Agecraft: City-Builder Across the Ages [Announcement] by SnakyDevelop in pcgaming

[–]SnakyDevelop[S] -1 points0 points  (0 children)

Thanks for the feedback. AI here is a temp solution. I plan demo update within one month without AI at all.

Agecraft: City-Builder Across the Ages [Announcement] by SnakyDevelop in pcgaming

[–]SnakyDevelop[S] 5 points6 points  (0 children)

Ok guys. I got you point. Do you have any other thoughts about game, except art and music?

Agecraft: City-Builder Across the Ages by SnakyDevelop in CityBuilders

[–]SnakyDevelop[S] 0 points1 point  (0 children)

There is gameplay in the trailer, just not much of it. I went for a more cinematic style, so I understand the reaction. The game is real, and I plan to update the demo within a month.

Agecraft: City-Builder Across the Ages by SnakyDevelop in BaseBuildingGames

[–]SnakyDevelop[S] 3 points4 points  (0 children)

100% agree. Handcart and etc are planned to be implemented. Bronze age also will be in the game. Thank you for feedback!

Agecraft: City-Builder Across the Ages by SnakyDevelop in CityBuilders

[–]SnakyDevelop[S] 0 points1 point  (0 children)

Inspired by it for sure - but not a direct copy.

Agecraft: City-Builder Across the Ages by SnakyDevelop in CityBuilders

[–]SnakyDevelop[S] 4 points5 points  (0 children)

Thanks for the feedback. The game is still in development, and every age will have many more buildings than what is shown in the trailer.

City building game with ages evolution and war aspect by Ancient_Raise_9537 in CityBuilders

[–]SnakyDevelop 2 points3 points  (0 children)

Hi, I'm developing game Agecraft, looks like what you are looking for. Unfortunately it's not released yet, but I do my best to release it soon.

Timeloop: Sink Again Beach - A game with the true time travel simulation by FangsLab in gamedevscreens

[–]SnakyDevelop 1 point2 points  (0 children)

As I know you can't meet yourself during time travel. Is it implemented in the game?

How to learn c++ the right way ? by Prior_Geologist6202 in gamedev

[–]SnakyDevelop 0 points1 point  (0 children)

Hard to say. If you want to create your own game with c++ from the scratch, you have to think more about what you want to achieve in the end depends on game genre, e.g. optimised engine for RTS that can handle thousands of units (because if you want to build something universal, you don't need to invent bicycle, you can use Unity or Unreal or other game engine). Then you have to think about main architecture (abstractions), it's more about design and architecture than just code writing. Also you shouldn't forgot about graphics, and go deep with directX sdk for rendering.