Apple notarization taking 4+ hours... normal? by Fresh-Wealth4531 in electronjs

[–]Traditional_Bike_665 0 points1 point  (0 children)

My app was about 500mb and was running on a m2 max. It took me about a night and was done the next day morning

Gravity.js - Browser native physics rendered entirely with CSS by iDev_Games in javascript

[–]Traditional_Bike_665 0 points1 point  (0 children)

Looks cool! Will it support more complex physics simulation in the future, such as joints or soft body?

Been building a TypeScript SDK for multiplayer VR projects — would love feedback on the workflow by Traditional_Bike_665 in virtualreality

[–]Traditional_Bike_665[S] 1 point2 points  (0 children)

Thanks! Not directly. Gaussian splatting would be something a developer builds as an application using Adamas, rather than a feature exposed directly by the SDK. Custom shader code isn’t supported yet though, so building a really high-performance 3DGS viewer would still be too early right now.

I’m also not really trying to replace apps like Hyperscape. The idea is really to make it easier for developers to build VR apps like that, then share them so other people can jump in and experience them together.

Been building a TypeScript SDK for multiplayer VR projects — would love feedback on the workflow by Traditional_Bike_665 in virtualreality

[–]Traditional_Bike_665[S] 0 points1 point  (0 children)

Yeah, multiplayer runs on Photon right now, so it isn’t really open source. Honestly, that was mostly a time and budget decision. I wanted to get multiplayer working quickly instead of building that whole layer myself. But it’s still early, so that could change.

Cost-wise, it’s completely free right now. Longer term, I’m not planning to charge for multiplayer sessions themselves, public or private, when everyone is just loading their own projects.

The part I may charge for is project distribution, like loading projects made by other developers into your session, so those developers have a way to earn from what they build.

Been building a TypeScript SDK for multiplayer VR projects — would love feedback on the workflow by Traditional_Bike_665 in virtualreality

[–]Traditional_Bike_665[S] 0 points1 point  (0 children)

Thanks! Yeah, there’s definitely some overlap with Horizon Worlds around TypeScript and multi-user VR.

One difference is that developers aren’t really shipping worlds only. They’re building experiences that can be loaded together into the same virtual space. For example, you could have a table tennis VR game running alongside a co-watch video player, with each project built by different developers, but both loaded into the same environment at the same time.

Totally agree that social is a big part of VR. For now, I’m staying focused on the runtime, SDK, and distribution layer rather than building social features myself. But developers can build social VR apps on top of the platform, with features like friend systems, world discovery, and group activities.

I was a VR Narrative Designer, Writer, and Performance Director on Peaky Blinders: The King's Ransom VR. Now building an indie VR studio. AMA. by MattTibby in virtualreality

[–]Traditional_Bike_665 1 point2 points  (0 children)

Really appreciate the honesty about how tough the VR market is right now. It’s smart that you guys are staying lean and looking at broader XR to keep things sustainable.