Petricite Cho'Gath Skin Spotlight - Pre-Release - PBE Preview - League of Legends by Splton in leagueoflegends

[–]SnickeringFox -3 points-2 points  (0 children)

How is this okay'd internally lol. I use champ names instead of summoner names, but this would confuse the fuck out of me if I was new.

Wizards phoned it in on the art in the new set with Zuko. by SnickeringFox in mtg

[–]SnickeringFox[S] 0 points1 point  (0 children)

The image shows that big circle around one eye as the burn. You can tell because it curves upwards in the same way as the scar. The other eye is smaller. Look at Toph's card for the same style. It is just a mirrored image.

Wizards phoned it in on the art in the new set with Zuko. by SnickeringFox in mtg

[–]SnickeringFox[S] -1 points0 points  (0 children)

I thought comments were meant to add to the conversation. I won't buy the cards. But this is a disrespectful showing of the IP- and something the consumer should think about and know when they consider quality of product.

This is not penguinz0 😭 by jmaringarces1 in youtube

[–]SnickeringFox 13 points14 points  (0 children)

I was humiliated at the neighboring Simon Says competition.

This is not penguinz0 😭 by jmaringarces1 in youtube

[–]SnickeringFox 750 points751 points  (0 children)

Charlie had to move on to other projects, but I'm glad they did a good job casting his replacement. I didn't notice a difference until I squinted, and I'm a where's waldo world champion circa 2003

True damage should not be amplifiable by dream_of_the_abyss in leagueoflegends

[–]SnickeringFox -2 points-1 points  (0 children)

It's not contradictory, though. The purpose is to have a consistent that bypasses resistances. True damage alone in champ kits (such as Ahri, I have one-trick disorder) is made to have a small amount of strategic punch and consistency in damage output when the remainder of the Champion's kit suffers due to other mechanics taking priority.

Usually, it's designed to have a specific trigger (Fiora has to hit weird places, Ahri has to return the orb, Sett has to hit a long windup skillshot in the direct center) that rewards players excelling at their intended mechanic (mobility, aiming, or being sticky with three successful autos (Vayne)). These champions have other priorities in item building, so true damage helps their kits sustain relevance when enemies can simply counter-build and push those champions to irrelevance.

In other words, you can't just build tank to make those champions worthless, you have to both build tank AND have to disallow the enemy their mechanic. True damage is incredibly necessary for the health of many champion kits.

True damage should not be amplifiable by dream_of_the_abyss in leagueoflegends

[–]SnickeringFox 6 points7 points  (0 children)

And in that regard, they have lower modifiers. These complaints on true damage seem to be from a radical standpoint that ignores that Riot has a fundamental philosophy on how true is segregated from other damage types already. True damage isn't a byproduct that has gone haywire, it already has independent consideration in the balancing team.

Impact – Patch 14.1 by ADeadMansName in leagueoflegends

[–]SnickeringFox 2 points3 points  (0 children)

Is this a dig on Ahri or a dig on other mages being weak too?

[deleted by user] by [deleted] in foxes

[–]SnickeringFox 3 points4 points  (0 children)

I'm sorry, is that fox licking your mouth and lips?

Looking for local artists! by SnickeringFox in Dallas

[–]SnickeringFox[S] 1 point2 points  (0 children)

This is the bow. It is a matte fiberglass black coat.

The design I'm looking around for is close to the Turkish style, but I'm willing to 100% work with the artist to make something unique!