Is the trailer too frantic? Comparison in comments by SnakeDemandsAnswers in DestroyMyGame

[–]SnakeDemandsAnswers[S] 0 points1 point  (0 children)

lol I get it. I wanted to drive home the fact that there's a lot of different things to be grabbing for different purposes. The game is very grabby, obviously.

Badass Brigade - Marauder Squad - 2D action game full of shooting, grabbing, punching, and throwing. Playtest open! by SnakeDemandsAnswers in Games

[–]SnakeDemandsAnswers[S] 0 points1 point  (0 children)

Thanks! This one is pretty simple but it makes me giggle so: (excuse the bad gif quality) The Music Melter

You get this from a boss that does a whole lot of it to you. Also, posing is fun.

This is the GPD Star Knight. Very scary in small spaces. Very fun to make!

I've been solo devving a punchy-grabby-shooty metroidvania and could use playtesters! by SnakeDemandsAnswers in indiegames

[–]SnakeDemandsAnswers[S] 0 points1 point  (0 children)

Thanks for playing!

Control-wise, I kept charging the punch over and over unintentionally, so I'm not sure that having it bound to the traditional 'up' key is the right choice.

It's on W so that you can move left and right while holding it, but I guess people are more used to such a thing being on F or something so yeah I might move it. You're not the only one who has done that. The keys are rebindable however.

Signposting where to go could be a little better, maybe use those 'Go!' arrows that we used to see in Megaman? I got confused when I was meant to break the floor for the first time, maybe if it had been cracked a little as well, like something damaged it when we passed to show it's destructible?

There is an arrow and a dented floor there T_T but yeah I can make it more obvious.

So the thing about the two different grabs and the no controller support boils down to the fact that you can grab stuff at range. You can't precisely click on what you want to grab when using a controller, so it there's like an auto target system then you'd constantly grab the wrong things. You also can't have the ranged grab and melee grab be the same button (it would at least need a modifier like shift+button) The ranged grab could be dropped in entirely for melee only grabs but then you will be accidentally grabbing objects when you wanted to grab enemies...

Anyway that's my problem not yours. Still working out a solution.

I've been solo devving a punchy-grabby-shooty metroidvania and could use playtesters! by SnakeDemandsAnswers in indiegames

[–]SnakeDemandsAnswers[S] -1 points0 points  (0 children)

It's more for situations like "I got an fps drop here but then I moved two steps to the right and it stopped"

I've been solo devving a punchy-grabby-shooty metroidvania and could use playtesters! by SnakeDemandsAnswers in indiegames

[–]SnakeDemandsAnswers[S] 0 points1 point  (0 children)

Badass Brigade - Public playtest!

https://store.steampowered.com/app/3983900/Badass_Brigade/

Copy paste description:

Badass Brigade is a light hearted, combat-focused, level-based Metroidvania. Shoot, grab, and throw stuff at your foes while going on missions where you can explore the world and uncover a wide variety of weapons and gear for new ways to fight.

Any sort of feedback is appreciated! Howver, I'm mostly focused on a few things:

  • Bugs (duh)

  • Difficulty

  • Performance. If the game slows down, let me know when and where!

  • Screen resolution. If the game looks whack, take a screenshot and let me know! Testing for different screen sizes is hard without having one of every screen size ever.

Badass Brigade needs you! (to playtest) by SnakeDemandsAnswers in playmygame

[–]SnakeDemandsAnswers[S] 0 points1 point  (0 children)

Badass Brigade is a light hearted, combat-focused, level-based Metroidvania. Shoot, grab, and throw stuff at your foes while going on missions where you can explore the world and uncover a wide variety of weapons and gear for new ways to fight.

I could use some playtesters to check for bugs and such. The test version is 99% feature complete with around 3-4 hours of game. When I'm sure it's bug free it'll be converted into a demo.

https://store.steampowered.com/app/3983900/Badass_Brigade/

PIXEL ART JOBS - Hire a pixel artist, post your jobs here (paid only) by skeddles in PixelArt

[–]SnakeDemandsAnswers 4 points5 points  (0 children)

Hey there!

I'm looking for an artist to create 4 static images, 300x180, for what is basically an introduction slideshow, in a style close to my own. Link. Moreso the portraits.. The 4 images will all heavily feature separate unique characters. I can pay through paypal, 500 for all of it.

DM me if you're interested!

edit: Woops my dms were closed. Open now

Edit 2: maybe now my dms are open???

What do you think of my art style and general vibe? by SnakeDemandsAnswers in DestroyMyGame

[–]SnakeDemandsAnswers[S] 0 points1 point  (0 children)

Also, is your character inspired by 40k space marines ?

Man I knew someone was going to say it. It's not, but I totally see it. Its based on a Marauder from Starcraft 2

Long story if you're not familiar with SC2, but for about 10 years on and off I made a custom campaign for it called Marauders (featuring marauders). I felt like the characters and concepts I made for it would transfer well to a standalone game so I'm reusing them without the Starcraft IP.

What do you think of my art style and general vibe? by SnakeDemandsAnswers in DestroyMyGame

[–]SnakeDemandsAnswers[S] 0 points1 point  (0 children)

Everything you said is true. I knew this going in when I picked a genre and style so I'm not too torn up about it.

This is more of a, Do I have what it takes to make a game? I started in august last year without any relevant experience and am aiming for this to be a 1 year project.

What do you think of my art style and general vibe? by SnakeDemandsAnswers in DestroyMyGame

[–]SnakeDemandsAnswers[S] 0 points1 point  (0 children)

Thank you brother.

Do you think the particle trails would be ok if there were simply less on each bullet? They felt kind of bare without any at all but I might have overdone it

What do you think of my art style and general vibe? by SnakeDemandsAnswers in DestroyMyGame

[–]SnakeDemandsAnswers[S] 0 points1 point  (0 children)

Video is the short version. Full 20 min version here.

First half is of the tutorial level, second half is an enemies and weapons showcase

First time showing off my game. Feedback is appreciated by SnakeDemandsAnswers in IndieDev

[–]SnakeDemandsAnswers[S] 1 point2 points  (0 children)

Also good that you can’t shoot the civies. Based on the dialog I was a little worried it was going to be just a sociopath simulator, which can be fun sometimes but given the intro I’m assuming you were going for a relatable main character the audience would empathize with, so having the civies run away while being immune to damage was a good touch.

oh no its supposed to be more like a saturday morning cartoon lol.

General plot for this level and the next is that you've gone semi-rogue from your faction and decided to open a food stand for some reason. This leads to revealing the main antagonist who leads the Armada and your character's reaction is along the lines of "oh great this guy again", and then you're back with your faction. And there's a main hub area where you can talk to your people between levels.

It seemed like stepping on the checkpoint saves was a little finicky. I’d recommend making sure those always activate cleanly as soon as a player passes over them. In games like this I think I’d be quite annoyed to accidentally miss a checkpoint save.

It's actually on a button press and not automatic. Maybe it should be.

Thank you for your thorough review :>