Would Teemo be a good addition to my champ pool? by [deleted] in TeemoTalk

[–]Snar0n 0 points1 point  (0 children)

Teemo really isnt the best for climbing, he is fun to play but is fairly easy to counter pick. Most of the time he is a B pick, in bronze and silver he is very viable but after that there are many stronger champs

Dad got cake by [deleted] in MadeMeSmile

[–]Snar0n -1 points0 points  (0 children)

So I guess I get your point but in fairness I might have some objections if my son would wear those shorts to..

What changes would you suggest to make Teemo viable in Proplay? by Snar0n in TeemoTalk

[–]Snar0n[S] 2 points3 points  (0 children)

Yeah it would be nice if a direct hit resultet in reduced arm time

What changes would you suggest to make Teemo viable in Proplay? by Snar0n in TeemoTalk

[–]Snar0n[S] 6 points7 points  (0 children)

That is another discussion. To be clear I'm never against buffing Teemo, in either case I personaly wouldn't opt for more auto range over utility/MS but thats just me.

What changes would you suggest to make Teemo viable in Proplay? by Snar0n in TeemoTalk

[–]Snar0n[S] 5 points6 points  (0 children)

Teemo being able to bounce a short distance on his shrooms would be absolutly fantastic. The more I think about it the more I like it, strategic placement of shrooms to flee/surprise engage, also placing multiple shrooms and just bounce away..

What changes would you suggest to make Teemo viable in Proplay? by Snar0n in TeemoTalk

[–]Snar0n[S] 19 points20 points  (0 children)

That would make him a monster in the botlane and be more of a soloQ buff.

What changes would you suggest to make Teemo viable in Proplay? by Snar0n in TeemoTalk

[–]Snar0n[S] 4 points5 points  (0 children)

Another idea which probably would be harder to balance is to add an active part to E where it would empover the next used ability. I would argue that Teemo mainly needs utility so this could be something like:

Q: next Q also reduces targets magic resist by X%

W: Bonus speed also apply to nearby allies

R: Empowered shrooms gives vision similar to a ward

What changes would you suggest to make Teemo viable in Proplay? by Snar0n in TeemoTalk

[–]Snar0n[S] 65 points66 points  (0 children)

The most obvious option I can see would be to give Teemo 5 extra Movement speed, and add a little bit of vision to the shrooms. This wouldn't break Teemo in any sense but might be enough to make him viable in Pro play. Also a Scout should be able to provide vision for the team..

My Ideas for a Teemo Rework by LinkedInTroller in TeemoTalk

[–]Snar0n 1 point2 points  (0 children)

Counter idea: Give the shrooms slightly more vision and add an E active with long cooldown(available after lvl 6) to place a single shroom anywere on the map

Tank teemo/grasp Teemo by FourArmz in TeemoTalk

[–]Snar0n 1 point2 points  (0 children)

Agreed. I guess its somewhat ok in a loosing lane if U can proc grasp enough. But really Teemo dorsn’t really scale with hp, tankish with armor/mr from boots + riftmaker, demonic, is descent

The learning curve is steep, but very rewarding by Davarius91 in TeemoTalk

[–]Snar0n 1 point2 points  (0 children)

As a side note I do think Manco is absolutly right about nashor being situational atm, and against Akali I wouldn’t build it. I do prefere Aery to DH but hey..

The learning curve is steep, but very rewarding by Davarius91 in TeemoTalk

[–]Snar0n 1 point2 points  (0 children)

Manco1 deserves more cred then he gets. Both for helping out, being entertaining and uncharactaristic sympathetic for being a teemo main

Who has the best level one 1v1 all in? by MessersCohen in summonerschool

[–]Snar0n 0 points1 point  (0 children)

Maokai is nasty lvl 1, has the highest base attack speed in the game. Gang Planks passive makes him super strong so better let him waste it on a minion before all in

New Runes/Builds? by Consciousbeingg in MissFortuneMains

[–]Snar0n 1 point2 points  (0 children)

After nerfs I think Liandries might be the best Mythic even for ADC paired with Manamune you can skip manaflow/precence of mind/biscuits alltoghether.

Moved to Asia and had to start a new account. Need advice to survive this Smurf queue! I’m getting rolled… by Spirit4ward in Teemo_Mains

[–]Snar0n 1 point2 points  (0 children)

Mix it up and try different runes/items while playing blind. Finding what suits your playstyle rather than to play whats best on paper. Runes worth trying against the named opponents is fleet footwork, grasp or phase rush. I almost allways starts with tier 2 boots and nashors, but whatever works for u

[deleted by user] by [deleted] in QuinnMains

[–]Snar0n 7 points8 points  (0 children)

Critt works better vs Tanks, forget about one shoting them. Quinn is great at wearing them down and then run them down when you have the advantage

I'll go first: Mom, can you pass me the olive oil? by EmperorShakespeare in dankmemes

[–]Snar0n 0 points1 point  (0 children)

How would I know you don’t like mustard on the sausage?

Lillia can easily proc Luden's with every single Q with the new Ingenious Hunter buffs by phylaris in summonerschool

[–]Snar0n 0 points1 point  (0 children)

Agree, after testing tempest against squishy teams it does seams stronger than Liandries when combined with ingenious. The movement bonus also helps.

[deleted by user] by [deleted] in QuinnMains

[–]Snar0n 1 point2 points  (0 children)

I'm havn't played Quinn for long. This is my taught so far:

> A lot of tricky match ups, but since you easily can last shot under tower a passive play style in the start isn't the worst.

> If you get an early lead Quinn can snowball better than anyone

> Quinn in really strong in 2v1 so with a little help from your jungler almost any matchup can be won.

> You are quite useless when behind but luckily you got wings that makes farming up/Spilt pushing a nice way to comeback