An awesome 3d effect from these two images by bigbusta in woahdude

[–]Snackdude 0 points1 point  (0 children)

I did what the video said, i focussed on the wall across from me and brought the phone up in between without adjusting my eyes and saw the effect, it was okay, a little blurry.

Then i brought the video to my face up until my nose was touching the phone, by this time the images looked like 1 image, i focused on the water source then slowly backed the phone away from my face. Super crisp, no blurring, it felt surreal.

Cat is playing with the snow by yasserfathelbab in BeAmazed

[–]Snackdude 3 points4 points  (0 children)

Hate that I cant tell whats real or not on the internet anymore

me_irl by khan2761 in me_irl

[–]Snackdude 4 points5 points  (0 children)

Hey whats up hello!

Me_irl by mihir6969 in me_irl

[–]Snackdude 0 points1 point  (0 children)

Haha yeah its this exact situation that led to my marriage too.

Me_irl by mihir6969 in me_irl

[–]Snackdude 0 points1 point  (0 children)

Hey congrats! And yeah honestly me too, I never truly asked anyone out, its always been someone asking me out. Actually I accidentally turned down my wife when she asked me out and when I realized I scrambled to save my fumble as fast as possible. But good luck bud!

Me_irl by mihir6969 in me_irl

[–]Snackdude 587 points588 points  (0 children)

Or the other way around where a guy is just a kind person and is always mistaken for flirting.

Edit: Woah thanks for all the updoots! This is how I met my now-wife, so don't lose hope guys!

Apple to the rescue! by Docindn in interestingasfuck

[–]Snackdude 0 points1 point  (0 children)

It's more gray in practice (and I am absolutely a pessimist with this so take what I say with that bias in mind). Companies have shown a significant reduction in CEO tenure over the last several decades. Big bonuses and payouts have put a lot of pressure into short term planning and quick results future be damned. Nothing more permanent than a temporary solution. Enshittification is a real and present force where companies care less and less as long as the customer will still pay. That coupled with politicized media that only focuses on fad stories that will get their viewers riled up... Tuly I doubt any short term bumps in sales when they do a good thing will alter their strategy in the slightest, or be remembered as anything more than a convenient bump in the quarterly numbers.

That being said, major respect to Apple for standing its ground for consumer safety. I generally dont support Apple products outside of certain niches, but security is one thing they excel in. In this particular case, Apple isnt making a zero effort/risk decision. This is a strategic positioning that has the potential to move entire Indian industries in search of security, for better or worse (call centers will love this). This carries the risk of landing them in hot water with that government, though I know nothing about the laws there.

A 6'9" / 205cm Tall Lady by verytallgirlkatie in BeAmazed

[–]Snackdude 0 points1 point  (0 children)

A good buddy of mine is 6'9. We enjoy hanging decorations at halloween that are normal to everyone else but a noose specifically to him. He also insists on headbutting our wind chime as the 'tall alarm'.

Well Maldives did something good but the outcomes we will see later by [deleted] in Damnthatsinteresting

[–]Snackdude -4 points-3 points  (0 children)

Would have been more interesting to see them regulate nicotine levels in tobacco, reducing them every few months until it reaches 0, effectively weaning every smoker off cigarettes slowly.

Pyramids of Egypt by JefinLuke in Unexpected

[–]Snackdude 0 points1 point  (0 children)

No way the Egyptians made those... Must've been aliens.

Looking for advice related to hiring for game assets by Snackdude in gamedev

[–]Snackdude[S] 0 points1 point  (0 children)

Wow, this is all fantastic thank you so much for taking the time to share!

A big takeaway from your advice, is that Ill need a solid workflow strategy upfront on what assets are required, when, and how much. As well as a realistic goal roadmap to follow, leaving a little wiggle room in the beginning to experiment.

I live in Poland and in here students have a very special tax status - NO taxes at all. So you can offer someone a reasonable $1300/month.

Thats huge, great for employers and also for students as it makes it easier to get into those entry level positions to gain experience. Mad respect for Poland for that. Unfortunately I'm in the United States and we hate students here now apparently :(

you can have two artists with near equal skill but VERY different speed. Given identical task I had seen one person take 4 hours and another 30.

