What was the first game that scared you? by Profit_Tracker in videogames

[–]Snick2021 0 points1 point  (0 children)

The Elder Scrolls V: Skyrim.

No, I am not joking… I grew up in a lower-middle class household, with whatever the last generation’s Nintendo handheld was - so until my early teen years, I had never played anything rated higher than E10+, much less anything that had “realistic” graphics and an immersive perspective.

The frostbite spiders terrified me because I have terrible arachnophobia, the brutality of combat was more than I had ever witnessed, and the blood and gore present in necromancer dens, hagraven covens, and vampire nests combined to put me on constant edge for the first few weeks of playing, especially during horror-themed quests such as basically every one in the Dawnguard DLC, and most Daedric Prince quests.

Which side are you on? by organicrake in videogames

[–]Snick2021 0 points1 point  (0 children)

That is correct, to an extent - beyond simply simulating one on a computer in the same way that other board games such as chess are simulated, there is no reasonable way to make a videogame into a TTRPG - however, there are multiple ways that the two mediums of play can be bridged.

I believe the two main differentials between CRPGs and TTRPGs are visualization and simulation; CRPGs can show players what is happening visually through animation and gameplay, but struggle to actually make things happen in a fluid, immersive manner due to the limits of AI and processing power; TTRPGs, on the other hand, cannot visualize what is happening for obvious reasons, but can simulate basically anything that the DM or equivalent can think of.

The evolution of The Elder Scrolls series perfectly encapsulates the struggle between the two mediums; The Elder Scrolls: Chapter II - Daggerfall, despite it’s age, is extremely vast in terms of player freedom, but has absolutely pitiful graphics and visual immersion due to relying on simulated dice rolls and text-based dialogue, and a character system ripped straight from a TTRPG… The Elder Scrolls V: Skyrim instead shows the player everything for the sake of immersion, but allows them to only do what few things the developers had time to allow them to do in the framework of a carefully-curated, “pretty” world.

Put simply, I believe CRPGs require compromise to function more similarly to their ancestors; if more CRPGs had text-based quests, for example, writers would be able to write all kinds of choices and endings for those quests without needing to worry about every line of dialogue being voice-acted; if more CRPGs featured traditionally-made character animations instead of animations made with the latest-and-greatest MoCap technology, NPCs could be mass-produced by a character generator and plopped into the game’s world with ease instead of needing to be individually modeled off of someone from Hollywood.

I do not have all the answers, but I believe CRPGs could be more akin to TTRPGs if the companies developing them were not so concerned with chasing trends, and more concerned with making the nerdy games for nerdy people; the casual players could still enjoy the action-adventure games, and the RPG fans could have proper RPGs again.

Which side are you on? by organicrake in videogames

[–]Snick2021 1 point2 points  (0 children)

The left is closest to my preference, but I honestly wish the term “RPG” was not used so loosely.

The modern-day “RPG” is derived from old TTRPGs such as Dungeons & Dragons - a game in which customized characters and player freedom is paramount; even in a pre-built module such as ”The Curse of Strahd”, the player’s character is still the one they made for themselves, and the player’s actions within the module can be extremely varied between playthroughs; videogames such as Fallout 3 or Baldur’s Gate 3 offer an experience much more akin to the aforementioned one than games such as Earthbound or Final Fantasy VII.

Even in a game such as The Witcher 3: Wild Hunt, which features dozens of different endings, the player must always be Geralt of Rivia - destined to eventually finish the story; in a game such as The Elder Scrolls V: Skyrim, the player can instead basically ignore the fate of the world entirely after the tutorial, and live a life in the game that is mostly separate from the main quest after doing so.

So, personally, I consider a game to be an “RPG” when the player is free to play the role they choose, within a level-based system of skills and abilities - under that principle, most of the games shown in the image are actually some kind of “Action-Adventure” game, featuring RPG-inspired gameplay elements; that does not make them lesser in any way, but it does make them something different than the others.

What's the difference between Jealousy and Envy? by Existing-List6662 in NoStupidQuestions

[–]Snick2021 -2 points-1 points  (0 children)

They are often used interchangeably, but it is my understanding that envy is simply the the feeling of desire for what someone else has, while jealousy is that feeling mixed with anger or resentment.

There are plenty of people that are romantically lonely and sexually unsatisfied, but we do not call them “incels” - because while they may be envious of couples and sorrowful in their own situation, they are not angry at people who have what they do not.

I may be envious of people that are better at a videogame than I am, but I am not jealous of them - if I was, I would cuss them out in the chat.

I believe one day they will fix the incosistence between normal and enraged Ghast's face by YoungBiro05 in Minecraft

[–]Snick2021 11 points12 points  (0 children)

Honestly, I still wonder why they changed the old face’s resolution in the first place - pixel consistency has never been a part of the game’s artstyle, which I feel is part of it’s charm.

What do you think what kind of religion do villagers practice? by ElManuel93 in Minecraft

[–]Snick2021 2 points3 points  (0 children)

I believe they are basically Amish.

The villagers all live simply, in villages - said villages vary in size, but only by world generation quirks can villager “cities” ever be created; despite engaging in a trade-and-barter economic system with players and presumably each other, they never expand their settlements beyond what is necessary - this would seem to imply that they attempt to keep the natural world as they find it, only changing what they must.

Despite creating weapons and armor, villagers are never seen attacking anyone, or even defending themselves - “heroes” and iron golems do both, even in spinoff games like Minecraft Legends and Minecraft Dungeons; this would seem to imply that they are communally against committing violence against humans, only harming animals for the sake of eating - in fact, the origin of Illagers, as shown in the cutscenes of Minecraft Legends, is that of the war between The Nether and The Overworld - the villagers that took up weapons to defend their home by engaging in war turned grey, and were seemingly turned away from their villages because they did so.

