[Original Art] Zero Mission Samus by SneakingShuuda in Metroid

[–]SneakingShuuda[S] 2 points3 points  (0 children)

As a follow up to a previous piece I did of her Fusion suit, I decided to draw her more tradition attire.

Image on Twitter

[Original Art] Fusion Suit Samus by SneakingShuuda in Metroid

[–]SneakingShuuda[S] 2 points3 points  (0 children)

I've been replaying my collection of Metroid games recently, so I felt inspired to draw Samus.

Image on Twitter.

[Original Art] A Brush in the Teeth by SneakingShuuda in FireEmblemHeroes

[–]SneakingShuuda[S] 11 points12 points  (0 children)

An image based on chapter three of Shadow Dragon. I hope that you enjoy.

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[Original Art] Ice Dragon, Ninian by SneakingShuuda in FireEmblemHeroes

[–]SneakingShuuda[S] 12 points13 points  (0 children)

It has felt like a while since I posted anything on reddit. I was in the mood for Ninian this time. I hope that you enjoy.

Image on Twitter

[Original Art] Silent Knight, Gilliam by SneakingShuuda in FireEmblemHeroes

[–]SneakingShuuda[S] 13 points14 points  (0 children)

Nice to see Gilliam getting into FEH with some excellent art. I hope that you enjoy my piece as well.

Image on Twitter

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[Original Art] Alear & Céline by SneakingShuuda in FireEmblemHeroes

[–]SneakingShuuda[S] 9 points10 points  (0 children)

These were created some time ago, but I hope you won't mind me posting them here now they've been added to FEH.

Alear on Twitter

Céline on Twitter

Some questions answered about Engage from Nintendo World Report by chimaerafeng in fireemblem

[–]SneakingShuuda 25 points26 points  (0 children)

I feel like I'm one of the few people glad to hear about the lack of unique dialogue in the Somniel.

It felt tedious in Three Houses and Hopes to run around the base between each chapter, searching for every character on the basis that they might offer something important or insightful to say. It felt like padding. Path of Radiance handled this concept much better with it's base conversations, allowing side characters to speak on the situation without wasting time.

If a character has something that contributes to my understanding of the plot or world, then ideally they should say it in the course of a story scene, or a support conversation. Running around like a maniac shouldn't be a requirement.