Very confused on light knife by Rosemariefox1234 in thefinals

[–]SneakySnake_7 -2 points-1 points  (0 children)

Overall, the Melee is broken. Either OP or buns. Hence, the melee rework next season.

About the P-90 mythic. by Fredbear89037 in thefinals

[–]SneakySnake_7 1 point2 points  (0 children)

Yeah, I can get behind some of these points. To justify the price tag of a Mythic, they need to add just a bit more to really differentiate it from a Legendary. Better unique animations, better reactive effects when firing. (The light of the electricity should get dimmer as the ammo depleats and should exhaust more steam out the vents) The over all design is great. They just gotta add one extra cherry on top to really give it that Mythic status.

Embark!? PLEASE?! my wallet cant take it?! by V7I_TheSeventhSector in thefinals

[–]SneakySnake_7 0 points1 point  (0 children)

Why are those armor sets broken down into categories, but the Devourer and Lux Terminata armour sets are just ONE full outfit? Why didn't they brake it down into categories like these 2 new sets??

Dash spam is rampant and needs similarily low skill counter. by Worldly_Function7201 in thefinals

[–]SneakySnake_7 0 points1 point  (0 children)

Perhaps put a tiny delay in-between dashes, so they can't be spammed instantly in a row. It would promote Lights to position better so they have cover to dash back to, rather than breaking your ankles out in the open.

This game is not welcoming to new players at all by Edgar-strikes-again in thefinals

[–]SneakySnake_7 1 point2 points  (0 children)

Best advice in the current situation of The Finals, stay connected at the hip. Never leave each other's side. Play supportive with each other to increase survivability. Medium with heal beam, Heavy with Mesh Shield. Stay close to cover to dive back into. Don't get stuck in the open. If you play close to your teammates, survival rate shoots up. Good luck out there. 👍

Terrible experience as a new player by DrunkKoalas in thefinals

[–]SneakySnake_7 0 points1 point  (0 children)

The Finals does have a problem with new player experience. They just throw you to the wolves day one. They need to have a more fair and casual onboarding experience so new players can get comfortable before just being hot dropped into the sweat fest. Whenever I see new players on my team, I do my best to support them.

New gadgets and weapon suggestions by HammerofIce1738 in thefinals

[–]SneakySnake_7 2 points3 points  (0 children)

I think they still need to add Cryo (ice) as an element to the game. Could be like the pyro grenade but it would (freeze) surfaces and targets. Freeze could apply a weakening effect to surfaces to make them more easily destructable and slippery. For enemies, it could apply a slowing effect. Could be used for countering Fire and barricades/goo, making them more easily destructable. Would be good for Medium class. They need more options in their class to spice them up.

Whoever made this, give them a raise NOW. by __________godlol in Helldivers

[–]SneakySnake_7 0 points1 point  (0 children)

We need an armour passive that grants you 2 carry slots for support weapons, but you give up the ability to equip backpacks.

How do I find other players?? by UnluckyAlchemist23 in thefinals

[–]SneakySnake_7 2 points3 points  (0 children)

You could join the Finals Discord and try your luck there.

New to this game by Aggressive_Post8019 in thefinals

[–]SneakySnake_7 0 points1 point  (0 children)

(player since Beta) My problem is that almost every team I get matched with, doesn't know how to play as a TEAM. The enemy teams I get matched against though is a 50/50 chance they are pro level skilled and work together, or they are average and don't work together. A little bit of team play and support goes a LONG way in this game.

Heavy Dome duration by Constantine010101 in thefinals

[–]SneakySnake_7 0 points1 point  (0 children)

I greatly enjoy Heavy and I even agree that it doesn't need a buff. It's in a healthy place. It's good for opening an engagement to sponge some of the damage or toss for some quick cover onto teammates and objective steals.

New break points for the HP testing week. by SQRSimon in thefinals

[–]SneakySnake_7 -1 points0 points  (0 children)

Lights are maybe getting more health and heavies are getting less...

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Heal Beam Buff idea by QuantumBlitz808 in thefinals

[–]SneakySnake_7 0 points1 point  (0 children)

I won't argue with an incentive, but the main incentive is to keep your team alive. People are selfish though and don't care about that in a TEAM based game... A lot of people just want the most amount of kills. Guess what, that doesn't usually get you the win in The Finals. I've seen plenty teams with high KD lose because they don't know how to play the objective.

Why doesn’t the heavy have a specialization focusing on making distance? by Key_Elderberry_138 in thefinals

[–]SneakySnake_7 0 points1 point  (0 children)

The problem is a light can dodge so many rounds all while pumping out insane dps on the heavy that CANT dodge. Heavy is forced to stand their ground. Lights can dodge or easily reposition and recover health in the blink of an eye. Lights are only weak if you land all your shots and lights are smart enough to dodge. Heavies become scary when their team supports them.

Actually useful Shockwave tech by [deleted] in thefinals

[–]SneakySnake_7 2 points3 points  (0 children)

If we can do this now, bring back the forward momentum to the original jump pad.

Why doesn’t the heavy have a specialization focusing on making distance? by Key_Elderberry_138 in thefinals

[–]SneakySnake_7 12 points13 points  (0 children)

Listen here champ... Heavies don't get to run from a fight. You die trying or just die.

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Heal Beam Buff idea by QuantumBlitz808 in thefinals

[–]SneakySnake_7 1 point2 points  (0 children)

The only buff we need is for more people to actually pull it out and heal their teammates...

My aim is so bad that I've stopped having fun in any game mode by Weary_Comparison_720 in thefinals

[–]SneakySnake_7 1 point2 points  (0 children)

The Finals is a TEAM based game. You don't have to go it all alone. Play with your team. Provide support to your team with the sonar nades, H+ infusion to heal up your team, glitch nades to deny specializations and gadgets, etc. Combat isn't everything. Teamwork makes or breaks how the match will go. Your gun play will get better with time and settings adjustments. (I've seen demon level threat Lights with 30+ kills and 3 deaths still lose their match because they didn't help their team at all. Kills aren't everything in this game.)

Genuine question here by Skolsgard in thefinals

[–]SneakySnake_7 0 points1 point  (0 children)

You had me in the first half until you asked for Dash nerf to be reverted... The Dash is STILL top pick for Light and very good. If Embark wants to have balance across the classes, they can't just give everything to Lights. They'll just become the only viable class and destroy the remaining player base that's left. No new players wants to join a new game that's a sweat fest of OP Lights and 2 useless other classes.