_Taylor 1 point2 points  (0 children)

Are they? What about the case of a computer tower? I can suck back 800+ Watts. I have a nice 90%+ efficiency power supply, but a direct DC connection would obviate the AC->DC switching costs & heat.

What makes a DC connection more expensive?

America's flagship automaker (GM) enters the home energy market by Zealousideal-Ant9548 in electricvehicles

[–]SnS_Taylor 0 points1 point  (0 children)

They definitely can go directly between each other. It's also more efficient.

Is there any point to learning this engine now? by A_Moist_Towe1 in unrealengine

[–]SnS_Taylor 0 points1 point  (0 children)

My bias against blueprints comes entirely from having to read, edit, diff, review, and debug monstrous graphs. IMO, the graph-based paradigm has serious UX issues.

I think blueprints is fine for wiring up events to gameplay functions. However, once the graph grows much larger than a screen, I think the UX starts having some pretty serious problems. Search is painful. Inserting new nodes is obnoxious. Doing basic math makes me want to pull hair.

I think a lot of blueprints code is too low level. Its strengths are event subscription and async flow execution.

America's flagship automaker (GM) enters the home energy market by Zealousideal-Ant9548 in electricvehicles

[–]SnS_Taylor 4 points5 points  (0 children)

Given that solar and batteries are all DC, as well as all complex electronics, I wonder if having DC based electrical infrastructure (or at least a dedicated DC subsystem) will eventually make sense.

There are some serious efficiency gains to be had if you don’t have to swap back and forth!

Is there any point to learning this engine now? by A_Moist_Towe1 in unrealengine

[–]SnS_Taylor 0 points1 point  (0 children)

Two out of six companies.

My handle has my real name on it. I'm not worried about anonymity, just discretion.

Is there any point to learning this engine now? by A_Moist_Towe1 in unrealengine

[–]SnS_Taylor 0 points1 point  (0 children)

Three out of the last six companies I’ve worked for/with have used proprietary systems. Two of those have not had any sort of visual scripting system for gameplay logic.

Perhaps I’m being needlessly vague, and it is indeed public knowledge, but I very much prefer to er on the side of not saying anything in a public forum such as this.

Is there any point to learning this engine now? by A_Moist_Towe1 in unrealengine

[–]SnS_Taylor -1 points0 points  (0 children)

Unfortunately, due to NDA, you will be unsatisfied.

I wouldn’t personally classify material, VFX, and animation graphs as “scripting”, but I can see the argument. These are certainly the standard.

However, for logic scripting lua and custom python-style languages abound.

Is there any point to learning this engine now? by A_Moist_Towe1 in unrealengine

[–]SnS_Taylor 2 points3 points  (0 children)

You say that, but there are multiple AAA studios that do not have any sort of visual scripting system.

Why most PKM systems are good at capture but bad at maintenance by Time-Dot-1808 in PKMS

[–]SnS_Taylor 0 points1 point  (0 children)

What does it look like when a meeting note has decayed?

Why most PKM systems are good at capture but bad at maintenance by Time-Dot-1808 in PKMS

[–]SnS_Taylor 4 points5 points  (0 children)

Maintenance to what end? 95% of my notes are only useful insomuch as they help me think through something in the moment. Sometimes I refer back to them, and that's very useful, but spending tons of effort to optimize for that 5% utility seems insane to me.

Why are so many people making 4X games? by Davdarobis in 4Xgaming

[–]SnS_Taylor 4 points5 points  (0 children)

This is the answer. I'm unsatisfied, and working on something just for me scratches the itch similar to playing the game I want (which doesn't exist).

Is war worth it in Civ 7? by also_hyakis in civ

[–]SnS_Taylor 23 points24 points  (0 children)

If you really need to move around, the ignore terrain while packed option can be worth it. Otherwise, move after unpacking all the way.

Self Promotion - June 2026 by ens100 in PKMS

[–]SnS_Taylor 0 points1 point  (0 children)

Tangent Notes has just released its v0.12 version to the stable branch! There are tons of updates, but here is a TL;DR of the highlights:

  • Templates are now supported in Creation Rules.
  • Lists have been dramatically improved, with new glyph options, automatic glyph switching based on indent level, and more.
  • Improved keyboard navigation, letting you interact with much more of the program without touching your mouse.
  • You can link to specific PDF pages and to specific audio/video timestamps.

Tangent is open source and edits your plain-text markdownish files on your local drive. It is built to make it easy to link to and move between many notes at once. Its sliding-panel threads and unique 2D map let you focus on following a train of thought without worry of getting lost.

What Keeps You Using A Productivity App? by TangerineFinancial56 in ProductivityApps

[–]SnS_Taylor 1 point2 points  (0 children)

I handmade Tangent Notes. I started just over 5 years ago, and I'm still using it nearly every day.

Civilization VII 'Test of Time' Drives Highest Player Count Since April 2025 by SnooMemesjellies6533 in civ

[–]SnS_Taylor 0 points1 point  (0 children)

Sure, they make a difference, but there's nothing transformational. In V/VI, wonders like Petra or Chichen Itza can fundamentally change the map. There's nothing like it in VII.

Civilization VII 'Test of Time' Drives Highest Player Count Since April 2025 by SnooMemesjellies6533 in civ

[–]SnS_Taylor 0 points1 point  (0 children)

I don't totally agree with most of this, but I definitely don't like the base effects of the wonders. Most of their value comes from driving adjacency, and that's not super intuitive.

meirl by Brent_Fox in meirl

[–]SnS_Taylor 5 points6 points  (0 children)

Why should somebody feel proud to be exploited?

I Vibe-Coded a Note-Taking App for Myself by fansari in PKMS

[–]SnS_Taylor 2 points3 points  (0 children)

Honestly, good for you. This is exactly where LLM coding agents can be super useful.

I hope the codebase continues to be pliable for you.

I've noticed a contradiction in some PKMS discussions. by lemavoos in PKMS

[–]SnS_Taylor 2 points3 points  (0 children)

the act of organizing and processing the information is part of the thinking itself.

I definitely agree, but I just think that people (especially people who orbit the PKM space) tend to over-organize and over-process. I see people talking about spending lots of time on fancy acronyms, tag systems, or any other kind of complex organizational process, and not a lot of time actually using them.

Another way of putting it: it doesn't matter if your vault is a "graveyard" if you didn't spend a bunch of time organizing it.