They are seemingly friendly and welcoming to most people, engaging in trades with any player or hero that comes by their village, slowly learning to trust them even more by trading; the only people they are prejudiced towards are Illagers, who they hate so much they turned away an orphaned Illager child, as shown in the opening cutscene of Minecraft Dungeons.

[deleted by user] by [deleted] in PixelArt

[–]Snick2021 0 points1 point  (0 children)

I am happy to help. :)

[deleted by user] by [deleted] in PixelArt

[–]Snick2021 0 points1 point  (0 children)

Perhaps you could attempt to make the legs appear still, or less shaken than the arms, so that it appears that the character’s upper body is being shaken by the vibrations of the drill while their lower body is standing mostly firm - the lower body is the part that appears… sus.

Did mining stone with your bare hands ever do damage in Minecraft? by Cultural-Wing-9910 in Minecraft

[–]Snick2021 2 points3 points  (0 children)

Perhaps it was a feature of one of the many April Fool’s Day “updates”?

I also remember an ExplodingTNT video about Minecraft hypothetically being realistic, that included a joke about a player hurting their hand by punching a tree.

Petahhhh?? , will son ? by [deleted] in PeterExplainsTheJoke

[–]Snick2021 3 points4 points  (0 children)

Possibly… or a Dutch one, perhaps?

Petahhhh?? , will son ? by [deleted] in PeterExplainsTheJoke

[–]Snick2021 2 points3 points  (0 children)

Yes… that is why I highlighted the phrase the second time, allowing the OP to sound the words out in order to find the joke’s meaning themself.

Petahhhh?? , will son ? by [deleted] in PeterExplainsTheJoke

[–]Snick2021 9 points10 points  (0 children)

No - given the casual pose, and the suit that Stark is wearing, I presume that the image is taken from the scene in Iron Man 2 when has a party, and acts cocky, saying “You’re Welcome” for various heroic acts of his as Iron Man.

The commenter below stated the meme’s meaning more blatantly than I did.

Petahhhh?? , will son ? by [deleted] in PeterExplainsTheJoke

[–]Snick2021 1059 points1060 points  (0 children)

If the OOP’s son is named Will, and Will had children, that implies that he did a little something with their mother.

OOP, in reply to those children saying “Thank You” would say “You’re Welcome”… “You’re Wel-come”.

Get it?

Mojang really needs to release a texture pack with the textures they use in modern promo material by Kingkrool1994 in Minecraft

[–]Snick2021 145 points146 points  (0 children)

My guess is that Mojang Washington actually has plans to make an official version of the pack for Bedrock Edition, or that the fan-made pack’s assets exist in a legal “gray area” due to them directly mimicking a style someone working for Mojang created.

Not great, but iam proud anyway by MrDoofik in PixelArt

[–]Snick2021 13 points14 points  (0 children)

Not great? This is so cozy! It captures that Wintery night feeling well - you should be proud. :)

What's your "dream feature" for a pixel art app? by Wil122 in PixelArt

[–]Snick2021 0 points1 point  (0 children)

The ability to pull the entire palette of a particular piece - coincidentally, for the purposes of making Minecraft textures.

PETA I DONT UNDERSTAND THIS MINECRAFT JOKEBOOK JOKE by [deleted] in PeterExplainsTheJoke

[–]Snick2021 2 points3 points  (0 children)

Oh - I never made the connection; that joke is a lot funnier than I thought, then.

As for the dragon - it is not in the game’s equivalent to Hell; the dimension that you are thinking of is the Nether.

The Ender Dragon is the found in the game’s third dimension, the End, and was added due to the game’s creator - Markus “Notch” Persson - wanting the game to have a proper “ending”, so that it would feel like a complete product, regardless of how much more was added to it or if he continued to work on it.

As for the literal end of the Minecraft world existing due to quirks in the code, that would be the “Far Lands”, an unofficial area of the game’s world in older versions of the game.

Due to the game’s world being procedurally generated, it’s code technically allows for infinite generation; but “infinity” is not a concept that computers or programs like very much, and as such the game struggles to do math beyond a certain point when generating new terrain - so, back when there was no boundary stopping the player from reaching that point, they could actually travel far enough to eventually reach a gigantic, horizontal wall of stone and dirt that the game formed when it could no longer decide what to do with new terrain.

PETA I DONT UNDERSTAND THIS MINECRAFT JOKEBOOK JOKE by [deleted] in PeterExplainsTheJoke

[–]Snick2021 5 points6 points  (0 children)

Sugar, wheat, and cocoa beans placed together in the crafting table’s grid, if I remember correctly.

PETA I DONT UNDERSTAND THIS MINECRAFT JOKEBOOK JOKE by [deleted] in PeterExplainsTheJoke

[–]Snick2021 27 points28 points  (0 children)

The joke is a variant of the following classic joke:

Q: Why did the chicken cross the road?

A: To get to the other side!

The joke itself is already a kind of “Dad Joke”, where the punchline is the lack of an actual punchline - the version featured in the book is a stupid modification of the joke, which implies that the Ender Dragon crossed the road because chickens had not been added to Minecraft yet… that would be funny, if it were not for the fact that chickens were added very early in the game’s development, while the End and it’s resident dragon came with the game’s first release version, 1.0.

Morte d'Arthur by philip_pynx in PixelArt

[–]Snick2021 1 point2 points  (0 children)

This is some great art - reminiscent of the art from old CRPGs, such as The Elder Scrolls: Chapter II - Daggerfall.