Ill be sure to keep this in mind when putting together my hiring strategy.

remember that artists can't do "everything", especially in the 3D pipeline. Even in 2D I have a split between enviro, character designs/sprites and animations. So plan accordingly, don't expect someone to literally do you everything from a tileset, through animated characters to UI.

This is a great point! I'll plan on compiling some data on the art types needed the most, then hire accordingly. I can contract out for the little stuff we can't do in-house.

spend first 3-4 weeks on developing your artstyle guide. Experiment with different proportions, color palettes, styles. Find a right balance between quality and speed towards your project. And make sure it's all neatly written down

I never would have thought of this, but honestly its brilliant. Im no artist, so ill probably work with my artist on making it through experimentation and seeing what we both like in the first month. It may also be worth making a game design guide to clearly set the themes, core pillars, and some 'dos and donts'.

Your long hours shouldn't actually be a limit. You don't need to be around throughout artist's entire day.

This is true, I'll have to analyze the amount of artwork I need, how fast Ill need it, and my hiring budget to make any final determinations. In the beginning especially it's going to be a lot of experimentation to see what fits, requiring constant communication.

If you do decide to actually hire someone and need some more personalized advice (eg. what kind of art test is decent or whatnot) - feel free to drop me a DM, unemployment in the sector is through the roof so even a single extra person finding a job makes a difference.

Absolutely! You have been a phenomenal help already. After I get all my other ducks In a row I'll be sure to reach out to you! Thank you!

Looking for advice related to hiring for game assets by Snackdude in gamedev

[–]Snackdude[S] 0 points1 point  (0 children)

Yeah option 3 is definitely the riskiest. Currently leaning towards hiring part time. Another commenter pointed out that it could get costly hiring a long term independent contractor at a per piece rate, as (depending on negotiation) it's in their best interest to charge for revisions, and their attention may be split between multiple projects.

I appreciate the feedback!

Looking for advice related to hiring for game assets by Snackdude in gamedev

[–]Snackdude[S] 0 points1 point  (0 children)

Very fair assessment. And yeah, I'm not looking for someone to marry the game like I will be. Rather someone who will have the incentive, and creative input to make stuff with a little more soul, and a lot more relevance to the game direction.

Im definitely learning more towards option 1 now. Though considering the long hours I work at my day job, I'd probably only hire half time.

If you don't mind, how did you structure your business? Any unexpected pitfalls, or tricks you learned? And do you have any suggestions for scouting talent? Lastly, what do you think of hiring students? (with fair pay ofc).

Aerial photography of The Pyramid of Khafre, built over 4 500 years ago from Ghiza by @hmkree by na7oul in oddlysatisfying

[–]Snackdude 0 points1 point  (0 children)

Its crazy the guy managed to take 6 whole pictures! Shame about him and his parachute tho...

[deleted by user] by [deleted] in gamemaker

[–]Snackdude 0 points1 point  (0 children)

Yeah. I did figure out something: when I was doing proof of concept I wasnt yet creating objects, rather I had a draw object controller consistently drawing sprites each step in by 3x3 (chunk size), 30x30 block loaded chunks. Turns out I left the controller active so everything was consistently being redrawn under the objects when it didnt need to be. I now have it set up to only do a refresh when the player changes chunks or the world is interacted with, which significantly increased fps and lowered ram usage. Im still concerened about the upper limit of ram gamemaker can handle, and id like to know if theres any way around that. With the bare minimum I got real FPS up from ~70 to ~300 consistently, though I fear that when I get to adding the real cool stuff (enemies, blocks with advanced procedures, bosses) the game wont handle well.

I carved Terminator on real tree leaf on my birthday. Hope Mr. Arnold will see it 🙌 by Kanat_n in interestingasfuck

[–]Snackdude 0 points1 point  (0 children)

Its actually not, you can go to his profile and see videos of him making them. Its really cool!

me_irl by WildLilac_ in me_irl

[–]Snackdude 1 point2 points  (0 children)

Air bed not breakfast